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- If its a delay based netcode, it stops. The transmitting error tries to "fix" the desync.
- If its a rollback netcode, it just "predict" your inputs. The game continues.
Your problem is the netcode. Demon Slayer had similar problem at launch, but instead giving you an error, the game continues with an AI opponent. People found out about because streaming (there is no spectate mode), both players had completely different matches.Once again. Delay based netcode is not "unplayable", but when it comes to fix issues. It lacks of tools.
- South America
- East Europe
- Oceania
Delay based netcode and rollback netcode work almost the same, but rollback netcode has more features when it comes to face problems with connection.Edit: Once again, delay based netcode is not "unplayable" and you probably wont notice many problems if you are from North America, because there are more players in that region.
It's worse.
if the transmitting error shi was fixed for this id definitely be playing this like crazy