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I ended up running through the zone just blowing up rocks and teleporting away until I could upgrade my gear.
Swamp unlocks clay, which enables the potions and infusions, which also is a decent boost to power/survivability.
thats not the point being made here. the fracture plains is a tier 4 difficulty area but the bronze items you can make are only tier 3 which mean even though you reach that area, none of the equipment you can make from the materials you find there are actually on the same level as the area itself, let alone preparing you for the next difficulty area. in most games with progression, the area you are currently tiered in would provide an upgrade so that you slowly prepare to go into the next area with equally strong gear. you run a dungeon in an MMO to grind out gear that will be on par for the next dungeon you unlock. thats standard progression. having to go into an area where enemies can hit you for nearly half your health despite having all the best gear you could craft up to that point is just a re-spawn loop of pain. it takes from the fun of actually finding gear that will help you move forward on your adventure. not to mention that enemies will agro on a large scale like they have an call out system so if im spotted by 1 enemy, the 3 others that were roaming around farther away will come after you anyways.
maybe the meant for the leveling system to include boosts to health because out of all my skills getting leveled, none of them have bumped up my health to cushion the amount of damage you take. none of them increasing defenses. the skill still missing a tree are likely not related to damage mitigation and health. maybe they plant to add a health skill that levels when you take damage? i know runescape had a prayer skill that added buffs.
melee over range over mage over melee look at the defences you have way less melee armor then a mage or a melee fighter