RuneScape: Dragonwilds

RuneScape: Dragonwilds

Why steal?
Just wondering why rip off Dragon Age Inquisitions on the cover art? Is this expansion similar to DA:I or something? It’s literally the same shade of green magic in the same hand, similar clothing style, similar dragon style, similar art style. Just seems shady, what do you guys think? Agree, disagree?
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Wow this is something not worth anyones time nice bait post by the way and technically RuneScape was around before dragon age inquisition so if anyone stealing from anyone is ea stealing from jagex just saying RuneScape was around first
RuneScape was released in 2001 dragon age came in 2009 and the two games are nothing alike, so I do not know where you’re drawing the comparisons they don’t play the same. They don’t have the same story or mechanics. They don’t even have the same clothing, but you would know that if you actually played the game both games anyway. RuneScape isn’t even a narrative driven game.like dragon age is
Last edited by Bigbrotherj1992; May 11 @ 5:52pm
Matter of fact, the only similarities between the two is at the moment the main objective is you fight a dragon that’s it and if you ask me, I think Dragon age has fallen off
Last edited by Bigbrotherj1992; May 11 @ 5:55pm
Pengchon May 11 @ 7:03pm 
The game mechanics are very similar to Enshrouded. Dungeon runs, build mechanics, crafting, battles, craftings, etc.
People said its similar to Valheim, but the only thing similar I found is That building homes is restricted between 3-5 story height based on materials.
Enshrouded and Valheim have much advantage because those games allow you to dig deep into the ground and break anything to make base.
Originally posted by Pengchon:
The game mechanics are very similar to Enshrouded. Dungeon runs, build mechanics, crafting, battles, craftings, etc.
People said its similar to Valheim, but the only thing similar I found is That building homes is restricted between 3-5 story height based on materials.
Enshrouded and Valheim have much advantage because those games allow you to dig deep into the ground and break anything to make base.

Did you also forget in Valheim it has a tier based progression system for weapons/armor?

Same thing in dragonwilds.. They stabbed runescape enjoyers in the back by putting a tier system in and skipping iconic materials like rune or steel.

The game 100% feels more valheim based and it shows if you watch gameplay or play for the first hour. It's also really painful that Valheim had more passive skills in place on the first release of early access and mods added way more. Yet this game doesnt even have ranged/magic put in correctly.
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