RuneScape: Dragonwilds

RuneScape: Dragonwilds

We gonna need a new Content update or something.
I feel if there's isn't a new content in the game sooner than later its gonna fall off. after defeating the dragon me and my friends stop playing knowing this is a early access i just wish there's more to be done other than just building a fancy home stead/ base.
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Showing 1-15 of 23 comments
Pinglew Apr 29 @ 12:44pm 
They should have waited another 6 months so we had more content really..
Be patient, young Padawan. Good things come to those that wait. Personally, I'm over 40 hours in and enjoying every minute of it - except maybe the incessant dragon poison rain, which is a minor annoyance, but I can deal with it.

I know it's hard when you enjoy playing a game so much, and then kind of hit it's temporary end and all you want to do is play more! But development takes time, and they ARE still working on it. We just have to be patient, as hard as that can be. But we also can't let Jagex off the hook entirely. Posts such as yours are respectful and just opining your desire to have something more - it helps to keep Jagex on track and let them know we love their game or we wouldn't be here asking for more!
Humpypants Apr 29 @ 1:43pm 
I think it's more important to hope that content updates come with a chunk of additions. At this point, I wouldn't want to see something like fishing just added, then all there is to do is fish since the rest of it is completed. Hoping all level caps are slowly raised per update to keep most of the game relevant
I remember back in my day, we could play and enjoy a game without needing constant updates and new content to it..

Are gamers really so conditioned these days to need constant ADHD injections of new content?
Shmigged Apr 29 @ 2:48pm 
Originally posted by Holy Athena:
I remember back in my day, we could play and enjoy a game without needing constant updates and new content to it..

Are gamers really so conditioned these days to need constant ADHD injections of new content?
All by design
Pluto Apr 29 @ 3:02pm 
as much as I personally would love a big chunk of new content, with how little was in the game so far, I will just leave it for a year or two before I bother trying again.
I'm actually pretty surprised. Typical EA games, when they are first released, get some pretty fast content updates at the very beginning, and then slow down. I suppose the slowness can mostly be attributed to the fact that the game was released right before a holiday, but this is little unusual.
Chem Apr 30 @ 2:25am 
Originally posted by Agent Orange:
I'm actually pretty surprised. Typical EA games, when they are first released, get some pretty fast content updates at the very beginning, and then slow down. I suppose the slowness can mostly be attributed to the fact that the game was released right before a holiday, but this is little unusual.

Not really how it works behind the scenes. Bug fixing always comes first and foremost during the first couple weeks unless they have multiple dev teams. After that they base the next steps off community feedback so they can prioritize what the players want. That feedback tends to be "more content", but in this case balancing of events was the big ticket since the events were pretty frequent and annoying...especially the dragon poison bombardments. Unfortunately any new "content" would most likely be building oriented, maybe with new armor/weapons or a minor side quest...or if they do it next week it could be all of the above mixed with bug fixes (lighting in particular) but I would be extremely surprised if it was something more meaningful. Its way to early for that. Easter definitely delayed them a bit so they might want to drop a big glob of a bit of everything to try and please as many people as possible in one go.
Last edited by Chem; Apr 30 @ 2:34am
Originally posted by Chem:
Originally posted by Agent Orange:
I'm actually pretty surprised. Typical EA games, when they are first released, get some pretty fast content updates at the very beginning, and then slow down. I suppose the slowness can mostly be attributed to the fact that the game was released right before a holiday, but this is little unusual.

Not really how it works behind the scenes. Bug fixing always comes first and foremost during the first couple weeks unless they have multiple dev teams. After that they base the next steps off community feedback so they can prioritize what the players want. That feedback tends to be "more content", but in this case balancing of events was the big ticket since the events were pretty frequent and annoying...especially the dragon poison bombardments. Unfortunately any new "content" would most likely be building oriented, maybe with new armor/weapons or a minor side quest...or if they do it next week it could be all of the above mixed with bug fixes (lighting in particular) but I would be extremely surprised if it was something more meaningful. Its way to early for that. Easter definitely delayed them a bit so they might want to drop a big glob of a bit of everything to try and please as many people as possible in one go.

Oh yeah, of course, I get that. I was just mostly speaking from my experience as a consumer, about how the early access games I buy usually go. Of course, I don't expect any huge content drops, just tiny bits here and there at the beginning, and changes to the system as it goes, but I can wait as long as they need to put out what they're comfortable with.
CrackahJak Apr 30 @ 5:01am 
Originally posted by Shmigged:
Originally posted by Holy Athena:
I remember back in my day, we could play and enjoy a game without needing constant updates and new content to it..

Are gamers really so conditioned these days to need constant ADHD injections of new content?
All by design

Back in your day? Before early access?
Last edited by CrackahJak; Apr 30 @ 5:01am
LudwigVH Apr 30 @ 5:04am 
On the flip side of things, release too much at once and possibly face a mountain of issues and bugs. As a result, there is a delay in releasing new content as they are fixing those potential issues/ bugs. Which brings us back to square one of players asking for more content.

You also have to keep in mind, issues can arise as a result of how different game mechanics work with each other. This will be a lot easier to maintain and track with smaller updates spread further apart as there will be less to cross reference against when looking for what caused the problem.

Having more time between updates allows a dev team to properly work on the problems and get them resolved, provided the dev team is responsive to players feedback and bug reports. The additional time also allows for new content creation and testing of the new content before it's actually released.
i look everyday for a update for this and schedule 1 who will update their game faster a single dev or a multi million dev:steambored:
Mars Apr 30 @ 5:35am 
Originally posted by Holy Athena:
I remember back in my day, we could play and enjoy a game without needing constant updates and new content to it..

Are gamers really so conditioned these days to need constant ADHD injections of new content?

In my defense, I do actually have ADHD.

However, I also remember back in the day when we could just enjoy a game without needing updates and new content. Hell, most games back then never had a single content update!

One very important difference between now and then though... games actually released in a finished state. Dragonwilds, on the other hand, is part of a new trend of games releasing in an unfinished state.

You don't really need to have ADHD to want an unfinished game to be less unfinished.
MoNoXiDe Apr 30 @ 5:45am 
Originally posted by World's Death:
I feel if there's isn't a new content in the game sooner than later its gonna fall off. after defeating the dragon me and my friends stop playing knowing this is a early access i just wish there's more to be done other than just building a fancy home stead/ base.

it took other EA games 5 years to release into a full game so you have about 100 months then you should start crying about new updates.
releasing a game with enough content to finish the game in less than 10 hours is not early release. This is a beta test where we paid money to participate in it.
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