RuneScape: Dragonwilds

RuneScape: Dragonwilds

Game's fun, biggest gripe is the combat.
The combat feels frustrating in the unfun way. Where when I die, most of the time it feels like it was not my fault. Being unable to even react\attack cancel to respond to an incoming attack is peak 'guess i'll die' not to mention ranged enemy attacks literally homing in on you (archers\mages WILL hit you unless you dodge or line of sight)

Big potential, but the combat as it is limits the fun. I'll be checking back in a few updates in (:
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Showing 1-15 of 27 comments
jeremyb616 Apr 19 @ 12:38pm 
Originally posted by Goodly Iguana:
The combat feels frustrating in the unfun way. Where when I die, most of the time it feels like it was not my fault. Being unable to even react\attack cancel to respond to an incoming attack is peak 'guess i'll die' not to mention ranged enemy attacks literally homing in on you (archers\mages WILL hit you unless you dodge or line of sight)

Big potential, but the combat as it is limits the fun. I'll be checking back in a few updates in (:
some of the combat needs work, like it register clicks you do to attack or do actions before the current animation for a action is finished
Kankaku Apr 19 @ 12:45pm 
They should make the combat deeper and more challenging.
Last edited by Kankaku; Apr 19 @ 12:45pm
jeremyb616 Apr 19 @ 12:47pm 
Originally posted by Kankaku:
They should make the combat deeper and more challenging.
in what way would you have them do this? i ask because we need to be concise with what ideas wee give so they understand what we mean by deeper. its a good way to give good feedback
I agree with you btw but i like theory crafting
Kankaku Apr 19 @ 12:50pm 
Originally posted by jeremyb616:
Originally posted by Kankaku:
They should make the combat deeper and more challenging.
in what way would you have them do this? i ask because we need to be concise with what ideas wee give so they understand what we mean by deeper. its a good way to give good feedback
I agree with you btw but i like theory crafting
Add more mechanics to it. More attack variety and speed variation to enemies. Add magical parries. Different stances for attack variation would be really cool as well.
jeremyb616 Apr 19 @ 12:54pm 
Originally posted by Kankaku:
Originally posted by jeremyb616:
in what way would you have them do this? i ask because we need to be concise with what ideas wee give so they understand what we mean by deeper. its a good way to give good feedback
I agree with you btw but i like theory crafting
Add more mechanics to it. More attack variety and speed variation to enemies. Add magical parries. Different stances for attack variation would be really cool as well.
oooooh im vibing with the stances that would be interesting, definitely need more enemy variety luckily they have a ton of lore from the mmo to work with from that point. yes to the magical parries 100%. with the stances you could even add the strength and attack trees from the mmo into the survival game and even bonus from leveling strength could be things like increased carry weight. and defense would give you access to better defensive gear but it is a survival game so the implementation of that might be too much but regardless i like what you thinking
Kankaku Apr 19 @ 1:02pm 
Originally posted by jeremyb616:
Originally posted by Kankaku:
Add more mechanics to it. More attack variety and speed variation to enemies. Add magical parries. Different stances for attack variation would be really cool as well.
oooooh im vibing with the stances that would be interesting, definitely need more enemy variety luckily they have a ton of lore from the mmo to work with from that point. yes to the magical parries 100%. with the stances you could even add the strength and attack trees from the mmo into the survival game and even bonus from leveling strength could be things like increased carry weight. and defense would give you access to better defensive gear but it is a survival game so the implementation of that might be too much but regardless i like what you thinking
