JoJo's Bizarre Adventure: All-Star Battle R

JoJo's Bizarre Adventure: All-Star Battle R

game's dead lol
not a bait post, ranked is absolutely dead. if i go into normal matches i'd eat everyone alive. game is incredibly dead bcs the casuls left due to how hard the game is for them (easy beats not enough)
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MegaMan eredeti hozzászólása:
video game admirer eredeti hozzászólása:
Casuals don't want to get roflstomped by people who sink more time into the game than they do? Shocker

Then fighters in general would die out, and clearly that hasn't happened.
not for sfv. It kept a 3k-4k peak for 2 years starting from 2020. Ironically, the game kind of revived itself with the updates, as in 2019 it only had 2k peak.
But the difference between sfv and jojo is that it has crossplay, which makes the player pool essentially double. In jojo, if its dead on pc, its dead there, no console playerbase to save the pc people.
so crossplay is the lifesaver here mostly for fighting games
word.exe eredeti hozzászólása:
MegaMan eredeti hozzászólása:

Then fighters in general would die out, and clearly that hasn't happened.
not for sfv. It kept a 3k-4k peak for 2 years starting from 2020. Ironically, the game kind of revived itself with the updates, as in 2019 it only had 2k peak.
But the difference between sfv and jojo is that it has crossplay, which makes the player pool essentially double. In jojo, if its dead on pc, its dead there, no console playerbase to save the pc people.
so crossplay is the lifesaver here mostly for fighting games

Sleep fighter V is street fighter, the biggest name in fighters. Of course that would hold onto players.

Asb is a upgraded port of a niche 2013 ps3 fighting game. It's not going to have a huge playerbase. Even current new releases like melty don't have huge playerbases.
Just got my first disconnection on my profile after over 300 games because the connection glitched out while loading and booted me back to the menu. This netcode is an embarassment.
Chris eredeti hozzászólása:
word.exe eredeti hozzászólása:
not for sfv. It kept a 3k-4k peak for 2 years starting from 2020. Ironically, the game kind of revived itself with the updates, as in 2019 it only had 2k peak.
But the difference between sfv and jojo is that it has crossplay, which makes the player pool essentially double. In jojo, if its dead on pc, its dead there, no console playerbase to save the pc people.
so crossplay is the lifesaver here mostly for fighting games

Sleep fighter V is street fighter, the biggest name in fighters. Of course that would hold onto players.

Asb is a upgraded port of a niche 2013 ps3 fighting game. It's not going to have a huge playerbase. Even current new releases like melty don't have huge playerbases.
well ggst also managed to keep around 2k players constantly since release, and xrd was niche af before strive. maybe thats a better comparison.
SFV is sleep fighter v you said it so the fact that its alive isnt about the franchise name completely. It almost killed the entire name of "street fighter" when it launched. The fact that its revived isnt because of the legacy of the series but actual good work done to sort of redeem themselves
word.exe eredeti hozzászólása:
Chris eredeti hozzászólása:

Sleep fighter V is street fighter, the biggest name in fighters. Of course that would hold onto players.

Asb is a upgraded port of a niche 2013 ps3 fighting game. It's not going to have a huge playerbase. Even current new releases like melty don't have huge playerbases.
well ggst also managed to keep around 2k players constantly since release, and xrd was niche af before strive. maybe thats a better comparison.
SFV is sleep fighter v you said it so the fact that its alive isnt about the franchise name completely. It almost killed the entire name of "street fighter" when it launched. The fact that its revived isnt because of the legacy of the series but actual good work done to sort of redeem themselves

