RuneScape: Dragonwilds

RuneScape: Dragonwilds

Zakaddum Apr 18 @ 9:42pm
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20 Hours review NO BUY
Game is literally at the very beginning of it's development and it lacks content even in terms of EA. Most of the craft feels like useless or almost useless e.g Potion crafting, different food recipes with no difference etc. Overall it's like tech demo where some functionality is shown but nothing more.

Too early to buy, come back after a year or 2
Last edited by Zakaddum; Apr 21 @ 11:02pm
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Showing 166-180 of 213 comments
SaltMaster Apr 24 @ 10:23pm 
Originally posted by GafferGragz:
Originally posted by SaltMaster:
Can you read?
The login client is AFTER someone purchased and installed the game.

I didn't say anything about that this is not bad bad for publicity.

Its downright dishonest. I started as an early access participant and within one hour in-game
I thought wth, this is odd, stuff are missing, stuff are labelled as one thing even if recipes have different ingredients (wtf is this a hidden beta?), went to forum to see what other players said (wtf bad bad). Then did I have a good hard look at the login client, and it SAYS BETA. After that I've done close to 100 replies and 4 posts.
Oh I definitely understand its a beta my gripe is more that I expected more content from the game as I was not aware it was a BETA till after I was past the refund window.

I do like the game, I will definitely be playing more, when more content exists
GafferGragz Apr 24 @ 10:28pm 
Originally posted by SaltMaster:
Originally posted by GafferGragz:

I didn't say anything about that this is not bad bad for publicity.

Its downright dishonest. I started as an early access participant and within one hour in-game
I thought wth, this is odd, stuff are missing, stuff are labelled as one thing even if recipes have different ingredients (wtf is this a hidden beta?), went to forum to see what other players said (wtf bad bad). Then did I have a good hard look at the login client, and it SAYS BETA. After that I've done close to 100 replies and 4 posts.
Oh I definitely understand its a beta my gripe is more that I expected more content from the game as I was not aware it was a BETA till after I was past the refund window.

I do like the game, I will definitely be playing more, when more content exists

This is why I've wasted time on trying to tell and help, bc ofc this is bad and hurtful for ppl. Its more for the future I try to teach ppl DO NOT BUY anything without reading the small print. And even then, like me, with 8 years of early access participation, got a little bit duped.
SaltMaster Apr 24 @ 10:34pm 
Originally posted by GafferGragz:
Originally posted by SaltMaster:
Oh I definitely understand its a beta my gripe is more that I expected more content from the game as I was not aware it was a BETA till after I was past the refund window.

I do like the game, I will definitely be playing more, when more content exists

This is why I've wasted time on trying to tell and help, bc ofc this is bad and hurtful for ppl. Its more for the future I try to teach ppl DO NOT BUY anything without reading the small print. And even then, like me, with 8 years of early access participation, got a little bit duped.
Oh for sure, don't think I disagree with you, I've supported many EA's that both came to 1.0 and some abandoned and some I regret.
This is one of those I am excited for.
GafferGragz Apr 24 @ 10:40pm 
@SaltMaster: Yess! Fist bump!
SaltMaster Apr 24 @ 10:47pm 
Originally posted by GafferGragz:
@SaltMaster: Yess! Fist bump!
Coming from a guy who maxed a RS character (except Dungeoneering I think it was and Slayer) then died in the Wildy to some bs so I quit the game.
Edit: Runescape holds some nostalgia for me :)
Last edited by SaltMaster; Apr 24 @ 10:47pm
Same here, but me 99 slayer :D Yee wildy was not my arena, but penguin hunts there was epic

I got Slayer cape as the 4, after att str & def. If I remeber correctly...
Nostalgia for sure
Last edited by GafferGragz; Apr 24 @ 10:56pm
SaltMaster Apr 24 @ 10:55pm 
Originally posted by GafferGragz:
Same here, but me 99 slayer :D Yee wildy was not my arena, but penguin hunts there was epic
I know I'm going offtopic to this thread now but, When Wildy got an update so skulls worked differently, something bugged in my account and when I died in the wildy, I didnt even get back not even 1 item, and it was to a mob death doing Treasure Trails :(. Quite disheartening I lost 3/4 my bank balance
Originally posted by SaltMaster:
Originally posted by GafferGragz:
Same here, but me 99 slayer :D Yee wildy was not my arena, but penguin hunts there was epic
I know I'm going offtopic to this thread now but, When Wildy got an update so skulls worked differently, something bugged in my account and when I died in the wildy, I didnt even get back not even 1 item, and it was to a mob death doing Treasure Trails :(. Quite disheartening I lost 3/4 my bank balance

