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That is for normal mobs. But vault bosses or a warband with 5 goblins with 2-3 of them are archers is another thing. Not very easy to beat solo ... these content is clearly designed for 2-3 people.
They can't even touch me.
The question i have is are you making good use of the tools available to you?
Have you checked weaknesses of enemies?
Have you tried using magic?
As all i need is a simple staff and set it to air.
Click right mouse button a few times and gone is the warband.
If this would have been designed for 2-3 people it should be a lot more difficult than it is.
Edit: As i reread your points (with a burnout brain you have to do that all the time) I am still flumoxed about this no scaling of difficulty, however success ful or not that you are. Have you tested both solo and with friends??
Also seeing how the skills work you're hardly missing anything when using those skills.
Yes you might miss a few extra attack points but at least the magic skill makes up for that atm and seeing my friends using bows that skills does either.
Both seem way better than any melee type of combat.
The rest would be spells or objects to craft which don't have anything to do with the ranged or magic combat in the first place.
The problem with judging it with only half the picture is that if enough people do this the devs might lower the difficulty.
But then once you start using those skills you find out combat has become trivial and isn't actually a challenge anymore.