Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or just use a discord to find people to play with. Game's community is still active.
Currently there are little over 100 people online, that's dead dead. I'd buy it if it ever goes below 10 bucks, because it is 60 bucks and not worth it one bit
SFV has some sort of crappy rollback but performed well, there were always players online to be found pretty fast before SF6 came out.
Regarding USFIV, the player base was pretty consistant as well before SFV even with delay based netcode.
Besides all the games you listed are last gen, USFIV even going back to ps3 days. when rollback wasnt as sought for as local play was still active and online play isnt near the competitiveness as it is now.
As i said already, delay based is fine as long as there is enough people enough to support the game.
Selling units dont mean anything. Thats just total sales. It doesnt mean all 10M are playing at once. I can guarantee at least 5M have dropped the game or only play locally or with friends online.
SFV? Lmao that thing flopped on release. Unstable af, rubber banding everywhere, It only got better to the end of its support. Its rollback was barely functional people trashed it. Even a few weeks back i would get people teleporting and rubber banding once in a while.
And how did you know USFIV had a "consistent" playerbase? PS has no playercount tracker, pc wasnt the main place for FGs, and those websites arent reliable. Think about it. How would they even get our data? Hack into every single PS device and detect each logon? Pfff. as if thats even possible for a website. Steamcharts works because its only copying data from steam every once in a while.
This game is just something else, a whole new level of bad. Even at max bars the match would have 10 frames of delay at least, worst case was having that transmitting... signal freeze the match every second or two (speaking from experience)
2nd one was that SF can't do that as well.
Of course DBFZ was successfull because it is extremely popular, but still, some delay base fighting game can make it.
SFV wasn't a flop at all, it reached 7M copies and has always been a top 3 most fighting game played on Steam, even over the last year : Tekken 7 is 1st, then Strive, SFV. That is absolutely not what I can call a failure, plus this was the only one (prior last Strive update) of those 3 that was providing crossplay, making the playerbase big enough for everyone who wanted to play.
In terms of popularity, T7, GGST, SFV, MK11 and DBFZ always had a constant big playerbase to play with.
Regarding USFIV popularity back then, charts are quite easy to find on steam, and even though PC wasn't the best place to play USIV, charts were high enough to find people. Regarding PS charts I have absolultey no idea, only charts I've found were some from Tekken 7 that Harada provided during some developer roundup.
I totally agree with you on Jojo ASBR however. This game netcode is one of the worst piece of sh*t I've seen in their modern days (on par with SamSho2019). This is not acceptable at all for a fighting game, especially now to be released without a good netcode. That's a shame considering this game was a remaster sold at full price. Despite that, offline the game is great.