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The magic system is under construction but still worth a look. Air spells are able to stun lock the enemy when used correctly, with skill you can stun lock and kite even groups of melee combatants though it does take practice to master.
The game desperately needs optimization, especially when loading in base assets as the game often hangs when loading back into the area with a large base built up. The netcode also needs an optimization pass with non-host players rubberbanding from time to time on solid connections. There are also sometimes issues with trees falling through the ground when chopped down next to cliffs and rarely a player will fall through the ground but their gravestone will be on top of the ground when they respawn instead of lost forever.
There is indeed only so much content in the game at this time, and a few bugs that need fixing on top of a dire need for optimization. But over all what is there is solid and very polished. The devs have promised large content updates every 3-4 months, so hopefully they follow through on that and give us some optimization and bug fixing in the meantime.
As for the comments from some players that the game is "alpha" or a "tech demo" I am convinced these people have no idea what those terms mean. I used to be a paid tester working tech demos and alphas, this is neither. I would say this is more of an open beta in it's EA release state and definitely worth getting and playing through while we wait for the first major content expansion. For what is in it $30 USD is a little steep, but if they follow through on their update schedule then it will be worth it.