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Early Access.
Things are subject to change. The Abby whip/SoL/Gmail/Cbow are most likely place holder for now.
As for your gripe on Stone/Bone being part of the progression.
Keep in mind the mainland has an abundance of what we consider normal early game materials like bronze and such, so naturally anything bronze is considered standard beginner tier.
In this new land, there is no civilization besides the tribe of goblins and Garou, All using stone and bone. You don't even see copper or tin until you enter the Garou's territory.
You gotta start somewhere right? So you start from the bottom of tribal civilization, make some stone and bone tools, and find some copper/tin to make bronze. On this island, bronze is special because the only advanced beings on the island are you, and the Dragonkin.
We are still working in tier-form as it appears though
We only have Bronze > Iron right now, we just have to make stone/bone first to get it, and I imagine next we will see Steel > Mithril >Adamant> Rune as development goes on. But we are literally in the first stages of the game, give them time. Let's see what they release with the next major patch because supposedly we get a new region, new dragon, and new gear. I'm thinking we'll definitely at least get Steel, but they may give us Mithril and maybe even Adamant too.
Why can't a non king dragon use poison?
Let's start off here
1. The game is very early access things are subject to change.
2.maul and light are hidden puzzles to find the blueprint even then you will have to wait until at least tier 3 to get the mats to craft them. Tiers are subject to change as well
3. Velgar I don't see him in the osrs list of dragons runescape.fandom.com/wiki/dragon
Are you talking About ELVARG which is a different dragon if you trying to say they switch the words around it still doesn't matter Not everything will appear in this game
4. Skills are like the original they all go up to 99 while not exactly the same this is a survival crafter the osrs and ors3 are not open world survival crafting stop being intellectually dishonest with this argument .
5. Going back to your comment on the 2 handed changes Brother you complaining about them like the game is finish and fully released nothing is going to release fully right out of the gate. As someone with over 7k hours in osrs and runescape 3 It's fine I just think you are nitpicking everything to much
Even as placeholders, imo they are way too awkward to be introduced this early. With only iron available, I should be expecting bone daggers or ancient mace level of weapons to be the masterworks.
I will give them time, but from what I've seen, this feels more like alpha/beta testing and not early access. Everything is still very raw, I will drop by again once the next update hits.
True but when the game is trying to reference DS1 in my face. I expect a DS1 dragon.
My dude have you read the title screen? It IS Beta lol.
It's also very early access, so there are bound to be changes in progression, weapons, crafting etc.. I don't disagree with OPs assesment but, given it's such an early stage, I won't say too much about it, though I have given those answers in the survey.
Personally I think we should ditch the bone weapons and go from stone to bronze, getting bronze earlier and iron where bronze is now. I suspect they squeezed things in this way to make it fit the progression of EA. I will be surprised if it doesn't change when the game progresses.
Its a different game, same publisher, and some of the basic lore.
+ 1 this.
All the "it is not runescape mmo with a better graphics"-players don't realize that this is not runescape mmo 2.0, but another genre and devs have the artistic freedom to make something new ... and not a copy paste game of old runescape.
It feels like the Lord of the Rings hard core nitpicker, who search in every LotR movie to small mistakes ("that was fire not poison"), that don't fit to the Tolkien books. Just enjoy "a new game"?
You're being very intellectually dishonest here. RuneScape: Dragonwilds is set in the RuneScape universe, specifically on the new continent of Ashenfall, within the 6th Age. It takes place at some point after the events of the RuneScape 3 questline "Aftermath," where the Edicts have been re-established and the Gods have been banished once more.
A forgotten continent on the world of Gielinor that's never been explored before.
Dragons, including the Dragon Queen, have awoken on Ashenfall.
RuneScape: Dragonwilds shares some core aspects of RuneScape, like the fantasy setting and some skills, but it also deviates significantly with its survival crafting focus and different gameplay loop. While players may recognize familiar elements like some skill names and references, the game's core is built around survival mechanics, making it feel distinct from the classic RuneScape experience.
The fact you overlooked the lore and went straight into complaining is a huge red flag no wonder you think it not a runescape game you did no research prior .