RuneScape: Dragonwilds

RuneScape: Dragonwilds

Zakaddum Apr 18 @ 9:42pm
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20 Hours review NO BUY
Game is literally at the very beginning of it's development and it lacks content even in terms of EA. Most of the craft feels like useless or almost useless e.g Potion crafting, different food recipes with no difference etc. Overall it's like tech demo where some functionality is shown but nothing more.

Too early to buy, come back after a year or 2
Last edited by Zakaddum; Apr 21 @ 11:02pm
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Showing 16-30 of 212 comments
Zakaddum Apr 19 @ 2:36am 
Originally posted by Kashra Fall:
Originally posted by Zakaddum:
In its current state all the features for now are placeholders, and bare bone ideas which are not working together at all

How exactly are they place holders? The skills aren't going to change, balance? Yes, change, no. You won't see a new animation for the axe rune magic, nor will you see the occulus building skill just "Poof" out of existence, unless they inherently break the game, which they don't. Again, this is not a tech demo. Want to see what a tech demo looks like?

https://www.youtube.com/watch?v=WU0gvPcc3jQ

That's a tech demo, to showcase the power of the UE5, which developers have still yet to properly utilize. Yes, this demo was playable, no, it was not extensive.

I will explain you how, yes you have for ex spells in game or potion crafting but why it's there? it does not affect the game at all. For ex the only usefulll spell is jump. Potions are not doing anything, food recipes are also all the same except few which gives poison resist etc.

In fact almost all the features are pointless in terms of survival
Originally posted by Kashra Fall:
You played it for 20 hours and called it a tech demo, which is just being rude to the game in general. You have the skills, the combat, the crafting, the building and a lot of the world traversal. A tech demo wouldn't be any of that and would just be walking around looking at what the tech can do. You bought an early access game and were expecting more, despite the store page telling you exactly what you'd get.
there is a technical term for this type of tech demo that Dragonwilds is:

"Horizontal Slice"
Originally posted by Zakaddum:
Originally posted by Kashra Fall:

How exactly are they place holders? The skills aren't going to change, balance? Yes, change, no. You won't see a new animation for the axe rune magic, nor will you see the occulus building skill just "Poof" out of existence, unless they inherently break the game, which they don't. Again, this is not a tech demo. Want to see what a tech demo looks like?

https://www.youtube.com/watch?v=WU0gvPcc3jQ

That's a tech demo, to showcase the power of the UE5, which developers have still yet to properly utilize. Yes, this demo was playable, no, it was not extensive.

I will explain you how, yes you have for ex spells in game or potion crafting but why it's there? it does not affect the game at all. For ex the only usefulll spell is jump. Potions are not doing anything, food recipes are also all the same except few which gives poison resist etc.

In fact almost all the features are pointless in terms of survival
From their store page on steam under the EA panel.

Please have a read through of the “About This Game” section to see what the game presently has on offer. In Short: the Early Access version of the game contains the first few regions, survival systems, RuneScape Skills as well as magic survival spells, gear to craft, a robust building system, challenging combat, dungeons to delve, the first Dragon (the terrifying General Velgar!)

We plan on continuing to add more systems, Skill Spells and entire skills to deepen your experience within RuneScape: Dragonwilds. With additional content such as new Skills to level, new quests to complete, new enemies to fight as well as new seasonal events, resources to craft with, and vaults to uncover there'll be plenty to explore and enjoy, alone or with friends.

What you literally just mentioned, is what early access is. They offer you someof what the game is going to be and bring out more as the development continues. The game is not a tech demo lol.
Last edited by Kashra Fall; Apr 19 @ 2:41am
Zakaddum Apr 19 @ 2:53am 
Jesus Christ you really do not understand that diffirent EA games are different in terms of content and quality?

Ok you said FIRST FEW REGIONS it's on paper but by fact it feels like 1 region which is not yet completed, minions are reskins resources the same.

If to compare with other EA games in their day 1 like Valheim, Enshrouded etc this exact game is a shame.
Originally posted by Kashra Fall:
Originally posted by Zakaddum:

I will explain you how, yes you have for ex spells in game or potion crafting but why it's there? it does not affect the game at all. For ex the only usefulll spell is jump. Potions are not doing anything, food recipes are also all the same except few which gives poison resist etc.

In fact almost all the features are pointless in terms of survival
From their store page on steam under the EA panel.

Please have a read through of the “About This Game” section to see what the game presently has on offer. In Short: the Early Access version of the game contains the first few regions, survival systems, RuneScape Skills as well as magic survival spells, gear to craft, a robust building system, challenging combat, dungeons to delve, the first Dragon (the terrifying General Velgar!)

