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It was definitely full of pop culture references....
For example:
The phone numbers for example contained:
555-SHOE -> Al Bundy's shoe hotline number
0118 999 881 999 119 7253 -> IT Crowd emergency number (easy to remember)
The LARP people had a red shirt -> Of course he died on the trap door (which is a Star Trek myth, that red shirts always died)
But if you see something like hidden stuff only visible after entering like up, up, down, down, .... then sorry, nope did not find anything so far.
If you could find/make more of these, I think the community would be happy.
:D, indeed the artist did create more parts than necessary.
I think it is done in case someone decides to use it in the game even if it's not planned at the moment. Better safe than sorry
I think I saw one more with more drawn parts and one of dora already in a cut scene more revealing.
- There are a lot of Monkey Island references. The gouvernante (Marley), the burried pirate (Guybrush), the three headed monkey, the Vodoo sack, etc...
- There is a clear Zelda Tingle reference...
- Sierra Roger Wilco is there from Space Quest.
- Towards the end you will find one of the weird Alien Covenant scenes as part of the plot...
and many others of course. I think there is no screen with no reference
hey i used to datamine Larry WDDD and found all character_DF with Unity asset bundle extractor. But in WDDT i only can find Larry_DF(and PIs) how did you get to the asset?
EDIT: i switched to asset studio, now i know that the streaming assets database file contains the "outfits", atleast in WDDD. but in WDDT asset studio crashes because of the file size.
Edit2: i now managed to unback the database file without crashing