Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is this really the truth? I think I saw a video where someone builded next to the starting church and goblins raided his base? (But can't find the video now)
Building at the start isn't a bad idea for accidental deaths or bed destruction, though. I personally have two "Did you die?" boxes / houses at spawn for just a calamity. Nice to have for visiting friends too lazy to craft things, too.
4 goblins that dont attack anything if you're not standing next to it
That place is insanely abundant of materials such as; Cabbage, Potatoes, FLAX ESPECIALLY FLAX (for making thread which is literally used for everything). Hundreds of chickens, and cows for easy food. Simply build on the side of the river before the bridge crossing over, and you're basically golden, have everything you could want for early game building stuff within seconds of away from your base.
I can't see any point in building a base near the beginning church/temple, sounds like a terrible idea.
The goblin raids, and Dragon attacks aren't too scary once you get a bone dagger (which again NEED FLAX FOR), considering they die in 3 hits, and the Dragon is stupidly easy to evade, and from what I can tell his poison damage doesn't break, your structures.
You self tell us the point to build at the beginning church ;)
1. If you build at your place with the "insanely abundant materials", then you overwirte with your buildings the spawnpoints of chicken, flax and all the other goodies ... so just put there only a teleporter and you can quick travel there to gather and farm.
2. The beginning church has no dragon and warbands ... so settle there and (see 1) teleport to all your favourite farming spots in the world.
Why would I put a teleport to the materials, where I have no crafting stations setup, just to go back to the church area where my main base is once my inventory is full, and spend all that extra traveling time, when literal seconds away from all the gathering spots, I could have storage chests, crafting stations, etc, etc. It makes absolutely Zero sense to teleport back to the church, as coming by vault keys is insanely easy, because each dungeon has like 4 of them (which are needed to make Teleport points.
But hey man, you do you. If you prefer walking needlessly just to portal back to the church to store stuff, and or craft stuff, have at it.
And as I mentioned before, Goblins die in 3 hits, the Dragon doesn't seem to do any damage to your buildings, and if I "really" wanted to, I could just install the mod that makes my building take no damage period, ergo, it's again pointless to cripple yourself building a base so far away from materials.
Again though, you do you. Imma do me. And wherever materials are easy enough, and dense enough to making crafting easier, that's where I'm going to be.