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1. You must include Steam Early Access branding and information about the current state of your game on any third-party sites where you are distributing Steam keys for your Early Access game. We work very hard to make sure that customers understand what they are buying when they get an Early Access title on Steam, and this expectation continues wherever Steam keys are distributed. You must include the Steam Early Access branding as well as current information on the state of your game, and a link to the Steam Early Access FAQ on any site where you are selling Steam keys for your Early Access title. Additionally, you should also include a copy of the Early Access questionnaire. You can read more in the Steam Branding Guidelines.
2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.
3. Steam Early Access titles need to be available to customers through Steam. If Steam enables your Early Access game, we expect you to have the Early Access game available for sale on the Steam store. Do not offer it for sale on Steam any later than you offer it anywhere else.
4. Don't overcharge Steam customers. The Early Access price of your game should be no higher than that offered on any other service or website. Please take care of your customers on Steam.
5. Make sure you set expectations properly everywhere you talk about your game. Be transparent with your community. For example, if you know your updates during Early Access will break save files, make sure you tell players up front. And say this everywhere you sell your Steam keys.
6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions.
7. Don't launch in Early Access if you are finished with development. If you have all your gameplay defined already and are just looking for final bug testing, then Early Access isn’t right for you. You’ll probably want to send out some keys to fans or do more internal playtesting instead. Early Access is intended as a place where customers can impact the final game.
I think this really should be a consideration for valve, or what is the purpose of rules and guidelines if not to enforce them when a company maliciously breaks them.
They'll simply lean on the "Early Access" tag and nothing will come of it.
I'm calling it early, they'll implement a cash-shop before fixing anything substantial.
Be extremely slow in updates, adding nothing of real change.
Then lastly pull the plug on the game before 2 years have passed due to the game not being profitable "enough" for them.
meanwhile people who purchased the game will be snorting copium straight off a clown's posterior up until the devs pull the plug.
Nah :D
nah this garbage has to be pulled :D
There is an argument that due to the malicious nature of the developers, they should be banned from steam.
When Sergey Titov could spam the same game 6 times and start working on the same game again for the 7th.
I don't see them doing that any time soon.
that ♥♥♥♥♥♥♥ clown sergay
Everyone should report this game, its a complete scam
Its not a bad idea, reporting the game through support and via the report button on the store page