RuneScape: Dragonwilds

RuneScape: Dragonwilds

Please add more options for customizing the game world mechanics
I refunded because the game options are too limited when setting up your own private world. Allow options to turn off hunger and thirst for the love of all that is holy. The game seemed like it was going to be fun until I found myself having to hunt for food and water every two minutes.
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Showing 1-15 of 36 comments
Kankaku Apr 17 @ 8:38am 
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
Mixthat Apr 18 @ 4:14pm 
Originally posted by Kankaku:
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
This is a PVE game, let people enjoy the game the way they want and allow them to modify. If people want to "ruin" their own experience it's up to them, not up to you. It has zero effect on your gameplay experience,
Ry Apr 18 @ 5:52pm 
Originally posted by Kankaku:
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
why does this affect you in any way?
the only thing i want to turn down for the love of dragon lords are the raids, bandit attacks and dragon attacks... those are even worse than food and drinks. i'm fine with them existing but it could be 1 every 15-20 minuts and not 3 within every 5 minuts

also you can hold 50 water with you and 10 stacks of food. later in game you LEARN to cook better food that fills more. food is VERY EASY to find it is laying everywhere on the ground. food is not the problem of this survival game. and a + point food does NOT spoil.
Last edited by Mellanie94; Apr 18 @ 6:01pm
Originally posted by Mellanie94:
the only thing i want to turn down for the love of dragon lords are the raids, bandit attacks and dragon attacks... those are even worse than food and drinks. i'm fine with them existing but it could be 1 every 15-20 minuts and not 3 within every 5 minuts

also you can hold 50 water with you and 10 stacks of food. later in game you LEARN to cook better food that fills more. food is VERY EASY to find it is laying everywhere on the ground. food is not the problem of this survival game. and a + point food does NOT spoil.

The food and water stuff is extremely distracting when you're just trying to adventure and enjoy the game. I've passed over countless games with this mechanic, because of it. It's tedious and boring. And it ruins the game. This game would be awesome if you could just not have to deal with that constantly. And I'm referring to solo play. I don't play multiplayer. I like to play solo. I don't mind a challenge in games, but spending a good amount of time having to monitor thirst and hunger, then finding and acquiring or crafting it, is anti-fun.
Originally posted by I come in peace.:
Originally posted by Kankaku:
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
why does this affect you in any way?
It doesnt. The short and honest answer is that it never does. Almost every successful survival game has optional sliders and settings you can tweak for individual facets. Can you imagine how much ass ARK would suck if you had to wait realtime days and weeks to tame and hatch animals as if you were always playing on a public server where the stakes is all your progress?

It doesnt matter. Guys like these will always pop up to try and make try and win a writing-award that construes absolute irrational nonsense as something that is necessary to preserve the integrity of a purchased product that is stored on your computer. The straightforward answer is that they probably just hate you for saying anything at all because it makes their stupid insular forums less "clean." They have no reason to care because if you could mod it out without discussing it on the forums, and get all the achievments and everything else anyways it would be the same result and they wouldnt have a pregenerated thread to pretend its a problem to them. Theyre just puritans. The only issue is anyone believing in their obstacle course of reasoning
Last edited by some kind of bird; Apr 18 @ 7:07pm
Thyde Apr 18 @ 7:04pm 
Originally posted by MatterFacker77:
I refunded because the game options are too limited when setting up your own private world. Allow options to turn off hunger and thirst for the love of all that is holy. The game seemed like it was going to be fun until I found myself having to hunt for food and water every two minutes.

To be fair "softcore mode" would appeal to the RS fanbase that want to play without the drama. I just hope if it's implemented you get a 50% exp penalty on everything to make up for it
Kankaku Apr 18 @ 8:03pm 
Originally posted by I come in peace.:
Originally posted by Kankaku:
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
why does this affect you in any way?
I already explained how it affects every player. For a player that chooses an easier method of play they diminish the achievement of someone who didn't use said methods. It also hinders the game design. This can be seen in most survival games where they were designed and tested with default settings but when tested using difficulty sliders they are only tested for game breaking bugs. It would take an unfathomable amount of time to test all scenarios.

