JoJo's Bizarre Adventure: All-Star Battle R

JoJo's Bizarre Adventure: All-Star Battle R

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Kitneko Mar 16, 2023 @ 4:54pm
So the online is dead....
Sad... i'll not buy it then. :(
I was hoping for a living online.
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Showing 1-14 of 14 comments
MegaMan Mar 22, 2023 @ 7:42pm 
Not sure what you mean. It's not bustling, but you can certainly still find matches.

Or just use a discord to find people to play with. Game's community is still active.
Kat The Wolfheart Mar 27, 2023 @ 11:18am 
Originally posted by MegaMan:
Not sure what you mean. It's not bustling, but you can certainly still find matches.

Or just use a discord to find people to play with. Game's community is still active.
YES! YES! YES!
Kitneko Mar 27, 2023 @ 2:09pm 
if the game is just alive because of discord, its because he is already dead.
Snork Mar 30, 2023 @ 4:21pm 
is there a ranked mode, or any sort of matchmaking mechanism?
Kitneko Mar 31, 2023 @ 7:38am 
Originally posted by Snork:
is there a ranked mode, or any sort of matchmaking mechanism?
yes but you can't find matches due to the lack of people
ReZisT Lust Apr 1, 2023 @ 8:39am 
Originally posted by Snork:
is there a ranked mode, or any sort of matchmaking mechanism?
I sometimes hop on a blue moon to stream it and theres like the same 8 people who play this a ton from what i can tell and sometimes the random now person if your lucky. And thats if the lobby doesnt take 6 minutes for a match on Global and doesnt throw you into the same lobby if you think someone is unfun to play against so just kick em. Which happens alot.
Shizuma Apr 3, 2023 @ 12:15am 
Even when there was enough people to play online at launch, the experience was awfull. Netcode is complete garbage and a lot of desync occurs. Developers were lazy on this remaster, it could have been so successfull thanks to the IP if only the netcode was good.
_sarnax_ Apr 4, 2023 @ 11:32pm 
I can't even matches find bruh
Reanu Keeves Apr 7, 2023 @ 4:29pm 
Originally posted by MegaMan:
Not sure what you mean. It's not bustling, but you can certainly still find matches.

Or just use a discord to find people to play with. Game's community is still active.

Currently there are little over 100 people online, that's dead dead. I'd buy it if it ever goes below 10 bucks, because it is 60 bucks and not worth it one bit
Originally posted by Kitneko:
Sad... i'll not buy it then. :(
I was hoping for a living online.
next time you go looking for a fighting game to play online, make sure there is rollback netcode. If there isnt, the game wont have a living online unless it is massively popular to have the playerbase support itself, which is 110% not happening for a fighting game. Even street fighter cant do that
Shizuma Jun 15, 2023 @ 4:50am 
Originally posted by word.exe:
Originally posted by Kitneko:
Sad... i'll not buy it then. :(
I was hoping for a living online.
next time you go looking for a fighting game to play online, make sure there is rollback netcode. If there isnt, the game wont have a living online unless it is massively popular to have the playerbase support itself, which is 110% not happening for a fighting game. Even street fighter cant do that
DBFZ is delay based and still popular, it sold for more than 10M units.
SFV has some sort of crappy rollback but performed well, there were always players online to be found pretty fast before SF6 came out.
Regarding USFIV, the player base was pretty consistant as well before SFV even with delay based netcode.
Originally posted by Shizuma:
Originally posted by word.exe:
next time you go looking for a fighting game to play online, make sure there is rollback netcode. If there isnt, the game wont have a living online unless it is massively popular to have the playerbase support itself, which is 110% not happening for a fighting game. Even street fighter cant do that
DBFZ is delay based and still popular, it sold for more than 10M units.
SFV has some sort of crappy rollback but performed well, there were always players online to be found pretty fast before SF6 came out.
Regarding USFIV, the player base was pretty consistant as well before SFV even with delay based netcode.
DBFZ netcode wasnt nearly as bad as this netcode, so people accepted it. Oh and dragon ball's popularity, i dont need to explain that. Plus auto combos, attracting much more casuals. That increased sales.
Besides all the games you listed are last gen, USFIV even going back to ps3 days. when rollback wasnt as sought for as local play was still active and online play isnt near the competitiveness as it is now.
As i said already, delay based is fine as long as there is enough people enough to support the game.
Selling units dont mean anything. Thats just total sales. It doesnt mean all 10M are playing at once. I can guarantee at least 5M have dropped the game or only play locally or with friends online.
SFV? Lmao that thing flopped on release. Unstable af, rubber banding everywhere, It only got better to the end of its support. Its rollback was barely functional people trashed it. Even a few weeks back i would get people teleporting and rubber banding once in a while.

And how did you know USFIV had a "consistent" playerbase? PS has no playercount tracker, pc wasnt the main place for FGs, and those websites arent reliable. Think about it. How would they even get our data? Hack into every single PS device and detect each logon? Pfff. as if thats even possible for a website. Steamcharts works because its only copying data from steam every once in a while.

This game is just something else, a whole new level of bad. Even at max bars the match would have 10 frames of delay at least, worst case was having that transmitting... signal freeze the match every second or two (speaking from experience)
Shizuma Jun 15, 2023 @ 7:00am 
Your 1st statement was that 110% of fighting games doesn't make it without rollback.
2nd one was that SF can't do that as well.

Of course DBFZ was successfull because it is extremely popular, but still, some delay base fighting game can make it.
SFV wasn't a flop at all, it reached 7M copies and has always been a top 3 most fighting game played on Steam, even over the last year : Tekken 7 is 1st, then Strive, SFV. That is absolutely not what I can call a failure, plus this was the only one (prior last Strive update) of those 3 that was providing crossplay, making the playerbase big enough for everyone who wanted to play.

In terms of popularity, T7, GGST, SFV, MK11 and DBFZ always had a constant big playerbase to play with.

Regarding USFIV popularity back then, charts are quite easy to find on steam, and even though PC wasn't the best place to play USIV, charts were high enough to find people. Regarding PS charts I have absolultey no idea, only charts I've found were some from Tekken 7 that Harada provided during some developer roundup.

I totally agree with you on Jojo ASBR however. This game netcode is one of the worst piece of sh*t I've seen in their modern days (on par with SamSho2019). This is not acceptable at all for a fighting game, especially now to be released without a good netcode. That's a shame considering this game was a remaster sold at full price. Despite that, offline the game is great.
Tobi of The Shinobi Aug 20, 2024 @ 12:30pm 
Originally posted by MegaMan:
Not sure what you mean. It's not bustling, but you can certainly still find matches.

Or just use a discord to find people to play with. Game's community is still active.
The game`s online does happen to be dead, just not many people play it or something. But it can also explain a Region on where you live
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