We plan on continuing to add more systems, Skill Spells and entire skills to deepen your experience within RuneScape: Dragonwilds. With additional content such as new Skills to level, new quests to complete, new enemies to fight as well as new seasonal events, resources to craft with, and vaults to uncover there'll be plenty to explore and enjoy, alone or with friends.

What you literally just mentioned, is what early access is. They offer you someof what the game is going to be and bring out more as the development continues. The game is not a tech demo lol.

That literally tells me, you didn't play valheim on early access release then.

You had boars, goblins, trolls and wood imps, not including the death squittos (I am not including bosses, but you had 3.). You can count the kraken if you want, but hey, wanna know something neat? The wood imps were reskins/biggenings of the smaller ones except one had a mage staff. The MAIN thing valheim had going for it at launch, was the voxel system, same as enshrouded. That does not in anyway make them bad games, but your example is not genuine either, so it tells me you didn't play those at launch, but after they had some meat on their bones.

In the current build of Dragonwilds, it is already more robust with content than valheim was and has a broader (Current.) longevity, your imagination/creativity will make this vary as people like to spend a ton of time creating/crafting.

Again, it is early access, that's just what it is. Expecting anything more is just stupid.

To compare the enemy variety in dragonwilds (From my 3 hours mind you.)

Chickens, rats, goblins, cows, poison rats, some weird thing in the swamp, golems, and some wacky forest creatures that are tiny and bite my ankles.

Apologies, valheim also had merfolk/lizard things.
Last edited by Kashra Fall; Apr 19 @ 3:04am
Fortigan Apr 19 @ 4:46am 
Originally posted by Kashra Fall:
That literally tells me, you didn't play valheim on early access release then.

You had boars, goblins, trolls and wood imps, not including the death squittos (I am not including bosses, but you had 3.). You can count the kraken if you want, but hey, wanna know something neat? The wood imps were reskins/biggenings of the smaller ones except one had a mage staff. The MAIN thing valheim had going for it at launch, was the voxel system, same as enshrouded. That does not in anyway make them bad games, but your example is not genuine either, so it tells me you didn't play those at launch, but after they had some meat on their bones.

In the current build of Dragonwilds, it is already more robust with content than valheim was and has a broader (Current.) longevity, your imagination/creativity will make this vary as people like to spend a ton of time creating/crafting.

Again, it is early access, that's just what it is. Expecting anything more is just stupid.

To compare the enemy variety in dragonwilds (From my 3 hours mind you.)

Chickens, rats, goblins, cows, poison rats, some weird thing in the swamp, golems, and some wacky forest creatures that are tiny and bite my ankles.

Apologies, valheim also had merfolk/lizard things.
You are seriously claiming that the current state of Dragon Wilds has more content and longevity than the EA release of Valheim? Wow, I mean, everyone is entitled to their own opinion, but that one is pretty far out there, with no facts to base it on. At launch, Valheim had random gen maps for limitless exploration, 6 distinct biomes, sailing, farming, more than double the skills to level, and over twice as many creature types. It's starting to sound like you are the one who never played Valheim.
Biomes at launch:
  • Meadows
  • Black Forest
  • Ocean
  • Swamp
  • Mountain
  • Plains
These all included their own weather systems, including relevant temperatures, even the ocean with it's storms, tides, and waves.
Creatures at launch:
  • Boar
  • Neck
  • Greydwarf
  • Troll
  • Skeleton
  • Ghost
  • Serpent
  • Abomination
  • Blob
  • Oozer
  • Draugr
  • Leech
  • Surtling
  • Wraith
  • Wolf
  • Drake
  • Fenring
  • Stone Golem
  • Bat
  • Deathsquito
  • Lox
  • Fuling
  • Deer
  • Gull/Crow
  • Hare
  • Chicken
  • Leviathan
This does not include the various types of Greydwarfs, Draugr, or Fulings.

If you honestly think that Dragon Wilds has more to offer at launch than Valheim did, then you live in a different reality. Since you've only played Dragon Wilds for a few hours then you have not reached the point where you realize the lack of content. People are allowed to comment on the lack of content. It being in EA is not some blanket excuse that makes them immune to that critique. It's fair to say that they launched the game with too little content, especially for the asking price. We know what EA means. We know the game will get more content. We are not judging what it might one day become. We are evaluating the current state. Our expectations where shaped by 2 things: The Runescape IP and the asking price. At the moment, it does not live up to either. One day it might.
Last edited by Fortigan; Apr 19 @ 4:47am
Originally posted by Fortigan:
Originally posted by Kashra Fall:
That literally tells me, you didn't play valheim on early access release then.

