Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a combination of stats, strategy and luck.
An easy way to test that is doing a simulation match twice in a row and getting wildly different result. Why is that?
Because sometimes some players respawn too early or too late, or in the wrong order. Because sometimes they go after the wrong enemy, or go way too far into the enemy team. Plenty of little things like that that add variance. But stats are real, they do increase your damage, defense and such. Counterpicking is real too, a counter against an enemy will always be more likely to win, even with a small to medium stat difference. And another things to watch out for is team synergy aswell. Making your pick an appropriate strategy like ult together or separately can give a winning edge almost all by itself.
All of that impacts how a fight goes. I've been the other way around, my team had way too low stats arriving into the first 4v4 league, and yet i still won the majority of matches.
More than likely your problem comes just from your picks, that's it. Not picking the right champions in the right situations, and not banning the right champions. You want to ban either 1) what is strong in the current patch 2) what your opponent is good with 3) or anything that counters your picks/masteries. If possible even steering the opposing team into picking things you are good against. And sometimes you might even want to pick a champion just so the enemy team doesn't.
So variance is pretty much inconsequential overall. At equal stat level, the better picks will almost always come out on top. Behaviour modifying abilities for the players can also add another layer of strategy to the game, like pairing an assassin with someone who goes for low hp targets, or having a cowardly trait on a marksman/mage, it can help a lot.