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So you want me to assume things, to put words in your mouth, is what you're saying? For me to make your own arguments for you because you don't know?
Because, what? Because you somehow believe if there's an official option for me and other players to up the danger that it somehow magically impacts everyone else? Maybe you should play games more and less reviews on games with warnings about achievements being too easy...
It's crazy the lengths people will go to in order to defend having a worse game rather than just listening and looking into the logic behind what's being said.
I get wanting options and I'm all for it if it doesn't hurt the game. But they do, almost every survival craft game available is an example of this.
>Guy who refuses to explain why someone else having the choice to customise their game harder would hurt him sets a high criteria to be able to.... respond to his refusal to explain?
So not only are you refusing and expecting me to argue your own arguments for you, you're not moving the goal posts that i'd have to do X, Y and Z to be allowed to counter my own arguments pretending to be yours?
There is no refutation because you've said nothing to refute. You just can not handle being not agreed with.
All this absurdity because you can not possibly explain it. there's literally decades of gaming history of games that did not fail simply because they added options and customisation. From the really simple scale of 1 as normal, and easy is 0.5 and hard 1.25 and very hard at a scale of 2, to more complex games that do things even more wildly different with new functions to worry about... and you're here seriously arguing that any form of slider options for anything (although you can only specify enemy density ) would somehow prevent people people playing.
Or that you think graphical settings for low end, mid range and top end builds would spell the end because any form of difference means the devs aren't focusing hard enough on what you want.
And in writing that, maybe now i see what your real line of thought is.... There's different devs for different aspects... it's not just one single guy making it all, they can multi-task and creating a game, weeding out good ideas from the bad. and making judgment calls.
The game definitely won't be hindered if they made a list of options people could tailor to a certain way, wether it's harder or easier. And again, creative mode is already listed as coming in the store page... that ship has sailed already.
We're done, now kindly do not reply unless you're going to actually say something new and not be intentionally insulting or filled with hubris
If you cook berries they become dried berries and early on you also unlock the bigger cooking station after a few times cooking drink and berries. You can then mix berries and water for a better drink.
It follows the standard survival game pattern, the start is more grindy and feelling harder, but becoming a lot easier and versatile as you progress.
Some time later you unlock more recipes that even let you cook foods and drinks that result in buffs which is fun as well.
Having said all that, the current world settings are non-existing and it would indeed be nice to allow editing of settings like hunger/thirst multipliers, xp multipliers, drop rates, etc... Seeing this is early access I will expect a good few changes over the comming weeks.month.
Is what it is I guess.
The first step to enlightenment is acceptance.
You gave zero explanation. other than "i already explained in depth", "i already explained in depth"
followed by "lol lern to extrapolate from things never said"
If, IF (please tell me you understand hypothetical situations) said game ever ends up with an option for players to set extra enemy spawn rates... i'm still waiting for you to actually explain why this very basic option impacts you to the point you claim all games that ever have custom options have failed.
Last i checked, even Minecraft is still kicking, it even released a movie. it has custom option sliders! heck modding communities have even released tens of thousands of mods, maybe even millions over its lifetime... your argument that variance kills a game is simply wrong. Your suggestion that increased enemy spawn rates in even just one persons private world affects you, is woefully wrong.
There is nothing wrong with any game having the standard mode, and then extra options to allow players to make adjustments and offer increase or less difficulty. I'm not even arguing that this game *should* have it, i'm just defending my opinion that a mix of both isn't a problem against your attacks that your opinion is absolute.
Again, if you have nothing new to actually say, without trying to belittle others, don't bother. I don't want to hear it anymore.
That's why I said you needed to learn to read. I literally linked a thread where I explained in extreme detail. I have nothing else to say to you, you either get it or you don't. Have a nice day. Hope you enjoy the game.
https://steamcommunity.com/app/1374490/discussions/0/604153745761139579/#c604153951183462238
Yes, make it user selectable in terms of difficulty or even as an "on/off" option.
I love the survival aspects of the game. But I also get that many do not.