The end result is you get a game that's less polished where development time was wasted on something that actually diminishes the value of the game. This is why I said having maybe "easy, "default" and "hard" with achievements being locked dependent on difficulty played would be a better route if done at all. If sliders are implemented and used they should disable achievements. But realistically sliders are objectively bad for any game no matter how much a player may think they like having them. If needed I can go into the actual development reason why. I think I've explained well enough. If you want further clarification though I'd be more than happy to dig into it further.
Last edited by Kankaku; Apr 18 @ 8:05pm
Kankaku Apr 18 @ 8:10pm 
Originally posted by some kind of bird:
Originally posted by I come in peace.:
why does this affect you in any way?
It doesnt. The short and honest answer is that it never does. Almost every successful survival game has optional sliders and settings you can tweak for individual facets. Can you imagine how much ass ARK would suck if you had to wait realtime days and weeks to tame and hatch animals as if you were always playing on a public server where the stakes is all your progress?

It doesnt matter. Guys like these will always pop up to try and make try and win a writing-award that construes absolute irrational nonsense as something that is necessary to preserve the integrity of a purchased product that is stored on your computer. The straightforward answer is that they probably just hate you for saying anything at all because it makes their stupid insular forums less "clean." They have no reason to care because if you could mod it out without discussing it on the forums, and get all the achievments and everything else anyways it would be the same result and they wouldnt have a pregenerated thread to pretend its a problem to them. Theyre just puritans. The only issue is anyone believing in their obstacle course of reasoning
Actually it's moreso due to wasted cost and time during development. But you're more than welcome to look down from the imaginary pedestal you put yourself on. I'm curious as to what you think makes your insight more accurate or valuable than mine? I know what goes into coding and testing the slider systems. Do you?

The problem with all other survival games is it ruins the balance. If the game needs sliders to feel balanced it implies the game design was bad to begin with. Moral of the story is get your core game design right and you don't need to waste development time on sliders that will diminish the perceived achievement of your customers.
Last edited by Kankaku; Apr 18 @ 8:37pm
Endus Apr 18 @ 8:15pm 
Originally posted by Kankaku:
Originally posted by I come in peace.:
why does this affect you in any way?
I already explained how it affects every player. For a player that chooses an easier method of play they diminish the achievement of someone who didn't use said methods. It also hinders the game design. This can be seen in most survival games where they were designed and tested with default settings but when tested using difficulty sliders they are only tested for game breaking bugs. It would take an unfathomable amount of time to test all scenarios.

The end result is you get a game that's less polished where development time was wasted on something that actually diminishes the value of the game. This is why I said having maybe "easy, "default" and "hard" with achievements being locked dependent on difficulty played would be a better route if done at all. If sliders are implemented and used they should disable achievements. But realistically sliders are objectively bad for any game no matter how much a player may think they like having them. If needed I can go into the actual development reason why. I think I've explained well enough. If you want further clarification though I'd be more than happy to dig into it further.
You hold a minority opinion on this, I understand your perspective like to say you have beaten a game like Sekiro can be seen as an accomplishment, it carries bragging rights that wouldn't be held in such regard if you could disable many of the challenges of a game like that.

However, this is not that kind of game, and the counter argument that accessibility leads to a wider audience is a difficult one to ignore when you have a product you want to sell. I agree that sliders can often lead to sloppy design and scaling health bars/damage values doesn't vary the challenge in the same way that changing mob spawns or enemy behaviours can, but I also feel that the options provided in games like P:Zomboid, Enshrouded, Valheim for how the world behaves does add to the experience.

I recommend Streets of Rogue as a good example of how mutators can change up the gameplay both in terms of difficulty but also altering the game loop entirely.
Last edited by Endus; Apr 18 @ 8:16pm
Kankaku Apr 18 @ 8:34pm 
Originally posted by Endus:
Originally posted by Kankaku:
I already explained how it affects every player. For a player that chooses an easier method of play they diminish the achievement of someone who didn't use said methods. It also hinders the game design. This can be seen in most survival games where they were designed and tested with default settings but when tested using difficulty sliders they are only tested for game breaking bugs. It would take an unfathomable amount of time to test all scenarios.

