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Just way tooo fast, along with the dragon and goblin attacks are just a cluster.
EDIT: The modder now has versions with various percentages of the vanilla hunger drain. I'm now using the one that drops it to 25% of vanilla. I think that's just about ideal.
Standing in base, it takes 10 minutes to go from 100 to 25%. It IS ridiculous.
My character feels like a laptop with a dying battery.
I'd reduce it by around half and it would feel a little more comfortable. While standing idle inside my base, the amount should be reduced by at least 80%.
A better solution might be to have the food bar pour into health as health recovers and water pour into stamina as stamina recovers, but as an optional boost for the player not as a hindrance to the game-play.
To clarify if the player is stationary/inactive with full health & stamina don't drain food/water.
If they're doing things like fighting, running, or using stamina, then it makes sense to drain food/water as a way to replenish those stats.
(this method would allow for players to be idle for a moment without their resources draining until they resumed activities and playing the game, whether they're in their base, having respawned, or waiting around in a dungeon for other players, etc)
For example if health is at full, don't drain food. If stamina is at full don't drain water. It would allow for more flexible game-play.