INDIKA
Can someone explain why the cans of tuna are giant?
I cannot accept 'because tuna fish are giant'. They can't be sold like that. Is this a liminal transportation state before they are re-canned in proper small cans at smaller outlets? Are they a metaphor? Foreshadowing? Do the cans actually not contain fish but beluga caviar?
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Showing 1-7 of 7 comments
AvrorA May 23, 2024 @ 8:27am 
Grotesque, like other huge objects in this game.
There are lots of things that are of a weird scale in this game, did you see how large those bells were near the end with bridge puzzle? Various things along the way are unrealistically large based on the size of the people in the game.
sleepy toad May 23, 2024 @ 4:39pm 
I'm guessing there's not meant to be a definitive answer.
Like Jedi said, lots of things in this game are scaled up to unrealistic degrees, which is probably symbolism for something. You could say it's meant to represent technological progress reaching a point where it's outgrown the needs of the people it's meant to serve.
Or it could symbolize Indika's feelings of inferiority and powerlessness...
Dumdoldoor May 23, 2024 @ 9:55pm 
Originally posted by Horror Pigeon:
I cannot accept 'because tuna fish are giant'. They can't be sold like that. Is this a liminal transportation state before they are re-canned in proper small cans at smaller outlets? Are they a metaphor? Foreshadowing? Do the cans actually not contain fish but beluga caviar?
As mentioned by others i think it's symbolism. I think it might also be to make the environment unfamiliar and cause a feeling of unease. If it was it seemed to do its job. For the I can't figure it out exactly but I;m sure it has to do with this unrealistic things generally blocking your path/being involved in the puzzles. It is also relatively late in the game this starts happening and has to do with illusions or hallucinations.
Horror Pigeon May 24, 2024 @ 6:46pm 
Okay, what I think now: either it has to do with illegal substance making things giant or this is political stuff, because it seems disconnected with the theme of faith vs reason. There's this whole industrial, trains and steampunk, deserter of military thing going on that if absent would not change the religious aspect. Also, that was not coal in the train cars but caviar.
Dumdoldoor May 24, 2024 @ 7:08pm 
Originally posted by Horror Pigeon:
Okay, what I think now: either it has to do with illegal substance making things giant or this is political stuff, because it seems disconnected with the theme of faith vs reason. There's this whole industrial, trains and steampunk, deserter of military thing going on that if absent would not change the religious aspect. Also, that was not coal in the train cars but caviar.
Yes probably political as well but I did not pick up on it too much. I was very confused whether the guy was a prisoner, deserter, etc because the soldiers shouted a name at him and he took down the prisoner attacking Indika. There does seem to be a major connection with the military and religion based on scenes towards the end. I'm very confused about much like the over sized everything. I also notice the things get bigger as time goes on. Maybe it has something to do with her sanity and or perception? Maybe its there to make us doubt Indika's story just as she doubts herself and her faith?
Last edited by Dumdoldoor; May 24, 2024 @ 7:08pm
Nick Vascuas May 25, 2024 @ 5:00pm 
I think the perspective of the game is from her mind more then anything. Certain things being so large and weirdly scaled are probably due to her perception of things around her.

I think a lot of what the game shows is probably an exaggeration from her mind rather then reality.

One of the first things you can see is a giant goat in a giant barn from the monastery, as well as giant eggs, etc.
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