I think they need to lean heavily into the Runescape and less into the survival craft if they want the game to remain successful. By that I don't mean taking out survival crafting elements. I mean to really emphasize Runescape qualities that would differentiate this game from others. Make it really challenging, make it fun, make it deliberate and make it accessible. All things they can do without following the silly tropes of the genre like option sliders and boring quests that only serve a purpose of teaching you the menus and craftables.
Originally posted by Kankaku:
Originally posted by jeremyb616:
oooooh im vibing with the stances that would be interesting, definitely need more enemy variety luckily they have a ton of lore from the mmo to work with from that point. yes to the magical parries 100%. with the stances you could even add the strength and attack trees from the mmo into the survival game and even bonus from leveling strength could be things like increased carry weight. and defense would give you access to better defensive gear but it is a survival game so the implementation of that might be too much but regardless i like what you thinking
I think they need to lean heavily into the Runescape and less into the survival craft if they want the game to remain successful. By that I don't mean taking out survival crafting elements. I mean to really emphasize Runescape qualities that would differentiate this game from others. Make it really challenging, make it fun, make it deliberate and make it accessible. All things they can do without following the silly tropes of the genre like option sliders and boring quests that only serve a purpose of teaching you the menus and craftables.
agreed with this,m they should enhance some of the survival aspects a tad more like temperature. However they should lean more into the runescape part. and the questing element of runescape gives it its big charm i find and thatb would be something ide like to see more of, liek even sailing back to port sarim after conquering ashenfall would be interesting and continue the survival elements there. just ideas but they have lots of options
Kankaku Apr 19 @ 1:14pm 
Originally posted by jeremyb616:
Originally posted by Kankaku:
I think they need to lean heavily into the Runescape and less into the survival craft if they want the game to remain successful. By that I don't mean taking out survival crafting elements. I mean to really emphasize Runescape qualities that would differentiate this game from others. Make it really challenging, make it fun, make it deliberate and make it accessible. All things they can do without following the silly tropes of the genre like option sliders and boring quests that only serve a purpose of teaching you the menus and craftables.
agreed with this,m they should enhance some of the survival aspects a tad more like temperature. However they should lean more into the runescape part. and the questing element of runescape gives it its big charm i find and thatb would be something ide like to see more of, liek even sailing back to port sarim after conquering ashenfall would be interesting and continue the survival elements there. just ideas but they have lots of options
I'm all for fleshing out what's already there but once that's done have it be DONE. Know what I mean? Making this game really deep and rewarding should be the bread and butter. Not the survival craft clutter. The survival craft should just be a method in which you can engage with the world to make it more immersive. Not the whole game.
Originally posted by Goodly Iguana:
The combat feels frustrating in the unfun way. Where when I die, most of the time it feels like it was not my fault. Being unable to even react\attack cancel to respond to an incoming attack is peak 'guess i'll die' not to mention ranged enemy attacks literally homing in on you (archers\mages WILL hit you unless you dodge or line of sight)

