Phaseshift

Phaseshift

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WROB3L Jun 23, 2022 @ 2:40pm
Looks fun!
Lemme tell you somethin, you got something nice here, don't screw it up like GRIPs devs...
Have you thought about adding heavier types of dnb? Neurofunk perhaps?
Last edited by WROB3L; Jun 23, 2022 @ 2:41pm
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Showing 1-5 of 5 comments
Bubblehead  [developer] Jun 24, 2022 @ 1:47pm 
Thank you, I'm glad you like it! Oh I love GRIP, what direction would you have preferred them to take?

Oh yeah neurofunk's one of my favourite genres (I used to attempt to produce it with limited success...) but unfortunately money is a big hurdle for me!
WROB3L Jun 25, 2022 @ 9:05am 
Robert wanted more realistic approach, k.mac wanted (and succeded) to make grip into a blur clone, thanks to that cars STILL AFTER THIS MANY YEARS, feel like theyre driving on a rail-road. Old school rollcage players wanted grip to be oldschool and hard to master. It's easy to pick up and easy to master, they didn't listen, GRIP is slow, awful to control, and definitely not a worthy rollcage successor. It's trully awful. I was an internal tester for grip, i got kicked because i told them the truth "the game will fail, and be dead on arrival" if they continue on their way. They kicked me, continued on their way, game released. Dead on arrival. I can't say, im not happy i was right. But im also heartbroken because of them being so dense, a chance for another rollcage is way more dead than it was before GRIP released.

And i see you're a man of culture as well, here have my playlist :D https://www.youtube.com/playlist?list=PLj5ocx7kvwbOYlnvrl92GECzZqIjPWrbV
Bubblehead  [developer] Jun 25, 2022 @ 10:34am 
Ah fair enough, I love GRIP but I'm still terrible at it haha!

Nice thank you, I'll check it out - been a while since I dived into some new stuff! :)
ZLinkelda Nov 14, 2022 @ 5:03pm 
Yeah I was terrible at GRIP too, it seemed like I spent most of my time floating uncontrollably through the air.. but I did love the layout of the tracks and think it would be great taking Phaseshifts bikes for a spin around them with Phaseshifts physics and combat... I am enjoying the tracks you have already created and can't wait for more.. but yeah some similar courses to Grip would work great with this game, a couple of them are quite similar in a way already... keep up the great work.
Bubblehead  [developer] Nov 16, 2022 @ 4:06am 
Ah I totally agree, loved the tracks and environments in GRIP they're so awesome! And yes would love to see how Phaseshift bikes and combat would work! As much as I would love environments like that, it might be a bit much for just me, but I'll see what I can do later down the line! Thanks for your support @rogerdodge9!
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