Teamfight Manager

Teamfight Manager

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firefan43 May 3, 2021 @ 3:02pm
Do stats actually matter at all or is this game straight random luck???
I made it to the 4v4 league, didnt really have a problem getting here. My players all have higher stats than those of my opponents. I have higher masteries in all of my toons too. I have tried different strategies against the comptuer from sticking with my best player masteries to trying to pick vs what the AI is picking to counter his picks to even just taking the teams that he takes to see if those toons are just OP or something. Doesnt matter what i take, i lose 75% of the time.

If I'm doing something wrong, I have no idea what it is.
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Showing 1-4 of 4 comments
swa May 3, 2021 @ 6:03pm 
stats do matter, yes, but team comps and synergies are far more important
Rudymeow May 5, 2021 @ 3:01am 
Stats are more tie-breaker/ enabler when you have team comps and counters, stats alone can't win the game if you made bad choice.
DJDiceZ Jun 4, 2021 @ 5:27am 
Originally posted by firefan43:
I made it to the 4v4 league, didnt really have a problem getting here. My players all have higher stats than those of my opponents. I have higher masteries in all of my toons too. I have tried different strategies against the comptuer from sticking with my best player masteries to trying to pick vs what the AI is picking to counter his picks to even just taking the teams that he takes to see if those toons are just OP or something. Doesnt matter what i take, i lose 75% of the time.

If I'm doing something wrong, I have no idea what it is.

It's a combination of stats, strategy and luck.

An easy way to test that is doing a simulation match twice in a row and getting wildly different result. Why is that?

Because sometimes some players respawn too early or too late, or in the wrong order. Because sometimes they go after the wrong enemy, or go way too far into the enemy team. Plenty of little things like that that add variance. But stats are real, they do increase your damage, defense and such. Counterpicking is real too, a counter against an enemy will always be more likely to win, even with a small to medium stat difference. And another things to watch out for is team synergy aswell. Making your pick an appropriate strategy like ult together or separately can give a winning edge almost all by itself.

All of that impacts how a fight goes. I've been the other way around, my team had way too low stats arriving into the first 4v4 league, and yet i still won the majority of matches.

More than likely your problem comes just from your picks, that's it. Not picking the right champions in the right situations, and not banning the right champions. You want to ban either 1) what is strong in the current patch 2) what your opponent is good with 3) or anything that counters your picks/masteries. If possible even steering the opposing team into picking things you are good against. And sometimes you might even want to pick a champion just so the enemy team doesn't.

So variance is pretty much inconsequential overall. At equal stat level, the better picks will almost always come out on top. Behaviour modifying abilities for the players can also add another layer of strategy to the game, like pairing an assassin with someone who goes for low hp targets, or having a cowardly trait on a marksman/mage, it can help a lot.
Last edited by DJDiceZ; Jun 4, 2021 @ 6:14am
RedShirtKing Jun 4, 2021 @ 11:55am 
4v4 is definitely the game's first big difficulty spike, as the meta changes substantially from what worked before and the number of champions you have to deal with has increased. If you're struggling to figure out what works, go to the team statistics page and look at the match records for the top teams in your division. The best teams usually figure out the meta fastest, and at the very least, you can see what kinds of compositions are winning, both in terms of role breakdown and for individual picks. You should be able to get a good sense of how to set your characters up for success and what you may have been doing wrong from there.
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