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I'm more open to summoning at least. You build a summoning obelisk at your base and you can then infuse pouches to summon spirit wolves, chickens, spirit scorpions, Unicorn stallion and Bunyip up to endgame familiars being Fire titans and steel titans. Beasts of burden familiars would be war tortoise and pack mammoth being the most popular. Skilling familiars such as beaver for woodcutting getting more logs and Lava titan for mining getting more ores.
And I don't care if you bring up examples of necromancer class being fun in other mmos. It's not comparable to RuneScape lore, where people from human kingdoms will treat you like a wanted thug when you use necromantic incantations and abilities often. Dragonwilds storyline takes place more or less fifth age. There should be no ambiguity in the timeline. You can ask Mod doom for possibility of doing druid playstyle in dragonwilds if you like though.