RuneScape: Dragonwilds

RuneScape: Dragonwilds

Be May 14 @ 11:30am
Suggestions/ideas for the devs I made during my first 100 hours.
These aren't requests nor demands, just ideas/suggestions if the devs feel they would be a good fit for what they're aiming for.


Spell ideas:

>1 min cooldown, cone of cleanup: sweep items in a cone in front of you into neat piles, eg pile of wood, separate pile of stone etc. useful when you've destroyed your buildings to recycle their materials.
>10 min cooldown, temp sprint while overencumbered
>hourly cooldown for a teleport to friend "on my way" if not in combat
>conjur temporary stairs or handful of platforms

cooldown times are just a suggestion.

building ideas:
>ghost mode should allow anything to be put anywhere, but once you place it if it's unstable it should just then crumble back to materials, enabling putting the foundation pillars under something unstable but building the bottom first in ghost mode.

>buildmode toggle: lock mode, build locked structures


> custom item suction rules
- only suck up/magnet wood/building materials, or only suck up animal materials
- manual zero-suck/magnet mode, have to manually pick up everything.



hybrid creative mode types:

1- no dehydration, no hunger, but still need building materials

2- unlimited building materials once you find at least 1 of a material, but still need food/water

3- the normal creative mode, no dehydration/hunger, unlimited building materials