Moonscars

Moonscars

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Inqu Sep 27, 2022 @ 5:05pm
3
Game gets harder when you die
nope
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Showing 31-45 of 45 comments
breversa Oct 8, 2022 @ 2:52am 
Thanks for the tip, @Oli ! I'm struggling with the first boss and thought of farming before tackling it again.

Do you have a gland farming spot to recommend ?
John Crossbow Oct 8, 2022 @ 9:15am 
Originally posted by breversa:
Thanks for the tip, @Oli ! I'm struggling with the first boss and thought of farming before tackling it again.

Do you have a gland farming spot to recommend ?

Nah, it doesn't work like that really. As long as you have one gland, buy the boost from the mirror that gives you increased gland drops, and then just wail on all the enemies. It resets when you use a mirror though, so you'll want to go back and forth clearing out as much of the outskirts area as you can before resetting/spending another gland.

You should only need about 6-7 for the boss I'd say.
CFFG.Shinigami Oct 8, 2022 @ 10:51am 
Originally posted by Hayter:
Originally posted by Inqu:
enemies become harder to kill, to undo you have to spend a currency that you use for changing weapons (maybe more? walked away)
So if I fail at a boss 50 times hes 50 times as hard? Highly questionable design.
it's a static buff to all enemies, It wont stack on multiple deaths. beyond that it costs one gland to undo, and glands are dropped by enemies at a decent rate. OP is making a bigger deal of the mechanic than it really is
CFFG.Shinigami Oct 8, 2022 @ 10:52am 
Originally posted by Oli:
Originally posted by breversa:
Thanks for the tip, @Oli ! I'm struggling with the first boss and thought of farming before tackling it again.

Do you have a gland farming spot to recommend ?

Nah, it doesn't work like that really. As long as you have one gland, buy the boost from the mirror that gives you increased gland drops, and then just wail on all the enemies. It resets when you use a mirror though, so you'll want to go back and forth clearing out as much of the outskirts area as you can before resetting/spending another gland.

You should only need about 6-7 for the boss I'd say.
it's once you activate a new mirror
Sindex Nov 10, 2022 @ 10:31am 
Maybe I am just bad but the red moon makes the game a complete pain in the ass to play.
I am playing the humble version and I am honestly glad I got this for "free" because I don't think I am gonna continue playing.

The enemies are spongy already, giving them 2x health and damage is not fun.
ninepixels9  [developer] Nov 11, 2022 @ 3:08pm 
hey Sindex, we just released an important update that addresses these problems, hope you'll give it a chance. It will be on Humble version in a matter of hours too.
Sindex Nov 12, 2022 @ 1:04am 
Originally posted by ninepixels9:
hey Sindex, we just released an important update that addresses these problems, hope you'll give it a chance. It will be on Humble version in a matter of hours too.
Yeah I don't think that solves the issue in any way at all.
Getting to Spite level 3 is incredibly easy.

Making the game harder just because you died is incredibly backwards. I am fine with losing bonuses or the resources I haven't spent yet but here I'll have to grind an unknown amount of time for a random item just to reverse the game to the default state.

Like no, even Dark Souls, a game you are copying from does not boost enemies when you die, you just lose the humanity/ember bonus. The entire mechanic is poorly implemented and I can see myself returning to the game or recommending it to anyone.
breversa Nov 12, 2022 @ 2:15am 
Although I appreciate the dev's attempt to reduce/eliminate that issue, I must say that I agree with Sindex:

If I *die*, that means I'm' not *good enough* (yet).

Making the game *harder* (even a bit) at that point only turns this into a vicious circle of "be bad > die > game gets harder > die even more > repeat"
ninepixels9  [developer] Nov 12, 2022 @ 8:06am 
One of our concerns is that the game could become too easy, so for now we're trying to find the right spot. Perhaps increasing the required spite bonuses to 5 would make it better: players who don't get to the 5th spite don't activate Moonhunger, players who do get all 5 of them, in case of death, will activate it, but since they're good at the game already, Moonhunger would act as an additional slight increase in challenge (until they decide to turn it off).
Sindex Nov 12, 2022 @ 9:26am 
Originally posted by ninepixels9:
One of our concerns is that the game could become too easy, so for now we're trying to find the right spot. Perhaps increasing the required spite bonuses to 5 would make it better: players who don't get to the 5th spite don't activate Moonhunger, players who do get all 5 of them, in case of death, will activate it, but since they're good at the game already, Moonhunger would act as an additional slight increase in challenge (until they decide to turn it off).
Here is the thing, the game is already easy, it just becomes unfair when you die.
So getting to any level of spite is not a problem because you will only die if you fall into a pit by accident or do something stupid.

The game becomes really unbalanced when you hit the moonhunger debuff though, I don't remember the last time I've seen such a shift in playability in a game like this.

The main issue I have is that turning this mode off requires a random resource that you might just not have, so if you have no glands and you are not that good at the game and just got to spite level 3 by luck - you are absolutely screwed.

This mechanic is fundamentally broken and makes zero sense, if you think your game is too easy then work on balancing, not punish people who might be struggling already.

Again, take a look at any of the From games, at worst you get your max HP docked a bit, which can be a bit annoying but it doesn't affect how long it takes to kill something.

The same should happen here, either take 25% of your max HP, make the special weapon inaccessible or stop the ability to build up spite. Even doing all 3 would still be better than what is happening now.
Last edited by Sindex; Nov 12, 2022 @ 9:27am
indigozeal Nov 13, 2022 @ 6:57am 
Since this seems to be the unofficial "I'm having problems with the first boss" topic: Is it possible to counter the first boss's attacks? I've tried the RB move that works with other enemies, but it doesn't seem to work on him. I mean, it's not surprising, since the dude's like eight stories tall and you're not exactly going to be able to body-check that, but he's emitting that "you can counter this attack!" red flash before he strikes. I *think* I *may* have gotten away with not taking damage a couple times by experimenting with RB, but it's hard to tell in the heat of battle, and the sprite's so huge and it moves so fast that it's near-impossible to suss out definitively if it's not working or if I'm just not timing things right, whatever "right" constitutes. Weapon swings don't seem to work for countering either; the only thing that seems to work is getting behind the guy before he strikes.
Last edited by indigozeal; Nov 13, 2022 @ 8:57am
Brooklyn Zoo Dec 23, 2022 @ 7:04pm 
man the game looks amazing, but that mechanic is such turn off and deal breaker for me. so i guess i'm gonna pass on this one.
Gi Feb 13, 2023 @ 2:24am 
Question here, This game has no Cloud Sync?
dna Feb 14, 2023 @ 9:50am 
Originally posted by Tabula Rasa:
man the game looks amazing, but that mechanic is such turn off and deal breaker for me. so i guess i'm gonna pass on this one.
You can literally remove that effect right where you respawn. It takes one item the game basically throws at you. EVEN if you manage to really have 0 of them (I managed that in the first hour to be honest xD), you can kill a handful of mobs for 500 "souls" and increase the spawnrate of the items mentioned above...

@Gio : Doesnt look like it.
Last edited by dna; Feb 14, 2023 @ 9:53am
for anyone wondering (like I was lately) as of year 2025 moon threat rises by killing enemies and acquiring buffs from spite so dying is no longer a requirement to get it

Originally posted by wildcardbitches:
Originally posted by Hayter:
So if I fail at a boss 50 times hes 50 times as hard? Highly questionable design.
Played for about an hour. If you die a few times you go into this red moon phase where the normal enemies are harder and drop more currency. I don't think it gets any harder than that. I'm not sure if it affects bosses yet, I haven't gotten to one. Also it seems there are things that can only been seen in the red moon.
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