I lost my first, crafted myself, green d'hide at skellies close to the abyssal runecrafting entrance.
Almost rage-quit, lets say Ouranian altar was my jam :D

Of topic yes. Sorry to all
Originally posted by Fortigan:
Originally posted by Rose Brigade:
That's my main gripe with these kinds of threads. If you don't like the game, don't buy it, refund it, whatever. You aren't warning anyone of anything, you're just complaining and being a nuisance and not helpful at all. "GAME SUX, TOO LITTLE CONTENT" is not good feed back for a game in Beta, and helps no one. And it all comes down to the fact that most of these people making these kinds of threads don't understand what an Early Access beta game is, or how to even start giving feedback for games like this.
This is a pretty warped take to have.
1) how do you know if you like it before you buy it?
2) you can't refund it if you've played for over 2 hours.
3) you don't find out that the content is very limited till after 2 hours.
4) informing people about the lack of content per $ spent is a valid thing consumers like to know about.

It's very common for players to look into the expected hours of play before dropping money on a game. Letting the devs know about displeasure over the cost to content ratio does help them. It informs then that they did not meet expectations and can help them shape how they release products or content in the future.

I agree that statements like "Game Sux" are not useful because they don't point out anything in particular that the devs can react to. However, this thread does point out several specific gripes and is not simply a "Game Sux" thread. There is even some praise in this thread over the polish for little content it does have. The goal is constructive feedback. A good number of players feel this game needs a lot longer to bake before it's worth spending time and money on, but that it has a really good foundation. That's a reasonable thing to say and pretty common for a lot of early access titles. Many release way too early due to financial strains.

It's unfortunate that so many people have a gut reaction to criticism to assume it's just complaining and dismiss it without consideration. There is a difference between complaining and constructive criticism. "Game Sux" is just complaining as it provides no useful information. Pointing out specific issues and discussing them is constructive criticism. Knowing that difference is important if you ever want to learn, improve, or gain understanding about something.

I wouldn't say warped.
1. Most people only buy EA games if it's a type of game they like. I love survival crafters and enjoy playing RuneScape, so I knew a SC game with RuneScape as the theme would be something I'd enjoy. In most cases people saw RuneScape and impulse bought it, thinking it was an MMO or that it would be complete.
2/3. You can't refund after 2 hours, but you can find out if you like a game before the 2 hour mark. It's not about the amount of content, because an Early Access game, especially a beta one is almost never going to have a lot of content. You can tell how you feel about the game after 2 hours though, especially a Survival Crafter.
4. Informing and complaining are two different things. It's Early Access, and you can clearly see how much content the game has on the Store Page. It clearly lists everything in the current build. I'll even list them for you. Ahem:
"In Short: the Early Access version of the game contains the first few regions, survival systems, RuneScape Skills as well as magic survival spells, gear to craft, a robust building system, challenging combat, dungeons to delve, the first Dragon (the terrifying General Velgar!)" If you break that down. It's a few regions, the main core system, some Runescape skills and spells, and 1 single dragon. Since we already know there will be many, that already says... Short game.

That being said, no the post does not point out "many points" about the game, infact saying potions are useless is misinformation, as they can do a lot of things for people actually playing the game. Same with the "no difference in food recipes" when there are several different benefits for different foods if you take the time to actually look at them.
But the biggest misinformation is to compare it to a tech demo, something that would only be described for a demonstration of essentially a Pre-alpha. Something with no core functions or mechanics established, bare-bones minimum. That's disingenuous to say of the game at this point, even if you don't like the game.
So no none of the OPs feedback was helpful whatsoever, take it from someone who actually has nearly 70 hours in the game.

