RuneScape: Dragonwilds

RuneScape: Dragonwilds

Some feedback
I will keep to a few short points,

1) Jumping needs improvement, not high enough and it's hard to get up even the smallest of rocks/obstacles. I would say easily triple it and that would solve the issue.

2) Spells, Using Q to open the menu to cast spells is okay.. but i would like the ability to have the last spell selected as a hotkey. i don't know if it was possible i couldn't figure it out if so.. but that would be fantastic regardless.

3) The Fatigue system, for me it was a pain point and i would straight up just remove this mechanic from the game all together.. or heavily nerf it. it was unpleasant.. i would suggest replace it with a Buff like a Rested bonus like how other games like Valheim does. right now in its current form it just feels bad.

4) Objects should be movable by players.. rocks/trees ect. inertia please.. would allow you to roll trees together and explode them with the splinter and same with rune essence. Just makes sense. Further more I think Objects should do damage to you. If a tree hits you on the head you should take damage. leads to funny things and requires a bit of thought in doing actions.

5) Magic combat, One thing that was frustrating playing with a friend was if he was doing melee and i was using magic i would often hit him and he would block my spells from hitting the target enemy. It wasn't always but it was something that was easily picked up on as it was happening.

Good start to the game for early access.. I can kind of see where you are going with the game to a degree and i will say if i'm right i'm excited. Hope to see all The OG skills from Osrs/Rs3 come to this game. It will blow a lot of survival games away with what you guys can do with all the 20+ years of content/ideas you can work off of from the Og games.
< >
Showing 1-7 of 7 comments
Thyde Apr 18 @ 7:21pm 
Really good feedback I agree with most of 1 and 2, 3 is up for debate as it's still meant to be a survival game... 4 would add a lot more creativity to gathering, 5 - just turn off friendly fire and you shouldn't have that issue?
Kileer Apr 18 @ 7:27pm 
Could you also add pressing R to do quarter rotations on building parts. its nice that you can turn them the way you have it but it would also be a nice QOL option to have it done in quick quarter rotations as well.
whats with these 1-4 player coops. THEY SUCK!!!!!!!! i have more than 4 friends , restarting to play with different friends is just absolutely annoying. should have been an mmo........refunded
Kraken Apr 18 @ 7:31pm 
Originally posted by Mournukes:
whats with these 1-4 player coops. THEY SUCK!!!!!!!! i have more than 4 friends , restarting to play with different friends is just absolutely annoying. should have been an mmo........refunded

Theres a mod that increases the cap to 8 [www.nexusmods.com]
Originally posted by Mournukes:
whats with these 1-4 player coops. THEY SUCK!!!!!!!! i have more than 4 friends , restarting to play with different friends is just absolutely annoying. should have been an mmo........refunded
lol I want to say something but man you really show the irony in your comment
Last edited by jeremyb616; Apr 18 @ 7:31pm
Bulvye Apr 18 @ 7:49pm 
I died in a vault and i lost all me gear because my res stone got lost in a wall, it would be nice if there was an ability or something that would allow you to summon it to you as long as you within a few meters or feet from the res stone.
Originally posted by Thyde:
Really good feedback I agree with most of 1 and 2, 3 is up for debate as it's still meant to be a survival game... 4 would add a lot more creativity to gathering, 5 - just turn off friendly fire and you shouldn't have that issue?

It's not a friendly fire issue we don't have it on, the player characters acts as physical barriers.
< >
Showing 1-7 of 7 comments
Per page: 1530 50