RuneScape: Dragonwilds

RuneScape: Dragonwilds

This game doesn't feel like runescape
I've sunk 44 hours into this game and a whole lot more into Old School Runescape (OSRS). Here are my 2 cents, but for my own sanity I shall list my top 4 issues that bugged me the most.

First, the progression isn't even Runescape. If using dragonwilds terms It goes cloth -> bones -> copper -> iron -> masterworks

Runescape goes bronze -> iron -> steel -> black -> mythril -> adamant -> rune -> dragon -> abyssal whip/granite maul/staff of light

And somehow I get to wield abyssal whips and granite maul while wearing iron armour. In runescape terms that is like equating Tier 2 armour to a Tier 8 weapon. It doesn't make any sense. They skipped 5 tiers.

Second, weapons and armour selections. For some reason they decided to change the iconic 2H Sword into a greatsword with a complete re-design. There is no iconic scimitar and no iconic square shield/kite shield. There are no bronze/iron warhammers in OSRS, warhammers in Runescape 3 is a one-hander not a two-hander.

Third, the final boss Velgar, why is it poison? All runecape players who have done Dragon Slayer 1 Quest knows it is fire. Why the change?

Fourth, the skills are not even Runescape despite sharing the same name. Cooking doesn't burn your food. Increasing woodcutting/mining doesn't speed up your grind, only reduces stamina cost. Runecrafting doesn't allow you to craft double runes at higher levels.

I shall list only 4, there are so many more.

Don't get me wrong, I enjoyed the game so I still sunk 44 hours and more into it. But this isn't Runescape, it is a survival game that took some inspiration from Runescape. The game is still young but there are so many things to be done before earning the 'Runescape' title in its name.
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Showing 1-15 of 35 comments
Kevmachine Apr 27 @ 9:56pm 
people will argue "Well this isn't runescape!" watch what you say, my guess is most people that bought this game was because they wanted it to be a good % of runescape aspects in the game, don't want to scare away whats left of the community! and where the hell are the gold coins? I know its only a small thing, but no gold coins? wth, I feel like i am in crazy town playing this game lol. No towns or villages was a real killer for me also, but I guess the dragon burned them all down XD don't even get me started on this boring, lame, already forgot about it dragon. get that the heck out of the game, why focus your entire game on 1 enemy? odd... a lot of odd things going on here. and the map... who the hell designed this map, no offence. its horrible. I pray they change the map above all. but I gotta keep telling myself, like a choir. its early access. feels bad. but you know what is the real tell? asmongold only made 1 video of this game. thats the real tell.
Last edited by Kevmachine; Apr 27 @ 10:11pm
Rose Brigade Apr 27 @ 10:49pm 
Two words
Early Access.

Things are subject to change. The Abby whip/SoL/Gmail/Cbow are most likely place holder for now.

As for your gripe on Stone/Bone being part of the progression.

Keep in mind the mainland has an abundance of what we consider normal early game materials like bronze and such, so naturally anything bronze is considered standard beginner tier.

In this new land, there is no civilization besides the tribe of goblins and Garou, All using stone and bone. You don't even see copper or tin until you enter the Garou's territory.
You gotta start somewhere right? So you start from the bottom of tribal civilization, make some stone and bone tools, and find some copper/tin to make bronze. On this island, bronze is special because the only advanced beings on the island are you, and the Dragonkin.

We are still working in tier-form as it appears though
We only have Bronze > Iron right now, we just have to make stone/bone first to get it, and I imagine next we will see Steel > Mithril >Adamant> Rune as development goes on. But we are literally in the first stages of the game, give them time. Let's see what they release with the next major patch because supposedly we get a new region, new dragon, and new gear. I'm thinking we'll definitely at least get Steel, but they may give us Mithril and maybe even Adamant too.
Ash Apr 27 @ 10:49pm 
King black dragon uses fire, poison, ice and even an electric breath.

Why can't a non king dragon use poison?
Originally posted by MyNameReggin:
I've sunk 44 hours into this game and a whole lot more into Old School Runescape (OSRS). Here are my 2 cents, but for my own sanity I shall list my top 4 issues that bugged me the most.

First, the progression isn't even Runescape. If using dragonwilds terms It goes cloth -> bones -> copper -> iron -> masterworks

Runescape goes bronze -> iron -> steel -> black -> mythril -> adamant -> rune -> dragon -> abyssal whip/granite maul/staff of light

And somehow I get to wield abyssal whips and granite maul while wearing iron armour. In runescape terms that is like equating Tier 2 armour to a Tier 8 weapon. It doesn't make any sense. They skipped 5 tiers.