And yes. Playtime can equate to content time. Exploring, building, and discovery are part of the content, part of the experience. If you focus only on the "linear path" of chasing 1 single dragon and nothing else, then that's ignoring at least 70% of the content that is available, and that's considering we already only have about 10-15% of the planned content for the entire game. But if you only consider the Linear path, then that on its own would be far more than 5-10 hours, depending on if you go in blind or not.
But in my opinion if you only do the Linear path while playing a Survival crafter, no matter which one it is, and don't bother to do exploration, building, or anything of the such, then you are doing the game a huge disservice in the first place. But that's just my opinion I suppose.
Fortigan Apr 25 @ 12:13am 
Originally posted by Rose Brigade:
I wouldn't say warped.
1. Most people only buy EA games if it's a type of game they like. I love survival crafters and enjoy playing RuneScape, so I knew a SC game with RuneScape as the theme would be something I'd enjoy. In most cases people saw RuneScape and impulse bought it, thinking it was an MMO or that it would be complete.
2/3. You can't refund after 2 hours, but you can find out if you like a game before the 2 hour mark. It's not about the amount of content, because an Early Access game, especially a beta one is almost never going to have a lot of content. You can tell how you feel about the game after 2 hours though, especially a Survival Crafter.
4. Informing and complaining are two different things. It's Early Access, and you can clearly see how much content the game has on the Store Page. It clearly lists everything in the current build. I'll even list them for you. Ahem:
"In Short: the Early Access version of the game contains the first few regions, survival systems, RuneScape Skills as well as magic survival spells, gear to craft, a robust building system, challenging combat, dungeons to delve, the first Dragon (the terrifying General Velgar!)" If you break that down. It's a few regions, the main core system, some Runescape skills and spells, and 1 single dragon. Since we already know there will be many, that already says... Short game.
I liked the content I did get to play. It's not really about liking it. It's about finding out how little of it there was after it was too late to refund. I wouldn't have refunded anyway as I want to support the devs. This entire thread is about the game not feeling like it's currently worth the asking price. Mileage will certainly vary on this from player to player. Both sides of that debate can be correct because it's a subjective opinion. Obviously the description of the game is intentionally designed to promote the game. It is not worded in a way that informs the consumer about how limited the content currently is. For example. Saying it has dungeons does not mean anything on its own. A place you spend 10 minutes in vs 3+ hours. Kind of like some of the small caves in Skyrim vs the larger underground areas. You can't derive a total hours of play time from their description.
Originally posted by Rose Brigade:
And yes. Playtime can equate to content time. Exploring, building, and discovery are part of the content, part of the experience. If you focus only on the "linear path" of chasing 1 single dragon and nothing else, then that's ignoring at least 70% of the content that is available, and that's considering we already only have about 10-15% of the planned content for the entire game. But if you only consider the Linear path, then that on its own would be far more than 5-10 hours, depending on if you go in blind or not.
But in my opinion if you only do the Linear path while playing a Survival crafter, no matter which one it is, and don't bother to do exploration, building, or anything of the such, then you are doing the game a huge disservice in the first place. But that's just my opinion I suppose.
Exploring, building, and discovery...
Exploring and discovery are the same thing, and the map is not that big. Not much to explore yet. Building is an optional activity that does not forward the story or progress in the game. Sure it's fun, but that is subjective entertainment, not hours of legitimate content. I say this as someone who enjoys building and did so in the game. If you consider those two things to be 70% of the game content then we will just have to agree to disagree. Let's not pretend that you encounter dozens of quests and activities during that exploration. I don't consider objectiveless sandbox activity as something that should be counted in the "hours of content" a game has to offer. It's way too subjective. Anyone can spend as much time on that as they want in just about any game. It's not relevant to the stat or the conversation.

As for the time it takes to complete the content of the game, no it is not "far more than 5-10 hours". Shroud streamed going in blind and beat the game in a single play session in about 8.5 hours. He wasn't just mainlining the core content. He was killing, exploring, doing dungeons, building a base, etc. Had I not spent a huge amount of time exploring the limits of the building stability and other systems (I like to try and test/break the limits on Early Access games to report bugs and provide more informed feedback) then I could have completed the content in about 9.5 hours, while still exploring and reading the books, etc. Limitless sandboxing does not count towards hours of provided content.

I'm glad you have gotten that much enjoyment out of the game. However, I do wonder what you spent those 70 hours doing? Huge house? Massive stash of food? Several chests full of ingots? Repeat farming the same dungeons? Racking up a kill count? Idle hunting? Just curious.
Originally posted by Fortigan:
I liked the content I did get to play. It's not really about liking it. It's about finding out how little of it there was after it was too late to refund. I wouldn't have refunded anyway as I want to support the devs. This entire thread is about the game not feeling like it's currently worth the asking price. Mileage will certainly vary on this from player to player. Both sides of that debate can be correct because it's a subjective opinion. Obviously the description of the game is intentionally designed to promote the game. It is not worded in a way that informs the consumer about how limited the content currently is. For example. Saying it has dungeons does not mean anything on its own. A place you spend 10 minutes in vs 3+ hours. Kind of like some of the small caves in Skyrim vs the larger underground areas. You can't derive a total hours of play time from their description.
I mean I was able to derive a total amount of time from the description. Not exact time, but I was able to deduce easily that it's a short game lol. Honestly from the description I thought it would be much shorter than it actually was.

