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New World tried to be a modern RuneScape but it did the same thing that destroyed RS3... focused on combat over skilling and economy. You could max out the skills in New World in like a week or two of playing, and at that point it's just ARPG But With Open World #327.
In all honesty, MMORPGs are the hardest thing to design in the current gaming market. It needs to simultaneously introduce new mechanics that players like, while also feeling familiar enough to be appealing. It needs to simultaneously let people play together to feel like an MMO, but people also hate having to LFG so it has to have matchmaking, but players also hate matchmaking that either matches you with players of a different skill/investment level or that has too long of a queue time or too high requirements (depending on which player you ask). On top of all this, it has to LAUNCH with enough content that players feel they can sink hundreds of hours into it, WITHOUT feeling like meaningless grind...
I'm not saying that other gamers are easy to please, but MMORPG gamers are the hardest to please. By far.
there are like only 2 good survival games imho on the market so it's welcome if it's good