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2. Things are stacked based on usage. Consumables are 20 because it makes sense to limit us with them. If we could stack them the same as say stone, we'd be able to carry so much more potions and food, and that would be a bit overkill. The only stack limits I think should be increased are materials that don't make food/consumables, like leather, ore, cloth, and tertiary bits like glue.
3. This I agree with, the cooking pot should stop and be required interaction to continue once the initial recipe has run out of ingredients.
4. Also agree to an Open-All. Kinda silly we can't, but it's early access to I forgive it for now.
5. In contrast, I think we should just have Quest markers on the map for Quest start locations. Not all quests start from an NPC. Several of the quests start by interacting with an object, such as the Well in Bramblemead Valley starting Restless Ghosts, or a Tree on the mountain in Fracture Plains starting Heartstrings.
6. Only 2 quests give a cape. There's a quest for a strong T3 bow, another for a ton of XP in 4 different skills, and another for a strong T3 hammer. I will say there should be more sidequests with varied rewards, but Capes aren't something I mind. I'm more annoyed that most capes can't be put on Mannequins yet.
7. I agree to an extent. Raids are supposed to keep you on your toes, but it would be nice if we could do a counter raid of some kind to the local "outpost" of the raiding group, such as the Goblin Castle in Bramblemead or the Garou Castle in Stormtouched Highlands to stop raids for a while. Kill their leader, disable raids in that area for... I'd say 2 ingame weeks.
8. I'd rather a spell that teleports us to Lodestones. It could cost double the law runes it would take to travel between lodestones, and I really wouldn't care. Just makes no sense that from a mechanical/lore standpoint we can't teleport to our lodestones from other locations. At the very least let us set a "Home point" for one of the lodestones.
9. Agreed. But again Early access, it's probably a planned feature to quick stack or use linked chests for crafting.
10. We definitely need a "weight lowering" set of items other than Legs of Lightness. and 50 units of weight isn't even that much to sacrifice armor for lol.
11. This isn't as much an issue to me, but I play solo so I don't know that pain.
I think it should just have an internal storage though to "claim" when finished, as there is an item-drop limit. If you manage to craft more than a few thousand items you'd start losing some due to despawns.