RuneScape: Dragonwilds

RuneScape: Dragonwilds

Can I just please disable stability?
I'm so sick of this confusing mechanic. I've spent hours randomly placing pillars on my foundations and it just doesn't seem to help. All I want is a damn second floor but I can't build a roof no matter what I do.

Every few minutes the stupid dragon swoops down and will harass me as I am trying to learn the system, I am eating through my wood every attempt and often have to go out and gather more wood.

The feedback is seriously confusing, I don't even know if the pillars are even doing anything. I literally cannot build the roof, even if I fill every tile with a support beam down to its foundation. I can build a SINGLE roofpiece on the pillar and that's it, so in order to have a roof on my second floor every tile would have to be filled with a support beam.

The support beams themselves are extremely sensitive to place in a connected fashion and again the feedback is just awful, I have no idea how much stability placing these supports is or isn't giving me. I hate it so damn much, you don't even need to build a house for anything important so why do I have to tackle with these restrictions just to build a damn roof?

Do I get more stability if I line every line of my walls with a support beam? I can place them inside the walls, is that even doing anything? Is there an upper limit, to the point I can't even make a second floor in my house? Is that why the support beams aren't doing anything? It doesn't make sense, and google isn't helping! ARRRGH what a waste of 2 hours. I'm so sick of stability systems in these survival games ESPECIALLY when there is nothing important in the creation of a house.

In Valheim you need to keep warm, and being well rested in a decorated house gives a critical resting bonus, in Conan Exiles you needed to be sheltered from the Sandstorms and the game was heavily PVP focused so it made sense to rely on stability there. Conan Exiles had a much easier to understand stability system.

I would really like to just disable this system as an option, it has completely ruined my mood and from now on I don't even think I'm going to bother building a house and just throw all my crafting stations and chests out on a couple of foundations.
< >
Showing 1-2 of 2 comments
Make sure you have a foundation under the floor tiles (even if the floor tiles are directly on the ground already, you can place a foundation underneath them from inside the room so no need to dismantle the room to do it), I found if you just put the floor tiles on the ground it makes it harder to add a second floor and almost impossible to complete the roof without a ton of support beams.

TLDR: The plain floor tiles don't always connect 100% with the floor, so make sure the first floor is always built on a foundation.
Zombie Apr 20 @ 5:42am 
I am not using any floor tiles on the first floor, my first floor is all foundation. Like, I understand the gist of stability systems in survival building games, but it just isn't working. Nothing is working, and I can't tell if where I am placing the support beams specifically are working.

My walls are 2 high for each floor, I am using the medium slanted roofs and roof corners, and am trying to fill in the rest of the roof parts in the middle.

Placing supports on my first floor, which are foundation blocks, does absolutely nothing even if they are touching the roof. They do nothing if I build them upward through the second floor. I can place a roof piece on top of the support beam itself, but I cannot place any more than a single one.


In frustration, I have tried placing different combinations of support pieces all over my house, and even inside of the walls just in case that had an effect. I just don't understand, it's obnoxious and I can't learn because the game is not showing my any feedback on what is valid support and what isn't. This roof is just unbuildable, I am convinced that it is impossible or there is something really stupid I am missing because the game simply isn't conveying to me what I'm doing wrong.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Apr 20 @ 5:22am
Posts: 2