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I know you're trying to bite off Valheim but at least have the decency to add QoL.
If this was made by an indie developer I might just agree with you, but this was developed in house by jagex, a company worth £400 million with a dedicated QA team that are paid more than most are to do this job. They have the resources to make sure these easy mistakes were avoided, the fact they didn't is insulting.
There are other criticisms like the lack of content, the fact the magic and ranged skills are missing, the lack of a lock on system, and the fact that you can swing over a rat's head a lot of the time that I'm not addressing because those things are more the sort of things that you fix over time
but tying DoT tick rate to frame rate, not abiding by delta time, come on man this is basic tier 1 stuff that an internal QA team should have caught.
so in your view it doesn't matter how terrible a game is QA wise as long as the early access tag is slapped on it. Need I remind you how good and well thought out Divinity Original Sin 2 and Baldur's Gate 3 were when they were in early access? And they were companies with much less access to resources (especially for DOS2).
When a company has the money, the time, and the teams for more, they should produce more that's just how it should be and you say "don't buy into the project" but here's the thing, the reviews were pretty positive for the most part, the gameplay as shown via reviewers was pretty solid because they skipped over these features, and by the time I came across these problems, I was already over the 2 hour mark.
the quality of a game should reflect the resources available to its developers. Even in early access.
No, it does obviously matter the quality of a game. But this isn't a finished product. This is an early access title. And The game runs and looks great but has other issues. But because it is early access I understand that I bought a "work in progress" and they aren't planning to launch it into 1.0 until, at the earliest, the beginning of 2026. Even Divinity: Original Sin 2, which is one of my favorite games of all time and Baldur's Gate 3, both of which were EA games had a myriad of issues at launch. Those were both terrible examples and you must not be remembering how riddled with bugs they both were EA launch. They were far from perfect and I knew that when I bought them.
your key problem here is you're treating all bugs as if they were equal, as riddled with bugs as DOS2 and BG3 were, the bugs that were present were not ones that a QA team would have caught on first pass, or they were low priority, they are bugs that are understandable to have made it into EA where as some of the bugs that dragonwilds has are bugs that would have been caught on first pass, hell the deltatime issue is something I would have flagged up on my own projects because I myself am a developer for an unreal engine 5 game, I know how easy this stuff is to find and correct because I've had to do it on my own project and I'm a solo dev. Jagex with all their money that I don't have should have picked this up easily during sanity checks.
Some of these issues shouldn't have made it into the early access because they shouldn't have made it past the technical testing phase. And that lack of care over their product makes it feel so much lower quality compared to what they have the capacity to achieve with the resources available to them.