RuneScape: Dragonwilds

RuneScape: Dragonwilds

hewentto Apr 28 @ 11:57am
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RE-STEER THE DIRECTION TOWARDS RUNESCAPE
I know somewhere in a room someone said "Our players don't want copy/paste runescape, we need new elements and things in this survival" and you went with it.

THAT WAS WRONG. We LITERALLY want runescape, in survival. If the item/plant/monster is not in runescape, we don't want it. LITERALLY copy and paste runescape into a survival MMO. The adaptation of spells is great though :)
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Showing 1-15 of 32 comments
NimiaVis Apr 28 @ 12:30pm 
Agree.
I sorta agree, but they have a lot of RS monsters. Goblins, chickens, cows, earth elementals (in the vaults to an extent), the garou are a type of goblin as well. The abyssal demons, rats, rams/sheep. The items themselves are from runescape (bronze/iron armor, leather, mage gear), they have a lot of the herbs as well (snapdragon, harrlander, etc).
IMO, having things be thematically RuneScape, like having items and enemies from it, makes it really just seem like a survival game with RuneScape things slapped on top of it. You could remove or change a few names, and you would never realize that this was supposed to be RuneScape.

Take rune crafting, for example. It's one of RuneScape's iconic skills, that has a requirement of seeking out altars to make specific runes of what you want. In this survival game, however, you plop down the equivalent of a crafting table and have access to whatever you want, just like any other crafting table in this game or any other like it.
dork Apr 28 @ 3:02pm 
as long as it isnt eoc combat, i agree. i dont particularly want osrs combat either although id choose it over eoc.
You said it exactly right. I don't know how Jagex missed the mark. We just want a modern, non point-and-click Runescape 2 and we can finally put the final nail in WoW's coffin and remind everyone who the king is.
Bring back EoC!
Originally posted by Agent Orange:
IMO, having things be thematically RuneScape, like having items and enemies from it, makes it really just seem like a survival game with RuneScape things slapped on top of it. You could remove or change a few names, and you would never realize that this was supposed to be RuneScape.

Take rune crafting, for example. It's one of RuneScape's iconic skills, that has a requirement of seeking out altars to make specific runes of what you want. In this survival game, however, you plop down the equivalent of a crafting table and have access to whatever you want, just like any other crafting table in this game or any other like it.
Maybe that's the point? A Survival Crafter that's just supposed to look like RuneScape thematically?
Paulie Apr 29 @ 1:12am 
Originally posted by Rose Brigade:
Originally posted by Agent Orange:
IMO, having things be thematically RuneScape, like having items and enemies from it, makes it really just seem like a survival game with RuneScape things slapped on top of it. You could remove or change a few names, and you would never realize that this was supposed to be RuneScape.

Take rune crafting, for example. It's one of RuneScape's iconic skills, that has a requirement of seeking out altars to make specific runes of what you want. In this survival game, however, you plop down the equivalent of a crafting table and have access to whatever you want, just like any other crafting table in this game or any other like it.
Maybe that's the point? A Survival Crafter that's just supposed to look like RuneScape thematically?
I'd rather just have a runescape IP that plays like an Elder Scrolls game.
Gearz Apr 29 @ 8:09am 
Louder for the devs in the back!
*re-route. (because if you're going to act like your opinion is gospel, at least use the right words)

Also, this aint runescape, it's runescape: dragonwilds. so the rant about "if it wasn't in runescape, it shouldn't be here" is pointless as it's explained in the intro, they set off for an expedition to a new land, so might see some different things.

It was never pegged as a survival 'mmo'.

They also have an official book and comic too. Wouldn't be surprised if there's been a chess set.
Akrimus Apr 29 @ 8:30am 
Why the hell is this supposed to be like Runescape, mainland Gielinor I mean? Enough of this nonsense, this isn't RS 4, clowns.
hewentto Apr 30 @ 12:09pm 
Originally posted by Akrimus:
Why the hell is this supposed to be like Runescape, mainland Gielinor I mean? Enough of this nonsense, this isn't RS 4, clowns.
Well they definitely missed the opportunity to see the "creation" of Gielinor with the lore they could have worked into it with this survival.

But to counter your second statement, this IS RuneScape, they threw the name on their and the only reason thy were initially successful was because of that.

OSRS/RS3 at their core are "survival" games. The mechanics are all literally all there, which is exactly why Iron Man accounts took off so successfully, there was obviously a huge market/want for that style of game play.

Then, survival crafting games got huge (enshrouded, rust, valheim). There is literally no need to add any additional items, monsters, skills, content, etc. It is all LITERALLY there. If they just adapt what exists to a survival crafting game they have the next huge game.

They aren't doing a horrible job, but are starting to miss the mark.
Akrimus Apr 30 @ 12:23pm 
Originally posted by hewentto:
Originally posted by Akrimus:
Why the hell is this supposed to be like Runescape, mainland Gielinor I mean? Enough of this nonsense, this isn't RS 4, clowns.
Well they definitely missed the opportunity to see the "creation" of Gielinor with the lore they could have worked into it with this survival.

But to counter your second statement, this IS RuneScape, they threw the name on their and the only reason thy were initially successful was because of that.

OSRS/RS3 at their core are "survival" games. The mechanics are all literally all there, which is exactly why Iron Man accounts took off so successfully, there was obviously a huge market/want for that style of game play.

Then, survival crafting games got huge (enshrouded, rust, valheim). There is literally no need to add any additional items, monsters, skills, content, etc. It is all LITERALLY there. If they just adapt what exists to a survival crafting game they have the next huge game.

They aren't doing a horrible job, but are starting to miss the mark.
I think the developers know better what they wanted to create. Yes, the title has Runescape, but that doesn't mean it's a numbered part. This is a spin-off about something completely different, not about what everyone has already seen. You're advising to put an existing game on new rails. Runescape Remastered? Come on.
And I completely disagree with the passage about the Ironman survival core. "Survival" and "not dying" are not the same thing.
hewentto Apr 30 @ 12:36pm 
Originally posted by Akrimus:
Originally posted by hewentto:
Well they definitely missed the opportunity to see the "creation" of Gielinor with the lore they could have worked into it with this survival.

But to counter your second statement, this IS RuneScape, they threw the name on their and the only reason thy were initially successful was because of that.

OSRS/RS3 at their core are "survival" games. The mechanics are all literally all there, which is exactly why Iron Man accounts took off so successfully, there was obviously a huge market/want for that style of game play.

Then, survival crafting games got huge (enshrouded, rust, valheim). There is literally no need to add any additional items, monsters, skills, content, etc. It is all LITERALLY there. If they just adapt what exists to a survival crafting game they have the next huge game.

They aren't doing a horrible job, but are starting to miss the mark.
I think the developers know better what they wanted to create. Yes, the title has Runescape, but that doesn't mean it's a numbered part. This is a spin-off about something completely different, not about what everyone has already seen. You're advising to put an existing game on new rails. Runescape Remastered? Come on.
And I completely disagree with the passage about the Ironman survival core. "Survival" and "not dying" are not the same thing.

I actually agree with you on that first part, maybe I was a bit on the extreme side because we don't want a "remastered", but nostalgia is bringing everyone to this game. They were right on the money with flax and a spinner, just like in runescape, just follow that pattern more is what I am saying.

Ironman isn't about "not dying" it's about suriving, AND crafting. No trading, no buying, building from scratch and drops, aka survival crafting.
Originally posted by Rose Brigade:
Maybe that's the point? A Survival Crafter that's just supposed to look like RuneScape thematically?

And, if that's what the developers really want, they should go for it, but I think that would be wasted potential for something different.
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