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I think the only think this game does superior at the moment is rune system is pretty cool.
But otherwise it feels like a inferior enshrouded, but it's early days and nothing stopping someone from playing both.
I really can't play enshrouded. It's too easy and too boring with the gliding, and fast traveling, and floaty combat, and crappy enemy AI.
Combat in this is FAR superior.
Also I would compare this more to valheim.
Early Access :p
I don't know where the difficulty is maybe i'll encounter at some point but for a few of the hard enemies I fought you can stand still and back step and the iframes last far longer then the animation it's insane.
Overall your experience hasn't matched up with mine so far, I did just get to the pink forest place however. I've been taking it somewhat slow.
combat in enshrouded is still too easy, agreed. AI sucks for sure. good to know the combat is decent in Dragonwilds. going to binge on it tomorrow.
Is it worth it, playing it SP? I hear content is lacking, which might result in a bad SP experience....?
I have like 2 hours I believe and i am enjoying. I know nothing about the game going in and ignored the tutorial and its a fun experience just figuring everything out
I gave up for now after a few hours because I got sick of some things but when they see some love I will be back.
Food and drink is way too fast. It's easy enough to craft more but it's just a constant PITA dealing with it all the time.
I hid in my house with an enclosed roof during a dragon attack and it's attack came through the roof and killed me anyway because poison lasts for ages and taking two hits is pretty much a death sentence.
At night you can get hunted by enemy goblins but the message appears on screen about half a second before those enemies actually start hitting you from behind. I honestly didn't even get to finish an animation (eating?) I was in the middle of before I was getting hit. I guess at night I should have been expecting them but I am still a pretty new player so I haven't figured all the timing for that sort of thing yet.
Anyway, it's fun enough but I just can't be bothered with it in it's current state. I do NOT find combat to be much fun at all but I read in posts above some people love it so there must be better ways than I am using that I just have not figured yet.
You get two hours to refund and it's worth a look right now. If you are able to work with some of the things I just find too annoying then it might be really good for some. Has potential.
I didn't find it incredibly busy. Fair bit of running around and things are still quite simplistic.
What I saw of the skill tree was that it wasn't a tree at all but I don't know the strict definition so maybe it qualifies. Each skill looked to just have a fixed progression as you level up. You get one improvement per level and at certain points a new trait might unlock for that skill. For example cutting trees you get a little more effective from level 1-9 and at level 10 a magic skill to smash trees unlocks. That's not actually accurate but it's an example of what you will find. Really simple and fixed so there is no choices to be made. I saw no way to define 'builds' as such but I wasn't looking for that sort of thing so maybe I missed it.
I only found a few quests so far and I did not find any solution to one even though I really searched. Since it's EA I gave up because you just never know if it's even working or not at this stage. (The quest 'Highlighting the problem' - I couldn't figure what the orbs needed were)
The other quests seemed simple enough and were linked to what I would consider a tutorial and they worked. The one I couldn't nut out was the first more complicated quest I found but I got more after that that I never got to look into.
Overall my quest experience was pretty 'meh' but I know I didn't give it a great chance to prove itself in that regard yet.