The end result is you get a game that's less polished where development time was wasted on something that actually diminishes the value of the game. This is why I said having maybe "easy, "default" and "hard" with achievements being locked dependent on difficulty played would be a better route if done at all. If sliders are implemented and used they should disable achievements. But realistically sliders are objectively bad for any game no matter how much a player may think they like having them. If needed I can go into the actual development reason why. I think I've explained well enough. If you want further clarification though I'd be more than happy to dig into it further.
You hold a minority opinion on this, I understand your perspective like to say you have beaten a game like Sekiro can be seen as an accomplishment, it carries bragging rights that wouldn't be held in such regard if you could disable many of the challenges of a game like that.

However, this is not that kind of game, and the counter argument that accessibility leads to a wider audience is a difficult one to ignore when you have a product you want to sell. I agree that sliders can often lead to sloppy design and scaling health bars/damage values doesn't vary the challenge in the same way that changing mob spawns or enemy behaviours can, but I also feel that the options provided in games like P:Zomboid, Enshrouded, Valheim for how the world behaves does add to the experience.

I recommend Streets of Rogue as a good example of how mutators can change up the gameplay both in terms of difficulty but also altering the game loop entirely.
Enshrouded is actually a perfect example. They spent time making arbitrary sliders and settings instead of adding more depth into the mechanics of the game. It's had a negative impact on the game ever since because now they have to limit the calculations per frame with animations and logic because of how many enemies can be spawned in at once.

To be frank it adds a stupid amount of time in the development pipeline and quite literally lessens the scope of mechanics available within the game from one end.

On the other end of the spectrum with the easing of difficulty. You then have to try to make sure the content is still engaging. I have yet to see any developer actually take the time to do this. Using Enshrouded as an example you can drastically turn down the enemy spawn rate. It just makes the world empty and have less to engage with. Sure one could argue that this is cool for a creative mode but the right move in this scenario would be to just have a creative mode with achievements disabled.

The trade off objectively isn't worth it. It's better to just make a good game that appeals to 70-80% of your target audience by default. Then tweak things from there without the sliders.

I've played streets of rogue. It's a pretty cool game.
Last edited by Kankaku; Apr 18 @ 8:36pm
Originally posted by MatterFacker77:
Originally posted by Mellanie94:
the only thing i want to turn down for the love of dragon lords are the raids, bandit attacks and dragon attacks... those are even worse than food and drinks. i'm fine with them existing but it could be 1 every 15-20 minuts and not 3 within every 5 minuts

also you can hold 50 water with you and 10 stacks of food. later in game you LEARN to cook better food that fills more. food is VERY EASY to find it is laying everywhere on the ground. food is not the problem of this survival game. and a + point food does NOT spoil.

The food and water stuff is extremely distracting when you're just trying to adventure and enjoy the game. I've passed over countless games with this mechanic, because of it. It's tedious and boring. And it ruins the game. This game would be awesome if you could just not have to deal with that constantly. And I'm referring to solo play. I don't play multiplayer. I like to play solo. I don't mind a challenge in games, but spending a good amount of time having to monitor thirst and hunger, then finding and acquiring or crafting it, is anti-fun.

Than survival games are just not for you. Have you ever tried to play green hell?

as i already explained. its a PRESS of a button and very easy to find and get. just make sure to cook it first. how can you be okey with weapon durability and not with the other survival needs? i can do 1 dungeon or 1 adventure with 1 weapon and than i have to repair it... and arrows are also very annoying. why in earth has a bow TWO downsides. we need to repair the bow AND have ammo for it... like its not like swords needs to have a sharpening stone as their ammo. and ammo only stacks to 99 me whole down side bar of my back is full of arrows i cant even carry that much ells from my adventures because i need ammo that is not in a quiver. arrows go faster empty than your food or drink bar LOL and it takes way more space.

