RuneScape: Dragonwilds

RuneScape: Dragonwilds

47 hours to finish the game blind
I have never played RuneScape and went in completely blind from step one to step kill the dragon.

My thoughts
Remove gaps near boss fights. To easy to cheese.
Name and label each instance/castle/etc with unique names on map
Quests need better directions. I had to circle to map many times and it took me 2 days to find the dragon tooth. I wont say how long it took me to find spirits and then looking for a random place to touch after I had no idea I needed to x amount of spirits. I got lucky..
Need more markers for map or let me put text on my map
Make zooming on map faster
Balance potion items in the world, finding items for the poisons gave me 20 stacks of the plant I did not want and 1 of the one i needed.
Colour the tips of plants or make them look different please, I'm old they all look the same in the swamp. Green...
Recipes are not organized at all and took going through everything to find what I wanted
With 100 different things to be made and having to put in things to see what they make over and over, it would be nice once I made something to see it in the crafting area. Example, types of food or potions.. Looking them up every time in the journal was just a step that wasted my time when making or heading out to collect items to make them.
I dont mind the random attacks but I would like them to be different not the same things over and over. Send a group of 10 archers or 5 melee and 5 archer. Got boring after the 10th time. I really liked the random of these showing up when I was already in deep water or just cutting a tree zoning out.
Gear clearly is not set so Ill keep this short, most of them are the same thing with a different name,,,,,
Stone building needing oak and ash is wrong, should be ash and stone.
Path finding, fights etc of mobs needs a lot of work to make them fun but not so bad really.

I had a blast and only had 1 issue in my 50 hours of playing with a crash, but I had obs, the game, youtube, discord and a few other thing open so might be my fault on the 1 time.

I look forward to more...
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Showing 1-6 of 6 comments
Sorry mister/miss, this is not that type of game. This is a true survival game, and its closeness to giving examples of true war horror with enemy raids when you least want them, and a dragon carpet bombing your 'behind' is uncanny.

Problem is its a tad to intense for fun. I'm sure during this BETA TEST, there will be done
re-balancing of things either every day in hot-fixes or weekly.
Theuglyone Apr 22 @ 11:12pm 
I said I like them but want them to have more variety not the same mobs every time. I also said I like that they show up and random times... Not sure you read my post.
Originally posted by Theuglyone:
I said I like them but want them to have more variety not the same mobs every time. I also said I like that they show up and random times... Not sure you read my post.

The game just came out in early access. More mob types will be coming in the future obviously. Road map already mentions Undead / ghosts and Ogres for the next area basically.
bliznots (Banned) Apr 23 @ 12:33am 
Originally posted by GafferGragz:
Sorry mister/miss, this is not that type of game. This is a true survival game, and its closeness to giving examples of true war horror with enemy raids when you least want them, and a dragon carpet bombing your 'behind' is uncanny.

Problem is its a tad to intense for fun. I'm sure during this BETA TEST, there will be done
re-balancing of things either every day in hot-fixes or weekly.
huh?
Kibalysonom Apr 23 @ 2:29am 
i agree with the old guy,
this is fun, but..
Originally posted by Kibalysonom:
i agree with the old guy,
this is fun, but..
It now official, I have called myself old for a few months now... Your the first to call me it though. Damn man... I guess I can tell my pong stories and youth have to listen now as Im officially old. Thanks Home Skillet that was dope of you Fosizzle.
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Showing 1-6 of 6 comments
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