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(To say nothing of the stress level and the impossibility of the Unlock All and Scenario modes, which others have commented on, but I digress. . .)
This is a great game with great potential, but it gets unplayable too quick, even in free mode. If you changed the way airports spawn (maybe having to purchase cities in a similar way to unlocking countries, so the player gets to decide which airports to serve or not), this would not only increase flexibility and replayability, enabling the player to design and implement a number of different network styles depending on their play preference; but would also lighten the CPU load significantly and make it playable to the end for people that don't have NASA spec computers. Your game currently looks and plays like a lightweight casual game but runs like a big name, top spec new release worth a couple hundred dollars!
FYI, for a comparison, check the spec requirements for Cities: Skylines, which I play a lot of. I run that and build good-sized cities (with a medium level of mods/assets) without any trouble. On the same computer, FlyCorp is crashing 25% of the way through a game. Not good considering C:S is worth $100s with all DLCs etc, and does a heck of a lot more (both in terms of gameplay mechanics and 3D graphics rendering), and FlyCorp is only $12 or so, with a much simpler gameplay and WAY less demanding graphics.
I'm going to keep the game and stick with it through the Early Access phase, because the concept is brilliant, the gameplay is pretty good with only minor quality-of-life enhancements needed, and it has potential to be one of my favourites. It's also surprisingly addictive! At present though, because of the system demands, I'm probably taking a break from it and going back to Skylines. . .