RuneScape: Dragonwilds

RuneScape: Dragonwilds

What's with the game engine? lol
Unreal 5...
Unreal 5? Really? Why would you pick such a powerful engine for a game like this?
I don't even have to play to understand that no thought went into the game simply because of the engine they picked. Embedded TAA and upscaling to make realistic fidelity 'realer' in a cartoon game. What a lacking sense of art direction.
After that JAGEX went into their backroom to get some old rejected visual art from 2014.
JAGEX can't just commit to one project - this game really feels like a pump-in dump.
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Showing 1-7 of 7 comments
Xorberax Apr 16 @ 11:19am 
RuneScape aesthetics with an overkill hog of an engine. Make it make sense...
paczki Apr 16 @ 11:28am 
Holy moly cry more bud, maybe its time for an upgrade rather crying that they developed it in UE5
Lil Quack Apr 16 @ 11:31am 
Exactly the take I'd expect from a weeb.
It is a bit odd for the type of style they're going for, but UE5 is common in general.
skyjor Apr 23 @ 8:16pm 
eu acho que esse jogo e tipo o gta 4 foi para o gta 5, um teste, para algo maior, um runescape 4 em criação?
Another person with no clue complaining about UE5. Well at least we know you lie to cope.
Sinpurge Apr 23 @ 8:56pm 
Bluh Bluh Bluh I don't work and all I care about is ♥♥♥♥♥♥♥♥ about a perfectly up and coming game bluh bluh bluh
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Showing 1-7 of 7 comments
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