You had boars, goblins, trolls and wood imps, not including the death squittos (I am not including bosses, but you had 3.). You can count the kraken if you want, but hey, wanna know something neat? The wood imps were reskins/biggenings of the smaller ones except one had a mage staff. The MAIN thing valheim had going for it at launch, was the voxel system, same as enshrouded. That does not in anyway make them bad games, but your example is not genuine either, so it tells me you didn't play those at launch, but after they had some meat on their bones.

In the current build of Dragonwilds, it is already more robust with content than valheim was and has a broader (Current.) longevity, your imagination/creativity will make this vary as people like to spend a ton of time creating/crafting.

Again, it is early access, that's just what it is. Expecting anything more is just stupid.

To compare the enemy variety in dragonwilds (From my 3 hours mind you.)

Chickens, rats, goblins, cows, poison rats, some weird thing in the swamp, golems, and some wacky forest creatures that are tiny and bite my ankles.

Apologies, valheim also had merfolk/lizard things.
You are seriously claiming that the current state of Dragon Wilds has more content and longevity than the EA release of Valheim? Wow, I mean, everyone is entitled to their own opinion, but that one is pretty far out there, with no facts to base it on. At launch, Valheim had random gen maps for limitless exploration, 6 distinct biomes, sailing, farming, more than double the skills to level, and over twice as many creature types. It's starting to sound like you are the one who never played Valheim.
Biomes at launch:
  • Meadows
  • Black Forest
  • Ocean
  • Swamp
  • Mountain
  • Plains
These all included their own weather systems, including relevant temperatures, even the ocean with it's storms, tides, and waves.
Creatures at launch:
  • Boar
  • Neck
  • Greydwarf
  • Troll
  • Skeleton
  • Ghost
  • Serpent
  • Abomination
  • Blob
  • Oozer
  • Draugr
  • Leech
  • Surtling
  • Wraith
  • Wolf
  • Drake
  • Fenring
  • Stone Golem
  • Bat
  • Deathsquito
  • Lox
  • Fuling
  • Deer
  • Gull/Crow
  • Hare
  • Chicken
  • Leviathan
This does not include the various types of Greydwarfs, Draugr, or Fulings.

If you honestly think that Dragon Wilds has more to offer at launch than Valheim did, then you live in a different reality. Since you've only played Dragon Wilds for a few hours then you have not reached the point where you realize the lack of content. People are allowed to comment on the lack of content. It being in EA is not some blanket excuse that makes them immune to that critique. It's fair to say that they launched the game with too little content, especially for the asking price. We know what EA means. We know the game will get more content. We are not judging what it might one day become. We are evaluating the current state. Our expectations where shaped by 2 things: The Runescape IP and the asking price. At the moment, it does not live up to either. One day it might.

You can cry all you want, but complaining about features that are already on the road map is pretty pointless. However you want to waste your energy though.
Fortigan Apr 19 @ 3:09pm 
Originally posted by Tsi Aileron:
You can cry all you want, but complaining about features that are already on the road map is pretty pointless. However you want to waste your energy though.
Just to be clear, I'm not crying. I'm not upset or angry. I'm simply stating the fact that the game has little to offer in its current state. I'm well aware that it's early access and that will change. That does not change the fact that it's not worth the asking price right now. It's generally not a good idea to buy a game based on what you hope it might one day be. This just sets you up for future disappointment. I bought the game knowing that risk because I wanted to support the devs. It's good for potential buyers to know what they are paying for. Not everyone is willing to pay more than something is worth just to support the devs. Some people are looking for something they can sink more hours into right now, not in a year. A more informed consumer is never a bad thing.
Sgt.JESUS Apr 19 @ 3:23pm 
Okay i havent played this one yet, but if its anything like Enshrouded was a lot may change in the year to come, a lot of places in Enshrouded last year were placeholders, some bandit forts were copy paste of eachother, with time the devs improved a lot of things, they changed the skill tree, balanced combat a bit, needs more love.

So maybe OP is right, game is still in its infancy, but it just came out right? Why not wait a few months and see what the devs will release in future updates, if the base game is promising i think it has a chance to be truly great, like Enshrouded already is, not perfect, far from it, could be still improved in some areas, but a great game, i have high hopes for Dragonwilds, patience is key here, as in any EA.

And the people also complaining about the game not being ready for EA might be right too, maybe they needed to cook this a bit more to release in EA for the price they are asking, but now is too late for that.
Last edited by Sgt.JESUS; Apr 19 @ 3:24pm
Fortigan Apr 19 @ 3:26pm 
Originally posted by Sgt.JESUS:
Okay i havent played this one yet, but if its anything like Enshrouded was a lot may change in the year to come, a lot of places in Enshrouded last year were placeholders, some bandit forts were copy paste of eachother, with time the devs improved a lot of things, they changed the skill tree, balanced combat a bit, needs more love.