Food and drinks and sleep are part of the Survival game genre without that its not a survival game anymore. if they would change it to 'valheim' foods and drinks gives buffs and raises your hp size bar. you dont die because of food. but at the same time... you stil need to eat otherwise your hp bar is so tiny that everything can kill you with 2 hits XD
Creepy Apr 19 @ 4:48am 
Originally posted by Kankaku:
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
A Slider doesn't ruin anything. It doesn't have to be used.
Last edited by Creepy; Apr 19 @ 4:48am
Originally posted by Kankaku:
Originally posted by some kind of bird:
It doesnt. The short and honest answer is that it never does. Almost every successful survival game has optional sliders and settings you can tweak for individual facets. Can you imagine how much ass ARK would suck if you had to wait realtime days and weeks to tame and hatch animals as if you were always playing on a public server where the stakes is all your progress?

It doesnt matter. Guys like these will always pop up to try and make try and win a writing-award that construes absolute irrational nonsense as something that is necessary to preserve the integrity of a purchased product that is stored on your computer. The straightforward answer is that they probably just hate you for saying anything at all because it makes their stupid insular forums less "clean." They have no reason to care because if you could mod it out without discussing it on the forums, and get all the achievments and everything else anyways it would be the same result and they wouldnt have a pregenerated thread to pretend its a problem to them. Theyre just puritans. The only issue is anyone believing in their obstacle course of reasoning
Actually it's moreso due to wasted cost and time during development. But you're more than welcome to look down from the imaginary pedestal you put yourself on. I'm curious as to what you think makes your insight more accurate or valuable than mine? I know what goes into coding and testing the slider systems. Do you?

The problem with all other survival games is it ruins the balance. If the game needs sliders to feel balanced it implies the game design was bad to begin with. Moral of the story is get your core game design right and you don't need to waste development time on sliders that will diminish the perceived achievement of your customers.

Be serious. Settings sliders are just as much a facet of QA testing as they are something players can be expected to utilize. Im taken aback youre doubling down on something so completely obvious. Conan, Minecraft, ARK, almost every single survival game of note has settings that can be tweaked somewhere, whether its in the UI or a configuration file. No one "gets it right on the first try" and it certainly shouldn't be expected that it will feel right for everyone, thats the point. Play your own game.

Your insight was ridiculous because you lead with achievements. Its obvious your concerns are non-issues to almost everyone else. When I said what I said in my initial post I was referring to the "buhh dev time" complaints. The fact that you even bothered to say that is extremely predictable. You could have even said it'd save development to implement those settings that could be tweaked to test with. Please get real, every suggestion in the history of public forums has some contrarian that hits the bottom of their excuse barrel and simply decides to throw their hands up and just say "itll waste their time" when they have nothing else to contribute.

The fact that youre complaining about balance in a session based PvE survival game again, shows how deluded you are to believe that it matters. People like you should absolutely never get to decide what kind of experience others get to curate on their own machines.
Last edited by some kind of bird; Apr 19 @ 5:20am
Originally posted by I come in peace.:
Originally posted by Kankaku:
Please no. Difficulty sliders and things of that nature ruin survival games. It makes it to where one player playing on an easier difficulty setting gets through the game faster which diminishes the reward another player gets for doing it the default way. That's not even getting into how it can ruin the whole game design.

Maybe if they have a server browser with unofficial servers in the future with achievements disabled. But other than that no. Please no.
why does this affect you in any way?

I 100% agree with this reply.

"Difficulty sliders and things of that nature ruin survival games."

Said with respect.

No, no they really don't

Lack of options, to tailor the experience to the Single Player.
Or the server if playing MP with friends.
Is the ruin of survival games.

I am on the fence with this because I loath constant attacks, from monsters, or NPCs on my base in SP mode, as I play.

Options, says it right there in the name. Give a game well, "options" to play as we enjoy.
That affect no-one else's fun, game, or life in any way at all.👍🏻


Last edited by 💎 Andy 💎; Apr 19 @ 5:23am
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