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It could get crossplay, tho.
I think people are a little hard-pressed on the Rollback side of things. The netcode while sure it could be better and it does have some issues. Most of the time, as long as you are on a ethernet cable it isn't that bad. I know some people don't have one, but that is just how it is. You gotta play on an ethernet cable in order to get the most optimal experience. Same could be said for most games that are online.
Personally, I am more interested in the offline content. Not because I am bad at the game or I don't want to play against other people. Its just that I find it more fun offline. And I know that is probably a VERY unpopular opinion but that's just how I enjoy the game. So maybe I am a little biased.
There is something called expressing your opinion toward something and giving constructive criticism. Just like protesters, they cant actually force the government to make changes, but theyre doing it in hopes of their voices being heard. This is pretty much the same
I'm not in this position, but all of my friends that I would play fighters with are in a different country to me, completely unplayable with delay but would be perfectly playable with rollback. People are hard-pressed about it because whether they can play with the people they want to play with, or have access to the few communities left that survive should the game die... it almost entirely depends on if it has rollback or not.
Fighterz only just announced rollback, and was wildly successful even without it. Don't be a drama queen.
I'm not saying Jojo shouldn't come with rollback... I'm saying don't be so overly dramatic when there are successful fighting games that have come out without it and done just fine.
Jojo is very popular but still quite niche when compared to Dragon Ball.
It's his words out of his mouth. I'm just pointing out how dumb they are.
Naw bro, I'm a Jojo fan and I'm in the competitive side of the FGC, You don't speak for all of us. Infact I don't even think you speak for most of us. I think what JoJo fans would be happy with is a competent, Well made, Well balanced Fighting game with good netcode.
Gran Blue is also a very popular franchise, Look at how well GBVS is doing right now. (Not great) SamSho, Another really popular franchise from SNK - No Rollback and was Dead in about a month. SC6, Yeah same story. Even SF5 almost died because people where starting to abandon it for games with better netcode. Eventually Capcom went back and added Rollback to it. Its not very good rollback, But its still an improvement and people returned, VF5 dead in almost a week.
As for DBFZ and Tekken, Where the only two titles that withstood Delay and didn't burn out super fast. They where also the last few games to be put out Before Japanese devs really started to take netcode seriously. And I'm pretty convinced the only reason both of those survived is due to the sheer popularity of those franchises in general that and they are brilliantly made games both Aesthetically and Mechanics wise.
Some blessed soul out there eventually convinced Harada to add rollback to T7. Games one of the most popular fighters on the market right now. Same with DBFZ, It was at a low point and its being super revitalized due to the Rollback announcement. Shamsho has returned from the dead with Rollback. And we don't even need to mention the success of games that had rollback day one. GG:S, KoF, SG, MK11, DNFD as a few examples.
Also, Lets be honest, CC2 has never made a real fighting game. Or has ever had good netcode in the Arena fighters they do have. So it shouldn't be surprising.
SFV always had rollback, ever since the 1st beta.
The issue was that SFV had one sided rollback, where rollbacks were not synchronized and only one player experienced rollbacks during high ping.
I am disappointed. I wanted to buy, but I had doubts about the netcode.
And i was right.
I highly doubt they will fix it.