So maybe OP is right, game is still in its infancy, but it just came out right? Why not wait a few months and see what the devs will release in future updates, if the base game is promising i think it has a chance to be truly great, like Enshrouded already is, not perfect, far from it, could be still improved in some areas, but a great game, i have high hopes for Dragonwilds, patience is key here, as in any EA.
Honestly it does have a really good foundation. There is not much there, but what is there is pretty polished. I personally feel it was released into EA too early, as it does not offer enough right now to warrant the price. I knew the risk and wanted to support the devs, so I bought it anyway. All that being said, I completed all the current content in 2 play sessions. It needs a lot more time to cook, but I think it will be good.
Originally posted by Fortigan:
Originally posted by Kashra Fall:
You played it for 20 hours and called it a tech demo, which is just being rude to the game in general. You have the skills, the combat, the crafting, the building and a lot of the world traversal. A tech demo wouldn't be any of that and would just be walking around looking at what the tech can do. You bought an early access game and were expecting more, despite the store page telling you exactly what you'd get.
Playing for less than 20 hours and giving it a review would be the rude/insulting thing to do. You have to give it a fair shake. It doesn't actually have 20 hours worth of content. You can spend as much time playing as you want, but it doesn't take that long to complete the game.

You have "some" of the skills. You have janky combat. You have minimalistic crafting. You have traversal on a small world. The building system is great though. When it feels like 90% of the content and even some of the core systems are not in the game yet, it's fair to view it as a tech demo. The guy clearly knows what EA means. He said it's lacking even for an EA title.
sounds like a true early access game rather then a title that could basically be a game but stays in early access for the benefits

Early Access encourages ongoing updates from developers, while letting players participate in direct feedback through gameplay and community involvement.

literally what early access is allow me to go further

Know what you are buying - With Early Access games, you are going to be playing a work-in-progress. You should consider what the game is like to play right now. Look at the screenshots and trailers to see what the game looks like in its current state. There are a lot of ways a game can change as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until a future update or full release.

https://help.steampowered.com/en/faqs/view/6554-ED29-FBDB-1612#:~:text=Early%20Access%20encourages%20ongoing%20updates,through%20gameplay%20and%20community%20involvement. for education
Originally posted by Kashra Fall:
You played it for 20 hours and called it a tech demo, which is just being rude to the game in general. You have the skills, the combat, the crafting, the building and a lot of the world traversal. A tech demo wouldn't be any of that and would just be walking around looking at what the tech can do. You bought an early access game and were expecting more, despite the store page telling you exactly what you'd get.

ive seen this idiot in every steam forum I click on defending trash games lol dude has no life and simps for every product he consumes
Incantus Apr 19 @ 3:44pm 
This game easily has 15-30 hours of content already. for 30$ that is more than worth the price. Especially considering how much more they are planning to add to it.

Buying EA is getting in early, to give feedback and usually in the end pay less for the game than the full release will cost.

I am so tired of people expecting near finished games from EA. That is not what it is about, it is about including the fans early on and listen to their feedback to shape the game.

Jagex has provided their vision for the game, and the direction they are planning. That is enough to give good feedback, and what is there already is way more polished than EA usually is.

All in all, gaming forums have somehow gotten even more whiny and privleged over time. Baffling really.

People will throw 60-70$ on AAA games with a 5-10 hour Singeplayer mode and then the same rehased multiplayer that has been the same for over 20 years.

I enjoy that Jagex are making something new, and to me a product in the Runescape universe that I can actually enjoy.
Zakaddum Apr 19 @ 10:25pm 
Originally posted by Incantus:
This game easily has 15-30 hours of content already. for 30$ that is more than worth the price. Especially considering how much more they are planning to add to it.

Buying EA is getting in early, to give feedback and usually in the end pay less for the game than the full release will cost.

I am so tired of people expecting near finished games from EA. That is not what it is about, it is about including the fans early on and listen to their feedback to shape the game.

Jagex has provided their vision for the game, and the direction they are planning. That is enough to give good feedback, and what is there already is way more polished than EA usually is.

All in all, gaming forums have somehow gotten even more whiny and privleged over time. Baffling really.

People will throw 60-70$ on AAA games with a 5-10 hour Singeplayer mode and then the same rehased multiplayer that has been the same for over 20 years.

I enjoy that Jagex are making something new, and to me a product in the Runescape universe that I can actually enjoy.

I hope you understand that 15-30 hours of running around and chopping trees its not the same like 30 hours in BG3?

This game offers 1-2 hours of EXCLUSIVE content then it's just copy paste stuff.
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