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Okay even if I did miss some Tin, my core argument remains. It makes no ♥♥♥♥♥♥♥♥ sense to set them 1:1 ratio when it should be 7:1 ratio. You could even get away with 8:1 and do a 3 ingot output recipe. If you tried mixing 1:1 copper and tin irl, you'd wind up with a pretty uselessly soft metal.
It's almost as if you're playing a ~fantasy game~
Well then ♥♥♥♥ it, let's make a fantasy where eating food just instantly poisons you, and you have to eat rocks instead. Also stepping on grass does damage because its actually made of glass shards. Wood spontaneously bursts into flames at 50F so better build in a cold environment!
After all, it's a ~fantasy game~
The game literally represents the exact reason why you don't drink from lakes/rivers by making you get ill from doing so. It literally builds up toxicity because it is dirty water and you have to boil it first.
While this might not help your specific situation. If you go past the swamp into the weirdly colored purple/pink biome, and hug the southern part of the map, there's a small off the side area that is filled with wolves and a dire wolf.
Once you kill the Dire wolf, if you look around there's a thorny branch blocking a cave, inside of that cave is multiple easy to access Veins of both Tin and Copper. The hardest part is dealing with the Dire Wolf, whom can be a bit rough to fight if you are only in Teir 2 gear (Stronger Tougher, Meaner wolf that also rapidly inflicts bleed)
They really need to add more tin ores at the start of the new section cause i agree there just isnt enough meanwhile theres copper everywhere. The magic spell find ores helps though and like others mention, you just need to explore more but its honestly a pain when you got wolves that catch up to you and kill you
There are actually a good number of larger tin deposits not far from the entrance to that zone. Just look around more, they are there. I do agree that bronze takes more effort than iron, simply because you need 2 materials, but I don't consider that an actual problem. Getting strong enough to harvest iron has the benefit of not needing to spend as much time mining. Not really a big deal. There are other materials you need to dedicate time to at that stage of the game, so this feels pretty good as far as balancing between gathering and combat.