The dungeons time is also dependent on the player. Dungeons are easy for some people, others struggle. I know someone who took 45 minutes to clear vault in Bramblemead by the big pit. That said mileage will only vary based on how people approach the game. If you approach it by rushing the content, then yea you're gonna miss out and feel like it wasn't worth it. Which is what most people tend to do when writing these posts.

Originally posted by Fortigan:
Exploring, building, and discovery...
Exploring and discovery are the same thing, and the map is not that big. Not much to explore yet. Building is an optional activity that does not forward the story or progress in the game. Sure it's fun, but that is subjective entertainment, not hours of legitimate content. I say this as someone who enjoys building and did so in the game. If you consider those two things to be 70% of the game content then we will just have to agree to disagree. Let's not pretend that you encounter dozens of quests and activities during that exploration. I don't consider objectiveless sandbox activity as something that should be counted in the "hours of content" a game has to offer. It's way too subjective. Anyone can spend as much time on that as they want in just about any game. It's not relevant to the stat or the conversation.

As for the time it takes to complete the content of the game, no it is not "far more than 5-10 hours". Shroud streamed going in blind and beat the game in a single play session in about 8.5 hours. He wasn't just mainlining the core content. He was killing, exploring, doing dungeons, building a base, etc. Had I not spent a huge amount of time exploring the limits of the building stability and other systems (I like to try and test/break the limits on Early Access games to report bugs and provide more informed feedback) then I could have completed the content in about 9.5 hours, while still exploring and reading the books, etc. Limitless sandboxing does not count towards hours of provided content.

I have to disagree strongly yea, sandbox content is still content. If you don't count that, it's disingenuous to the genre. Survival Crafters are normally known immensely for their building, whether their system is good or bad. Valheim for example is notoriously frustrating for its building system, but when you get used to it and actually do it, you can make some amazingly detailed and beautiful Nordic-style builds. All Survival Crafters have this trait, and are usually considered a big part of the game. But even more so is the exploration. While there's not a lot a of quests right now in RSDW (there are a few quests easy to miss though btw), that doesn't mean there's nothing to discover while exploring. Scenes themselves tell stories, but finding recipes and treasure, lore scraps, or interesting venues to build or relax at, that's also part of the Survival Crafter experience, and indeed is also part of RSDW's experience. Sandbox content.. Is still content.

Originally posted by Fortigan:
I'm glad you have gotten that much enjoyment out of the game. However, I do wonder what you spent those 70 hours doing? Huge house? Massive stash of food? Several chests full of ingots? Repeat farming the same dungeons? Racking up a kill count? Idle hunting? Just curious.

All of the above.
I spent most of my time exploring the world looking for lore scraps and recipes, finding everything the game has. I already have all the lore scraps available in the game, as well as most of the recipes.
Found several places to build nice homes and bases all with unique themes.
I've got lots of materials, but I'm still using them up as I go because I'm still building new things in different places lol
I don't do dungeon farming anymore except for when the Garou ones reset because I'm pretty sure I'm missing 2 recipes (there's a gap in my Garou decorations build recipes).
I'm also amassing a collection, building every piece of gear to display. (Sad I didn't get to join the closed Alpha for that dragonblight cape).

Content of a game can dictate how much enjoyment you get out of it, and the allure of SC genre is their exploration, building, and discovery.
(and yes exploration and discovery can be 2 different things lol. I can explore and discover nothing, but I can also discover anything without exploring~)
I played it for 110 minutes and wasn't really impressed by anything , if anything this game made me want to play valheim again, it's so generic it almost feels a.i generated.

Refunded.
Last edited by Jack Sparrow; Apr 25 @ 1:49am
JKDos Apr 25 @ 5:14am 
Originally posted by Zakaddum:
Game is literally at the very beginning of it's development and it lacks content even in terms of EA.

If I'm looking at it correctly, the game only has 2 tracks on the OST. That's pretty abysmal for a game in beta stages. And all Jagex needs to do is copy and paste the Old School Runescape music and everyone's happy.
Zakaddum Apr 25 @ 12:19pm 
Originally posted by Jack Sparrow:
I played it for 110 minutes and wasn't really impressed by anything , if anything this game made me want to play valheim again, it's so generic it almost feels a.i generated.

Refunded.
Lucky u are
shwags1992 Apr 25 @ 12:30pm 
i farted
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