Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
But the difference between sfv and jojo is that it has crossplay, which makes the player pool essentially double. In jojo, if its dead on pc, its dead there, no console playerbase to save the pc people.
so crossplay is the lifesaver here mostly for fighting games
Sleep fighter V is street fighter, the biggest name in fighters. Of course that would hold onto players.
Asb is a upgraded port of a niche 2013 ps3 fighting game. It's not going to have a huge playerbase. Even current new releases like melty don't have huge playerbases.
SFV is sleep fighter v you said it so the fact that its alive isnt about the franchise name completely. It almost killed the entire name of "street fighter" when it launched. The fact that its revived isnt because of the legacy of the series but actual good work done to sort of redeem themselves
GGST would have 100 players right now if they went with their original idea of delay based netcode. The good Netcode HARD carries that game.
I can't disagree. I am not interested in playing against random players, especially ranked. I play this game because I am a massive JoJo fan and it's really wholesome to have such a game on Steam.
I wouldn't call it dead, but I can understand why the people who bought it to play ranked feel this way.
Whereas the majority only wants to have fun, you also have the ones that treat this as a second job and wonder why one is playing it. MOBAs have the same issue, the only difference is that they rely on F2P, FOMO and the gacha collection aspect, which happens to be what Valve is thriving on as well like TF2 with their hats or CS:GO with weapons skins or DOTA2 with character skins which is what LOL or any other MOBA does as well.
The games are not popular because they're good per say but because of the 3 aspects I just mentioned. It's like with slot and/or pachinko machines if you want more grounded comparison. Not that the latter two are F2P per say, but that they work on the same endorphine aspect which happens to be what the majority of these players can't live without on an hourly basis.
Same thing with ranked ladders or lack thereof (in general); A bad ranked-who-treats-this-as-their-second-job player will have a drop of endorphines (the coomer mindset) if they lose a lot, and as such will go to roflstomp players who only played this game/genre for a few hours if even that. It's the same thing with cheaters in online games (and even offline if they suck in general - hint: they always do and always did). You sadly can't change this human behavior. You are your own problem in the end.