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Place any plant on the ground (some can only be on flat surface, others can be anywhere)
Place any object next to a plant to make it grow, but don't break the branches or the root.
When it grows big enough you can collect seeds that charge your card. When it is full you can get a new plant based on the card that you selected, or you can take water and grow existing plants.
The progress bar seems to be based on the amount of plant coverage, but I am not 100% if that is the only thing. Like, I don't think it's about how many seeds you have, but how much actual growth you have.
Noio explained on discord that its the amount of "green" in the picture rendered from 8 different angles. If you want to get technical that is. So the more space you can fill with plants the further the bar progresses.
The only time I ran into serious issues was when I was given no objects to start with, so the plant never grew until about the tenth try (even though I planted it in the same spot I had previously tried once or twice). *Shrugs*
Its by no means a difficult game, and that is by design. If you're wanting a challenging puzzle experience then unfortunately this is not the game for that. However you're right that is a good basic strategy.
I feel like there is still a lot we can do before we need to resort to having a bunch text.
One of the core problems will be explaining the principle of "coverage" without using a big wall of text (the meter fills as the level looks more green). This is something we've struggled with throughout development, but we will keep working on it.