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In the pre-alpha, the food system was identical to Valheim: There were different kinds of foods which granted different levels of Health and Stamina boosts for their duration. I noticed during a stream that this system has been replaced with just a generic hunger/thirst meter, is that correct? No more stat buffs depending on the quality of the food consumed?
The food system is pretty much like normal survival games from my experience. The bars decrease over time and you just need to eat food and drink water to recover. Can't remember when penalty you get if you start running low on them though.
One useful tip for drinking though is you can use dirty water on a campfire or anything else you can use to cook food to get clean water, which can be used with red berries to make an even better drink like Katey said.
Why do I need 2 pieces of meat to get one grilled meat, and then I need to eat 4 of those to fill my stomach?
Definitely they may look in to balancing Hunger and thirst metter.
And currently there is not real reason to make anything better than basic food and drinking water as there is no beneficial Buffs like ( Valheim / Enshrouded ) so it's fell like buissy work ATM outside HP regeneration...
Game have limited storage ( Inventor
/ chest have low amounts of slots and especially food stack are small ) and crafting lack quality of life ( you need to have resources in you inventory)