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翻訳の問題を報告
Using a mod, I found dropping the hunger/thirst rate by 75% to be just about right for me. I may well try the variant of it that drops it by 50%, because I also think it should be part of the game-play. As you say, the current system is indeed awful. It's almost like a First Breakfast, Second Breakfast, Elevenses kind of thing. 🙂
I can name you two handful survival games who have the OPTION to remove thirst and hunger in the settings or have a creative mode ...
So what is wrong to give players who want to drink and eat the option ... and other the option to remove? Win - win for both?
Let everybody play as they want? If you want a hardcore experience or a easy one. Everybody as he like. More options in a game = better game.
1) Longer day/night cycle. Nothing drastic, maybe 10 to 20 percent longer.
2) With or without longer day/night, longer time for food and thirst to go down. Seems far too short now.
Somewhere I read in game that different foods buff in different ways. I do not know if it is not implement at this time however. There is no visible effect (yet) that I can tell.
I really think hunger and thirst need to be optional mechanics. They don't really add anything to the game imo, but I get that some people want it. The reality is that berries and dirty water are everywhere, and they're perfectly adequate for handling the meters. The only real uses for cooking are the recipes that give you boosts.