RuneScape: Dragonwilds
Add spell to teleport to Lodestone
I'm getting absolutely ****ed off that.

I've died, respawned only to get an immediate warband on my base, lodestone teleported away to only get immediately hunted by several packs. I have no gear because I'm still trying to get resources and my corpse had the Vault Core to make the lodestone I needed.

Fix this ******** I am not here to play Dark Souls or Corpse Run Sim, I thought this was Runescape. I shouldnt be forced into combat so frequently.
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Εμφάνιση 16-17 από 17 σχόλια
In an emergency - or even just convenience - ESC, hold X down, and you get a free teleport to the church in zone 1. They designed it so the place you first appear when you start a game is a Lodestone, next to the old guy. It's the Unstuck feature, but the Devs even made it so that, when you Unstuck there, you can even click E on it and jump to a Lodestone of your own from there, if you have any. If they designed it that way, then many people will use it that way as a kind of generic teleport spell from anywhere on the map. The game is essentially a single-player game right now, so it's not going to affect anyone else's game.
Αναρτήθηκε αρχικά από SaltMaster:
Αναρτήθηκε αρχικά από Pyro3000:
The problem is it's not "at some point."

It interrupts the game flow. You're really adamant on defending the flaws of this game. I like survival games like this, but this game needs a lot of tuning. When they add buildable defenses, it will help a lot.

Some areas should definitely not have hunts, or should have adjusted hunts, too. The swamp areas are already annoying enough with poisonous enemies and poor movement. They need to make some adjustments, or they risk losing popularity, and many of us have seen what happens when Jagex games lose popularity (DarkScape, Chronicles, Idle Adventures). I don't want to see this game get abandoned and shut down like the others.

Swamp areas, at least the first one, shouldn't have hunts. Warbands, hunts, and dragon attacks should share a timer, or reroll their timer when another event occurs. There also needs to be a tin spot that doesn't require getting through the level 3 enemies, just one would be fine. Give plays a resource to work with to try and get more on par with enemies.

I love hard games, and I'm in the camp that complained about Dark Souls 3 being way too easy. This game, though? There are cheaper direct competitors that Jagex has to contend with. All my friends have abandoned this game for another run at Valheim. The vaults are rough, but I think they have a nice difficulty to them. They get to be a challenge, BUT you're not worrying about RNG getting in the way of things. I think what we're dealing with now would be fair for the next region they add, but I don't think it works for early game. Especially since you don't get a decent array of weapons until you get metalworking. You don't want to lose your players before they can even make a sword.
That's where I'm at now, I died many many times before I even got to a decent metal spot. I found a cave behind some vines and ironically, I put a lodestone in there and the vines regrow so its a protected ore vein spot I can farm

Just build a crate on each side of the vines and chuck an axe in each.
PS! 'whispers' remember to chuck the axe back into the box before moving on.
Τελευταία επεξεργασία από GafferGragz; 21 Απρ, 1:08
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Εμφάνιση 16-17 από 17 σχόλια
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