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I changed my approach, listened into myself and asked me "Bro, what would you do as a mobile game knockoff" (this genre feels just like that, sorry not sorry).
So I went around and did what every dumb smarty-smart-a$$ would do on his casual mobile games: Look for a lake and berries... glad to see this formula also applies to this game.
So from now on this is just a feedback to Jagex:
Guys, fix that. Very very bad new player experience, not everyone simps for this genre and got born with a natural tutorial in his cerebellum. New game, fresh hp/hunger/thirst... simple as that.
You Guys need to remove that drop-out of the dialogue by hunger and thirst. If it's connected to damage in general just exclude that two things from that "feature".
Fix that.
For every solution you'll find the fitting problem, mate.
Here I am: The Player. The most uncalculatable factor of gamedesigning.
Jokes aside, yeah exactly that. That's all I want to share with the devs. I understand the QoL-idea behind getting kicked out of dialogues in case of sudden attacks or other threatening, unexpected damage while "beeing locked in a dialogue", but this shouldn't include damage by hunger and thirst, optical indicators are way enough for this job ("BLOOOODY SCREEEN, SOOOO REAL", we remember guys #dutycalls) way enough for that. They just need to exclude that kind of damage from dialogue-drop-out.
Second part: That copying of my stats from deleted world to new world is cheap, as long as it doesn't turn out as a feature (I don't know what comes at me in the next couple hours of playtime, I'm just still chilling my balls through the tutorial) I would remove it, it just don't feels polished.
In the end it shouldn't be a big deal change that issue, I totally understand that no one thought about SUCH a dumb case during gamedesign and playtesting. ^^
I don't thing Jagex can't fix your brain power.
This is RS in name only. It's a survival game at it's core and Food/Water/Fatigue are a pillar of Survival games. RS Dragon Wilds needs to be looked at as "Dragon Wilds. From the studio that brought you Runescape"
Yeah, figured that out by myself after ~1,5h of gameplay... :'D As I said, not my genre - I have different standards than picking red pixels and drinking from digital lakes like a moose.
But to be fair: This was exactly the short, precise advise I was looking for when opening up this thread, you deserve the "Answer"-Tag. (just in case there will ever be another idiot like me in such an unlucky constellation of "events")
These pillars are woke af. The hunger system represents modern humans and their weaknesses in a candy store. Having to eat 5 times during a couple minute long day while larping a hunter-gatherer is wild. Survival games need a realistic fasting system where eating specific foods would make you stronger and not eating would make you lighter.
In the game I could eat three full chicken and still be hungry. In the real world I could eat a half chicken and be full for the whole day.