RuneScape: Dragonwilds

RuneScape: Dragonwilds

Just a few life Improvement Ideas for the game.
Day/Night cycle feels kinda fast can we slow down the cycle a tad bit more?

Hunger/Thirst deplete quickly I cant really focus much on the game due to trying to keep bars filled 70% of the time.

Open servers from other players my only concern with this would be toxic players that may take advantage of the Item dropping from other players which can be abused by killing the player taking there loot then kicking player from server, Maybe a official game server may help to prevent the kicking part as for the toxic part not sure how that may play unless no item can drop?.

Building Mode monsters can destroy walls very easy and if you have like a fire pit or something similar per say built in spot where the Monster/creature has destroyed the flooring you would need to either go free mode build or even remove that item to replace which I use the snap on option to keep things looking nice.

Combat I noticed I am not getting no Bow exp which i'm sure this has not yet been implemented in game yet I think?? but even when I kill monsters I am not getting no type of exp from Bow.

Hunting I know the game is knew and there is a'lot of feats that have not yet been placed into game due to it being in a beta/alpha stage but can we please get this put into game and maybe some Weak points that kill the animal we are hunting for a faster more accurate kill?

So far that is what I have thank you Jagex for this New RS Hope to see more Improvements in game and hopefully a more player open world with MOUNTS!.
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Really i felt like day and night cycle were too long? I wish there was an bility to nap till night tame tho. Also wish itd be more vissable cause sometimes i didnt even know if it was night or day.

just fight outside your base to prevent base damage.

They actually updated the water hunger quite a bit. on release date it was awful but now it seems way more manageable. (id reccomend you to mix foods like a good option is berries with cabbage. or cabbage and mushrooms, or meat with meat, or meat with berries etc).

Its early access mage and range will be added later on hence you can only level per skill books. btw you cant lvl past 50 in any skill right now.

Right now If you shoot their heads it counts as critical. You can one show deers this way with a 1.9 x bow
Last edited by Barely Average@sptfy/yt/sc; Apr 18 @ 8:09pm
Izenwulf Apr 18 @ 8:53pm 
Originally posted by Barely Average@sptfy/yt/sc:
Really i felt like day and night cycle were too long? I wish there was an bility to nap till night tame tho. Also wish itd be more vissable cause sometimes i didnt even know if it was night or day.

just fight outside your base to prevent base damage.

They actually updated the water hunger quite a bit. on release date it was awful but now it seems way more manageable. (id reccomend you to mix foods like a good option is berries with cabbage. or cabbage and mushrooms, or meat with meat, or meat with berries etc).

Its early access mage and range will be added later on hence you can only level per skill books. btw you cant lvl past 50 in any skill right now.

Right now If you shoot their heads it counts as critical. You can one show deers this way with a 1.9 x bow



I feel like the hunger and thirst still depletes quite fast maybe its because I'm not use to it yet from the start but I do mix foods and what not maybe if they implement like a food buff which prevents hunger/thirst bars to deplete at a much slower rate in which its at right now?, I kinda figured that Bow/magic leveling was not yet placed into game sense I wasn't seeing any type of exp growth, as for the hunting Maybe I did not pay attention to the head shot crits only because they just did not die on crits? just seemed like a normal hit not sure I will have to keep hunting with more head shots.
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Showing 1-2 of 2 comments
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