Second, weapons and armour selections. For some reason they decided to change the iconic 2H Sword into a greatsword with a complete re-design. There is no iconic scimitar and no iconic square shield/kite shield. There are no bronze/iron warhammers in OSRS, warhammers in Runescape 3 is a one-hander not a two-hander.

Third, the final boss Velgar, why is it poison? All runecape players who have done Dragon Slayer 1 Quest knows it is fire. Why the change?

Fourth, the skills are not even Runescape despite sharing the same name. Cooking doesn't burn your food. Increasing woodcutting/mining doesn't speed up your grind, only reduces stamina cost. Runecrafting doesn't allow you to craft double runes at higher levels.

I shall list only 4, there are so many more.

Don't get me wrong, I enjoyed the game so I still sunk 44 hours and more into it. But this isn't Runescape, it is a survival game that took some inspiration from Runescape. The game is still young but there are so many things to be done before earning the 'Runescape' title in its name.


Let's start off here

1. The game is very early access things are subject to change.

2.maul and light are hidden puzzles to find the blueprint even then you will have to wait until at least tier 3 to get the mats to craft them. Tiers are subject to change as well

3. Velgar I don't see him in the osrs list of dragons runescape.fandom.com/wiki/dragon
Are you talking About ELVARG which is a different dragon if you trying to say they switch the words around it still doesn't matter Not everything will appear in this game

4. Skills are like the original they all go up to 99 while not exactly the same this is a survival crafter the osrs and ors3 are not open world survival crafting stop being intellectually dishonest with this argument .

5. Going back to your comment on the 2 handed changes Brother you complaining about them like the game is finish and fully released nothing is going to release fully right out of the gate. As someone with over 7k hours in osrs and runescape 3 It's fine I just think you are nitpicking everything to much
Originally posted by Rose Brigade:
Two words
Early Access.

Things are subject to change. The Abby whip/SoL/Gmail/Cbow are most likely place holder for now.

As for your gripe on Stone/Bone being part of the progression.

Keep in mind the mainland has an abundance of what we consider normal early game materials like bronze and such, so naturally anything bronze is considered standard beginner tier.

In this new land, there is no civilization besides the tribe of goblins and Garou, All using stone and bone. You don't even see copper or tin until you enter the Garou's territory.
You gotta start somewhere right? So you start from the bottom of tribal civilization, make some stone and bone tools, and find some copper/tin to make bronze. On this island, bronze is special because the only advanced beings on the island are you, and the Dragonkin.

We are still working in tier-form as it appears though
We only have Bronze > Iron right now, we just have to make stone/bone first to get it, and I imagine next we will see Steel > Mithril >Adamant> Rune as development goes on. But we are literally in the first stages of the game, give them time. Let's see what they release with the next major patch because supposedly we get a new region, new dragon, and new gear. I'm thinking we'll definitely at least get Steel, but they may give us Mithril and maybe even Adamant too.


Even as placeholders, imo they are way too awkward to be introduced this early. With only iron available, I should be expecting bone daggers or ancient mace level of weapons to be the masterworks.

I will give them time, but from what I've seen, this feels more like alpha/beta testing and not early access. Everything is still very raw, I will drop by again once the next update hits.
Originally posted by Ash:
King black dragon uses fire, poison, ice and even an electric breath.

Why can't a non king dragon use poison?

True but when the game is trying to reference DS1 in my face. I expect a DS1 dragon.
Originally posted by MyNameReggin:
Originally posted by Rose Brigade:
Two words
Early Access.

Things are subject to change. The Abby whip/SoL/Gmail/Cbow are most likely place holder for now.

As for your gripe on Stone/Bone being part of the progression.

Keep in mind the mainland has an abundance of what we consider normal early game materials like bronze and such, so naturally anything bronze is considered standard beginner tier.

In this new land, there is no civilization besides the tribe of goblins and Garou, All using stone and bone. You don't even see copper or tin until you enter the Garou's territory.
You gotta start somewhere right? So you start from the bottom of tribal civilization, make some stone and bone tools, and find some copper/tin to make bronze. On this island, bronze is special because the only advanced beings on the island are you, and the Dragonkin.

We are still working in tier-form as it appears though
We only have Bronze > Iron right now, we just have to make stone/bone first to get it, and I imagine next we will see Steel > Mithril >Adamant> Rune as development goes on. But we are literally in the first stages of the game, give them time. Let's see what they release with the next major patch because supposedly we get a new region, new dragon, and new gear. I'm thinking we'll definitely at least get Steel, but they may give us Mithril and maybe even Adamant too.