Big potential, but the combat as it is limits the fun. I'll be checking back in a few updates in (:
it is that way at first, but as you level up your combat you can cancel attacks during combos from what i know..combat gets a lot easier after like level or when ever we get the attack cancellation 30 and weapon buffs, but getting jumped by multiple targets will almost always kill you especially if there are archers :/..hopefully when they add magic and range it will make that part less annoying.
Originally posted by Give me Rize:
Originally posted by Goodly Iguana:
The combat feels frustrating in the unfun way. Where when I die, most of the time it feels like it was not my fault. Being unable to even react\attack cancel to respond to an incoming attack is peak 'guess i'll die' not to mention ranged enemy attacks literally homing in on you (archers\mages WILL hit you unless you dodge or line of sight)

Big potential, but the combat as it is limits the fun. I'll be checking back in a few updates in (:
it is that way at first, but as you level up your combat you can cancel attacks during combos from what i know..combat gets a lot easier after like level 30 or when ever we get the attack cancellation and weapon buffs, but getting jumped by multiple targets will almost always kill you especially if there are archers :/..hopefully when they add magic and range it will make that part less annoying.

another tip if that Stupid dragon decides to spit on you just use the Wind jump to get to a higher ground i notice it basically wont poison roof tops or high mid size walls at all :/
Last edited by Give me Rize; Apr 19 @ 1:18pm
Originally posted by Kankaku:
Originally posted by jeremyb616:
agreed with this,m they should enhance some of the survival aspects a tad more like temperature. However they should lean more into the runescape part. and the questing element of runescape gives it its big charm i find and thatb would be something ide like to see more of, liek even sailing back to port sarim after conquering ashenfall would be interesting and continue the survival elements there. just ideas but they have lots of options
I'm all for fleshing out what's already there but once that's done have it be DONE. Know what I mean? Making this game really deep and rewarding should be the bread and butter. Not the survival craft clutter. The survival craft should just be a method in which you can engage with the world to make it more immersive. Not the whole game.
yeah i agree with this honestly survival being the method of engagement with the game
Last edited by jeremyb616; Apr 19 @ 1:17pm
Originally posted by jeremyb616:
Originally posted by Kankaku:
I'm all for fleshing out what's already there but once that's done have it be DONE. Know what I mean? Making this game really deep and rewarding should be the bread and butter. Not the survival craft clutter. The survival craft should just be a method in which you can engage with the world to make it more immersive. Not the whole game.
yeah i agree with this honestly survival being the method of engagement with the game
That part i am hoping for!

i like the survival part but in all honesty (i am not very patient when it comes to these type of survival games) when they do not give me the proper equipment/ ability to make Sturdier walls (besides the structure beams) to begin with..

I had a war band after me and they literally destroyed entire property quickly

so i just leave the entire house fight far / die to prevent them from damaging anything since..

but I am more more interested in the world itself rather than building a crappy structure to sleep and skip the nighttime~
Originally posted by Give me Rize:
Originally posted by jeremyb616:
yeah i agree with this honestly survival being the method of engagement with the game
That part i am hoping for!

i like the survival part but in all honesty (i am not very patient when it comes to these type of survival games) when they do not give me the proper equipment/ ability to make Sturdier walls (besides the structure beams) to begin with..

I had a war band after me and they literally destroyed entire property quickly

so i just leave the entire house fight far / die to prevent them from damaging anything since..

but I am more more interested in the world itself rather than building a crappy structure to sleep and skip the nighttime~
i find they inplement the survival elements well and leave out some of the survival bloat some games have to be honest. like the building i do not care about that much but tis a nice option and is general a trope of survival games so its just part of the genre. as long as the game itself is good i dont mind if they add temperature and clothes for certain temps but the game should be runescape leaning i feel

i dont like the random hunt events though and hated that in other survival games. shouldnt even be a thing in my opinion
Last edited by jeremyb616; Apr 19 @ 1:27pm
Originally posted by Give me Rize:
Originally posted by Goodly Iguana:
The combat feels frustrating in the unfun way. Where when I die, most of the time it feels like it was not my fault. Being unable to even react\attack cancel to respond to an incoming attack is peak 'guess i'll die' not to mention ranged enemy attacks literally homing in on you (archers\mages WILL hit you unless you dodge or line of sight)

Big potential, but the combat as it is limits the fun. I'll be checking back in a few updates in (:
it is that way at first, but as you level up your combat you can cancel attacks during combos from what i know..combat gets a lot easier after like level or when ever we get the attack cancellation 30 and weapon buffs, but getting jumped by multiple targets will almost always kill you especially if there are archers :/..hopefully when they add magic and range it will make that part less annoying.
You can't cancel attacks, it just saves the last part of the chain you were in when you dodge/block, so you can continue the combo after dodging and blocking. You still have to complete the whole animation prior to being allowed to dodge/block, no cancelling mid-animation.
Last edited by Dartanian; Apr 19 @ 1:33pm
Kankaku Apr 19 @ 2:48pm 
Originally posted by Dartanian:
Originally posted by Give me Rize:
it is that way at first, but as you level up your combat you can cancel attacks during combos from what i know..combat gets a lot easier after like level or when ever we get the attack cancellation 30 and weapon buffs, but getting jumped by multiple targets will almost always kill you especially if there are archers :/..hopefully when they add magic and range it will make that part less annoying.
You can't cancel attacks, it just saves the last part of the chain you were in when you dodge/block, so you can continue the combo after dodging and blocking. You still have to complete the whole animation prior to being allowed to dodge/block, no cancelling mid-animation.
I think they were going for souls like combat which is great if they flesh it out more. Just have to get used to it.
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