RuneScape: Dragonwilds

RuneScape: Dragonwilds

EAT AND DRINK SIMULATOR
Really? Because I as well eat and drink every 5 minutes of every single hour Im alive.
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Showing 1-7 of 7 comments
The hunger and thirst rates do seem a bit intense currently. Its not like its hard to get food/drinks, and while you can stack some buffs (like say the kebabs poison resistance and the antler infusions run stamina reduction, plus the anti-poison potion if needed) you also cant even use the excessive drain to stack multiple similar buffs (like antler infusion for run stamina + small fang infusion for dodge stamina, if you can drink both before fully hydrated then the buff from the last will override the first). I wouldnt mind it as much if either more of the food options had minor buffs to utilize so you might actually want to "switch foods/drinks" somewhat often or if you could more effectively stack effects in the cases you already get the opportunity to do so.

Right now? it seems mostly pointless to make any food that isnt berry, mushroom, or stove based because everything else is basically just filler food to prevent hunger debuff and food is super abundant so why would i bother NOT having a buff for stockpiling it? Also means that things like peaches especially, that are "low" sustenance and cant seemingly be processed into anything better get outright classified as "survival foods". the kind used in the RARE cases i cant make it to one of my lodestones and/or bases to restock, am completely out of food, and beginning to starve. Otherwise, completely useless and basically untouched because far better options are far more abundant even if i do have to hoover them down CONSTANTLY (part of why redberry + meat is a favorite food option, grants +5 to the shield health thing, is super easy to get the ingredients in bulk, and at t4 you got 75 worth of that extra HP you can fill up 5 at a time while doing less injury-inducing tasks like base-building that will save your butt later when you get back to the dangerous chores).

edit: also worth noting that some "processed foods" are even an outright detriment/hindrance/waste to make and that makes no sense to me...like why is it if i fry up a regular potato or cabbage i get about 40 food, but if i combine the two into a soup i only get about 30 food with no buff to offset that tradeoff?
Last edited by RequiemsRose; May 11 @ 4:29pm
y know whats funny? its actually a lot more sustainable now than the release date where you had to drink and eat even more often.

but yea hopefully they change it or add an option to play without huger options and treat it more like a build simulator or a quest without survival exhaustions
Last edited by Barely Average@sptfy/yt/sc; May 11 @ 4:44pm
Worse survival game I have played hands down. They must've bought reviews; there's no way people are this stupid.
Pengchon May 11 @ 7:11pm 
Originally posted by Thirtysilver.Twitch:
Worse survival game I have played hands down. They must've bought reviews; there's no way people are this stupid.
Game is still currently a Playtest, gameplay maybe different to stress out players opinions. And likely limit varieties of food sources or add certain buffs to different food.
Most people eat 2-3 times a day and drink even more. 24 hours in-game is 990 seconds. Eating every 5 minutes is 3 meals a day for your character.

Yes, it's annoying, but it's not unrealistic.
Originally posted by Acerbic:
Most people eat 2-3 times a day and drink even more. 24 hours in-game is 990 seconds. Eating every 5 minutes is 3 meals a day for your character.

Yes, it's annoying, but it's not unrealistic.

The problem with this comparison: You need to farm food and beverages, then cook it, then eat it ... this takes about 330 of your 990 seconds ... but in real life I dont farm. cook and eat and drink for 8 (!) hours per day.
Originally posted by Acerbic:
Most people eat 2-3 times a day and drink even more. 24 hours in-game is 990 seconds. Eating every 5 minutes is 3 meals a day for your character.

Yes, it's annoying, but it's not unrealistic.
The timing might be, but the ratio isnt either. If we are going for realistic, i get more than 1-3 steaks from a cow or deer in reality. A single one of either animal could keep a person fed for months (especially if you didnt have to worry about spoilage, like we dont in the game).

I don't think anyone is arguing that it needs to be realistic, it's a game. I think most here just feel the current rates aren't balanced very well and it comes across as just plain tedious rather than any kind of challenging or entertaining.
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