Even as placeholders, imo they are way too awkward to be introduced this early. With only iron available, I should be expecting bone daggers or ancient mace level of weapons to be the masterworks.

I will give them time, but from what I've seen, this feels more like alpha/beta testing and not early access. Everything is still very raw, I will drop by again once the next update hits.

My dude have you read the title screen? It IS Beta lol.
Bear^ Apr 28 @ 8:29am 
Given that this is a survival game set in the Runescape world, there were bound to be some changes to fit into the survival genre. It was never going to be a 100% faithful replica of Runescape, and I don't think the advertisements have given any impression of it being that either.

It's also very early access, so there are bound to be changes in progression, weapons, crafting etc.. I don't disagree with OPs assesment but, given it's such an early stage, I won't say too much about it, though I have given those answers in the survey.

Personally I think we should ditch the bone weapons and go from stone to bronze, getting bronze earlier and iron where bronze is now. I suspect they squeezed things in this way to make it fit the progression of EA. I will be surprised if it doesn't change when the game progresses.
Well done, this is not Runescape.

Its a different game, same publisher, and some of the basic lore.
Skywalker Apr 29 @ 12:30am 
Originally posted by Bear^:
It was never going to be a 100% faithful replica of Runescape, and I don't think the advertisements have given any impression of it being that either.

+ 1 this.

All the "it is not runescape mmo with a better graphics"-players don't realize that this is not runescape mmo 2.0, but another genre and devs have the artistic freedom to make something new ... and not a copy paste game of old runescape.

It feels like the Lord of the Rings hard core nitpicker, who search in every LotR movie to small mistakes ("that was fire not poison"), that don't fit to the Tolkien books. Just enjoy "a new game"?
123 Apr 29 @ 1:24am 
Originally posted by Netmonsterjr:
Originally posted by MyNameReggin:
I've sunk 44 hours into this game and a whole lot more into Old School Runescape (OSRS). Here are my 2 cents, but for my own sanity I shall list my top 4 issues that bugged me the most.

First, the progression isn't even Runescape. If using dragonwilds terms It goes cloth -> bones -> copper -> iron -> masterworks

Runescape goes bronze -> iron -> steel -> black -> mythril -> adamant -> rune -> dragon -> abyssal whip/granite maul/staff of light

And somehow I get to wield abyssal whips and granite maul while wearing iron armour. In runescape terms that is like equating Tier 2 armour to a Tier 8 weapon. It doesn't make any sense. They skipped 5 tiers.

Second, weapons and armour selections. For some reason they decided to change the iconic 2H Sword into a greatsword with a complete re-design. There is no iconic scimitar and no iconic square shield/kite shield. There are no bronze/iron warhammers in OSRS, warhammers in Runescape 3 is a one-hander not a two-hander.

Third, the final boss Velgar, why is it poison? All runecape players who have done Dragon Slayer 1 Quest knows it is fire. Why the change?

Fourth, the skills are not even Runescape despite sharing the same name. Cooking doesn't burn your food. Increasing woodcutting/mining doesn't speed up your grind, only reduces stamina cost. Runecrafting doesn't allow you to craft double runes at higher levels.

I shall list only 4, there are so many more.

Don't get me wrong, I enjoyed the game so I still sunk 44 hours and more into it. But this isn't Runescape, it is a survival game that took some inspiration from Runescape. The game is still young but there are so many things to be done before earning the 'Runescape' title in its name.


Let's start off here

1. The game is very early access things are subject to change.

2.maul and light are hidden puzzles to find the blueprint even then you will have to wait until at least tier 3 to get the mats to craft them. Tiers are subject to change as well

3. Velgar I don't see him in the osrs list of dragons runescape.fandom.com/wiki/dragon
Are you talking About ELVARG which is a different dragon if you trying to say they switch the words around it still doesn't matter Not everything will appear in this game

4. Skills are like the original they all go up to 99 while not exactly the same this is a survival crafter the osrs and ors3 are not open world survival crafting stop being intellectually dishonest with this argument .

