Fly Corp

Fly Corp

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ahmad.v8 May 17, 2022 @ 9:27pm
The game will crush when your excited!
The game will crush at a certain point it depends on your computer performance level.
On my laptop which is old office laptop it crushes around 32% progress.
Which is really unacceptable for non free game.
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Showing 1-7 of 7 comments
Resident007  [developer] May 18, 2022 @ 7:46am 
Hello, can you please provide the specs of your laptop? Including CPU, GPU, RAM size and Windows version.
maestro May 20, 2022 @ 5:11am 
Seconding this issue! My PC isn't the best but it's decent enough (i5 3.2GHz, 32GB RAM, 250GB SSD, 2GB GT 1030, Windows 10). In free play I cannot get past about 24-27% of countries unlocked without the game freezing and crashing. Appears to hit a CPU ceiling.
(To say nothing of the stress level and the impossibility of the Unlock All and Scenario modes, which others have commented on, but I digress. . .)

This is a great game with great potential, but it gets unplayable too quick, even in free mode. If you changed the way airports spawn (maybe having to purchase cities in a similar way to unlocking countries, so the player gets to decide which airports to serve or not), this would not only increase flexibility and replayability, enabling the player to design and implement a number of different network styles depending on their play preference; but would also lighten the CPU load significantly and make it playable to the end for people that don't have NASA spec computers. Your game currently looks and plays like a lightweight casual game but runs like a big name, top spec new release worth a couple hundred dollars!

FYI, for a comparison, check the spec requirements for Cities: Skylines, which I play a lot of. I run that and build good-sized cities (with a medium level of mods/assets) without any trouble. On the same computer, FlyCorp is crashing 25% of the way through a game. Not good considering C:S is worth $100s with all DLCs etc, and does a heck of a lot more (both in terms of gameplay mechanics and 3D graphics rendering), and FlyCorp is only $12 or so, with a much simpler gameplay and WAY less demanding graphics.

I'm going to keep the game and stick with it through the Early Access phase, because the concept is brilliant, the gameplay is pretty good with only minor quality-of-life enhancements needed, and it has potential to be one of my favourites. It's also surprisingly addictive! At present though, because of the system demands, I'm probably taking a break from it and going back to Skylines. . .
Resident007  [developer] May 20, 2022 @ 7:48am 
Originally posted by maestro:
Seconding this issue! My PC isn't the best but it's decent enough (i5 3.2GHz, 32GB RAM, 250GB SSD, 2GB GT 1030, Windows 10). In free play I cannot get past about 24-27% of countries unlocked without the game freezing and crashing. Appears to hit a CPU ceiling.
(To say nothing of the stress level and the impossibility of the Unlock All and Scenario modes, which others have commented on, but I digress. . .)

This is a great game with great potential, but it gets unplayable too quick, even in free mode. If you changed the way airports spawn (maybe having to purchase cities in a similar way to unlocking countries, so the player gets to decide which airports to serve or not), this would not only increase flexibility and replayability, enabling the player to design and implement a number of different network styles depending on their play preference; but would also lighten the CPU load significantly and make it playable to the end for people that don't have NASA spec computers. Your game currently looks and plays like a lightweight casual game but runs like a big name, top spec new release worth a couple hundred dollars!

FYI, for a comparison, check the spec requirements for Cities: Skylines, which I play a lot of. I run that and build good-sized cities (with a medium level of mods/assets) without any trouble. On the same computer, FlyCorp is crashing 25% of the way through a game. Not good considering C:S is worth $100s with all DLCs etc, and does a heck of a lot more (both in terms of gameplay mechanics and 3D graphics rendering), and FlyCorp is only $12 or so, with a much simpler gameplay and WAY less demanding graphics.

I'm going to keep the game and stick with it through the Early Access phase, because the concept is brilliant, the gameplay is pretty good with only minor quality-of-life enhancements needed, and it has potential to be one of my favourites. It's also surprisingly addictive! At present though, because of the system demands, I'm probably taking a break from it and going back to Skylines. . .
Hello and thank you for the detailed feedback! We are aware of some performance issues and, as we mentioned in this post, are working on fixing them. The issue should be related to route search algorithm, and this part of the game will be totally reworked closer to its release.
Boris_HR Jun 19, 2022 @ 11:45pm 
Its not about CPU. Game never uses much of CPU. Its about memory. Little smartphone game port to PC should not take memory as some kind of super AAA game. 20+ GB RAM for the small game with green dots on the screen should not happen.
abrid Jun 20, 2022 @ 11:09am 
dont know what you are talking about - i have 16 GB RAM and no issues - this includes unlock all countries at 99 % (even there everything is smooth)
Boris_HR Jun 20, 2022 @ 11:02pm 
I have Intel's i3-8100, 1060 GPU and 24 GB of RAM. After 30 to 33% game completition loading of the save file is 5-10 mins and then money just stops.
Resident007  [developer] Jun 21, 2022 @ 10:14am 
Originally posted by Boris_HR:
I have Intel's i3-8100, 1060 GPU and 24 GB of RAM. After 30 to 33% game completition loading of the save file is 5-10 mins and then money just stops.
We're investigating the issue. Looks like only some players are experiencing the memory leak while others don't.
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Date Posted: May 17, 2022 @ 9:27pm
Posts: 7