RuneScape: Dragonwilds

RuneScape: Dragonwilds

Hunger/Thirst on new game [Solvded/Feedback to Devs]
I just bought this game cause I played Runescape in my childhood a lot and relife that time via Oldschool Runescape the last weeks.

So, this is the first time I give a survival game a real chance and already struggle on gamestart.

First of all: I created my first world and had to leave the PC unexpected. When I came back I was at 0% thirst and near starving. From that moment on I couldn't start the tutorial dialogue because I got dropped out of the dialoque because of constant hunger/thirst-damage. Yeah, pretty dumb move by me I guess.

As a dumb person in such matters let me say: This is a very dumb gamedesign. Trust me, I know what I speak off. (Dumb person, we remember guys)

"Yo Grunt, you're momma didn't raise an Idiot" I told myself and just tried to sit it out, die, spawn, and pretend like it never happened - thats how these games work I thought. Yeah, I was wrong and ended at infinite 1HP, still hungry/thirsty, and still contantly getting kicked out of the dialogue with this dumbledore at the starting area.

"Come on boy, you're a smarty-smart-a$$, you got this bro" I told myself again, deleted the world, created a new one and had the same stats like in the game I just deleted.

MY QUESTIONS FOLKES:
- Is the hunger/thirst really the reason for that or does it just look so?
- Is the new game having the same hunger/thirst-level intended? Like "persistent characters" or cross-world/server-characters?
- If it's related to my hunger/thirst, is there a way to solve this? I don't know how to dring, eat or kill myself without this tutorial.

I COULD delete the character, but to be honest: If this is necessary, then the "new player experience" failed for me and my 30 bucks went straight back into my purse. (Cause I'm a smarty-smart-a$$, we remember guys)

Thanks a lot for every help <3

P.S.:
Jokes on me, I deserve it. I would be the first one trolling the ♥♥♥♥ out of me.
Last edited by Gruntelici0us; Apr 17 @ 9:44am
Originally posted by Godrik:
Walk 5 m to berry bush and than another 5 m to water, instead of starting new world. Game resolved.
< >
Showing 1-13 of 13 comments
Got an update folkes, this turned from a question to a feedback.

I changed my approach, listened into myself and asked me "Bro, what would you do as a mobile game knockoff" (this genre feels just like that, sorry not sorry).

So I went around and did what every dumb smarty-smart-a$$ would do on his casual mobile games: Look for a lake and berries... glad to see this formula also applies to this game.

So from now on this is just a feedback to Jagex:
Guys, fix that. Very very bad new player experience, not everyone simps for this genre and got born with a natural tutorial in his cerebellum. New game, fresh hp/hunger/thirst... simple as that.

You Guys need to remove that drop-out of the dialogue by hunger and thirst. If it's connected to damage in general just exclude that two things from that "feature".

Fix that.

Last edited by Gruntelici0us; Apr 16 @ 3:51pm
JBSAW1 Apr 16 @ 3:58pm 
Extremely niche edge case that someone gets to zero hunger and thirst before walking the 5 steps to start the quest that teaches you how to gather water and prevent your problem though.
Originally posted by JBSAW1:
Extremely niche edge case that someone gets to zero hunger and thirst before walking the 5 steps to start the quest that teaches you how to gather water and prevent your problem though.

For every solution you'll find the fitting problem, mate.
Here I am: The Player. The most uncalculatable factor of gamedesigning.
Moxxie Apr 16 @ 4:06pm 
Even edge cases should be taken into account. This effectively a soft lock of the character. Agreed a fix should be implemented.
Originally posted by Moxxie:
Even edge cases should be taken into account. This effectively a soft lock of the character. Agreed a fix should be implemented.

Jokes aside, yeah exactly that. That's all I want to share with the devs. I understand the QoL-idea behind getting kicked out of dialogues in case of sudden attacks or other threatening, unexpected damage while "beeing locked in a dialogue", but this shouldn't include damage by hunger and thirst, optical indicators are way enough for this job ("BLOOOODY SCREEEN, SOOOO REAL", we remember guys #dutycalls) way enough for that. They just need to exclude that kind of damage from dialogue-drop-out.

Second part: That copying of my stats from deleted world to new world is cheap, as long as it doesn't turn out as a feature (I don't know what comes at me in the next couple hours of playtime, I'm just still chilling my balls through the tutorial) I would remove it, it just don't feels polished.

In the end it shouldn't be a big deal change that issue, I totally understand that no one thought about SUCH a dumb case during gamedesign and playtesting. ^^
Last edited by Gruntelici0us; Apr 16 @ 4:23pm
Smug Apr 16 @ 4:22pm 
The hunger and water drain way too quickly. Needs to be doubled in duration at least.
Pyro3000 Apr 16 @ 4:27pm 
Originally posted by Smug:
The hunger and water drain way too quickly. Needs to be doubled in duration at least.
I don't know about doubled, but something like a 20% reduction in drain speed would be good.
Absolutely hate the hunger. hydration and fatigue. Was hoping to relive some childhood in a more futuristic version. I own 20 other games that do the exact same thing in a different style. Not new by any means to this type of system, but for a RS game-- its absolute garbage. My two cents
Originally posted by Moxxie:
Even edge cases should be taken into account. This effectively a soft lock of the character. Agreed a fix should be implemented.

I don't thing Jagex can't fix your brain power.
Firey Apr 17 @ 8:58am 
Originally posted by Daddy Cizin:
Absolutely hate the hunger. hydration and fatigue. Was hoping to relive some childhood in a more futuristic version. I own 20 other games that do the exact same thing in a different style. Not new by any means to this type of system, but for a RS game-- its absolute garbage. My two cents

This is RS in name only. It's a survival game at it's core and Food/Water/Fatigue are a pillar of Survival games. RS Dragon Wilds needs to be looked at as "Dragon Wilds. From the studio that brought you Runescape"
The author of this thread has indicated that this post answers the original topic.
Godrik Apr 17 @ 9:06am 
Walk 5 m to berry bush and than another 5 m to water, instead of starting new world. Game resolved.
Originally posted by Godrik:
Walk 5 m to berry bush and than another 5 m to water, instead of starting new world. Game resolved.

Yeah, figured that out by myself after ~1,5h of gameplay... :'D As I said, not my genre - I have different standards than picking red pixels and drinking from digital lakes like a moose.

But to be fair: This was exactly the short, precise advise I was looking for when opening up this thread, you deserve the "Answer"-Tag. (just in case there will ever be another idiot like me in such an unlucky constellation of "events")
atzufuki Apr 20 @ 2:32pm 
Originally posted by Firey:
This is RS in name only. It's a survival game at it's core and Food/Water/Fatigue are a pillar of Survival games. RS Dragon Wilds needs to be looked at as "Dragon Wilds. From the studio that brought you Runescape"

These pillars are woke af. The hunger system represents modern humans and their weaknesses in a candy store. Having to eat 5 times during a couple minute long day while larping a hunter-gatherer is wild. Survival games need a realistic fasting system where eating specific foods would make you stronger and not eating would make you lighter.

In the game I could eat three full chicken and still be hungry. In the real world I could eat a half chicken and be full for the whole day.
< >
Showing 1-13 of 13 comments
Per page: 1530 50