5. Going back to your comment on the 2 handed changes Brother you complaining about them like the game is finish and fully released nothing is going to release fully right out of the gate. As someone with over 7k hours in osrs and runescape 3 It's fine I just think you are nitpicking everything to much
Nothing in this game whatsoever feels anything like runescape. They just made a valheim rip off and threw the name runescape in the title. This game was made to appeal to runescape fans, yet it's nothing alike in any way. A character or two? Some weapons with the same name that don't even function the same way? Don't even get me started on runecrafting....You've failed to logically refute any point OP even made, you're just disagreeing with what he's saying without any logic while repeating "It's early access!".
Last edited by 123; Apr 29 @ 1:24am
Originally posted by 123:
Originally posted by Netmonsterjr:


Let's start off here

1. The game is very early access things are subject to change.

2.maul and light are hidden puzzles to find the blueprint even then you will have to wait until at least tier 3 to get the mats to craft them. Tiers are subject to change as well

3. Velgar I don't see him in the osrs list of dragons runescape.fandom.com/wiki/dragon
Are you talking About ELVARG which is a different dragon if you trying to say they switch the words around it still doesn't matter Not everything will appear in this game

4. Skills are like the original they all go up to 99 while not exactly the same this is a survival crafter the osrs and ors3 are not open world survival crafting stop being intellectually dishonest with this argument .

5. Going back to your comment on the 2 handed changes Brother you complaining about them like the game is finish and fully released nothing is going to release fully right out of the gate. As someone with over 7k hours in osrs and runescape 3 It's fine I just think you are nitpicking everything to much
Nothing in this game whatsoever feels anything like runescape. They just made a valheim rip off and threw the name runescape in the title. This game was made to appeal to runescape fans, yet it's nothing alike in any way. A character or two? Some weapons with the same name that don't even function the same way? Don't even get me started on runecrafting....You've failed to logically refute any point OP even made, you're just disagreeing with what he's saying without any logic while repeating "It's early access!".

You're being very intellectually dishonest here. RuneScape: Dragonwilds is set in the RuneScape universe, specifically on the new continent of Ashenfall, within the 6th Age. It takes place at some point after the events of the RuneScape 3 questline "Aftermath," where the Edicts have been re-established and the Gods have been banished once more.

A forgotten continent on the world of Gielinor that's never been explored before.

Dragons, including the Dragon Queen, have awoken on Ashenfall.

RuneScape: Dragonwilds shares some core aspects of RuneScape, like the fantasy setting and some skills, but it also deviates significantly with its survival crafting focus and different gameplay loop. While players may recognize familiar elements like some skill names and references, the game's core is built around survival mechanics, making it feel distinct from the classic RuneScape experience.

The fact you overlooked the lore and went straight into complaining is a huge red flag no wonder you think it not a runescape game you did no research prior .
And to further prove my point The user 123 is a troll who is also racist look at his comment section I took screen shots in case he tried to delete his comment section
123 Apr 29 @ 10:39am 
Originally posted by Netmonsterjr:
Originally posted by 123:
Nothing in this game whatsoever feels anything like runescape. They just made a valheim rip off and threw the name runescape in the title. This game was made to appeal to runescape fans, yet it's nothing alike in any way. A character or two? Some weapons with the same name that don't even function the same way? Don't even get me started on runecrafting....You've failed to logically refute any point OP even made, you're just disagreeing with what he's saying without any logic while repeating "It's early access!".

You're being very intellectually dishonest here. RuneScape: Dragonwilds is set in the RuneScape universe, specifically on the new continent of Ashenfall, within the 6th Age. It takes place at some point after the events of the RuneScape 3 questline "Aftermath," where the Edicts have been re-established and the Gods have been banished once more.

A forgotten continent on the world of Gielinor that's never been explored before.

Dragons, including the Dragon Queen, have awoken on Ashenfall.

RuneScape: Dragonwilds shares some core aspects of RuneScape, like the fantasy setting and some skills, but it also deviates significantly with its survival crafting focus and different gameplay loop. While players may recognize familiar elements like some skill names and references, the game's core is built around survival mechanics, making it feel distinct from the classic RuneScape experience.

The fact you overlooked the lore and went straight into complaining is a huge red flag no wonder you think it not a runescape game you did no research prior .
I played the game, I don't need to do "research" when everything I've said was true. You can't refute anything anyone is saying with logic. I don't care what the "lore" says, I care about the gameplay. Nothing about this game says runescape except the title, which you still can't elaborate on.
123 Apr 29 @ 10:40am 
Originally posted by Netmonsterjr:
And to further prove my point The user 123 is a troll who is also racist look at his comment section I took screen shots in case he tried to delete his comment section
Yes I'm a racist troll. I didn't try to hide my comment section lol. I can be as racist as I want on my own time, and there's nothing you can do about it.
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