GGST would have 100 players right now if they went with their original idea of delay based netcode. The good Netcode HARD carries that game.
Its cause its unfun getting juggled for 3/4th of hp, people doing that on new ppl made em leave.
ReZisT Lust eredeti hozzászólása:
Its cause its unfun getting juggled for 3/4th of hp, people doing that on new ppl made em leave.
That's what's fun about this game though the juggles and people can have two obnoxious defensive combo breakers to stop that if they want.
ReZisT Lust eredeti hozzászólása:
Its cause its unfun getting juggled for 3/4th of hp, people doing that on new ppl made em leave.
thats just bad burst management honestly. Anyone with a brain knows to keep their burst in case a huge combo happens to them
Overlord eredeti hozzászólása:
word.exe eredeti hozzászólása:
well ggst also managed to keep around 2k players constantly since release, and xrd was niche af before strive. maybe thats a better comparison.
SFV is sleep fighter v you said it so the fact that its alive isnt about the franchise name completely. It almost killed the entire name of "street fighter" when it launched. The fact that its revived isnt because of the legacy of the series but actual good work done to sort of redeem themselves

GGST would have 100 players right now if they went with their original idea of delay based netcode. The good Netcode HARD carries that game.
yeah ggst is severely lacking in the single player content. The netcode really is hard carrying that game. So this goes to show how important netcode really is, as a game as dry on content as strive can still survive for so long just with good netcode alone
gugnihr eredeti hozzászólása:
Your favourite mode is dead.

Thankfully not everybody is addicted only to online like you.
For at least some of the fans this game will never be dead.
If you are not able to enjoy it it's your problem, sorry

I can't disagree. I am not interested in playing against random players, especially ranked. I play this game because I am a massive JoJo fan and it's really wholesome to have such a game on Steam.

I wouldn't call it dead, but I can understand why the people who bought it to play ranked feel this way.
Bandai really needs to learn of the importance of Crossplay.
word.exe eredeti hozzászólása:
ReZisT Lust eredeti hozzászólása:
Its cause its unfun getting juggled for 3/4th of hp, people doing that on new ppl made em leave.
thats just bad burst management honestly. Anyone with a brain knows to keep their burst in case a huge combo happens to them
You only get 1 and like i said, doing it on new playes made em leave.
Cosmoslayer eredeti hozzászólása:
Played this game 95% offline on PS3. LOL
it wasn't remotely the same game on the PS3 though. The PS3 version actually had content. If the story was something that appealed to you, at least they had a story mode. Also, everything they have you unlocking in online battle challenges and whatever they replaced the story mode with, would have been unlocked in a dedicated mode. Game has the same CC2 netcode as usual. Plays just fine online with your friend across the street but good luck landing a proper combo against anyone else. That said, I did import the game when it first released in JP so I was playing mainly against JP players at the time. But with this game, the online completely put me off after a few matches.
low-accolading nervous wreck eredeti hozzászólása:
Casuals don't want to get roflstomped by people who sink more time into the game than they do? Shocker
tekken would no longer exist if this was the case. Hard to ignore that your average player will jump into a ranked match before practice.
I came to see how the pop was doing since the game is on sale, but as I mentioned in another fighting games discussion board, this genre is too niche (has been for the past 20 years now) for the majority out there.

Whereas the majority only wants to have fun, you also have the ones that treat this as a second job and wonder why one is playing it. MOBAs have the same issue, the only difference is that they rely on F2P, FOMO and the gacha collection aspect, which happens to be what Valve is thriving on as well like TF2 with their hats or CS:GO with weapons skins or DOTA2 with character skins which is what LOL or any other MOBA does as well.

The games are not popular because they're good per say but because of the 3 aspects I just mentioned. It's like with slot and/or pachinko machines if you want more grounded comparison. Not that the latter two are F2P per say, but that they work on the same endorphine aspect which happens to be what the majority of these players can't live without on an hourly basis.

Same thing with ranked ladders or lack thereof (in general); A bad ranked-who-treats-this-as-their-second-job player will have a drop of endorphines (the coomer mindset) if they lose a lot, and as such will go to roflstomp players who only played this game/genre for a few hours if even that. It's the same thing with cheaters in online games (and even offline if they suck in general - hint: they always do and always did). You sadly can't change this human behavior. You are your own problem in the end.
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