No Rest for the Wicked

No Rest for the Wicked

Dodging question
I haven't gotten this yet but I am interested. However, I have a problem with a lot of souls games. That being the inability to separate dodge and run. Couldn't do it in the souls games, which makes it difficult for me to go back them. So, can I separate the key binds?

Thanks in advance!
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Showing 1-12 of 12 comments
Rainy Raven May 15, 2024 @ 9:46pm 
not sure about keyboard and mouse, but dodge, run and jump is the same button with controller. But I didnt have as much of a problem as you may imagine.
Last edited by Rainy Raven; May 15, 2024 @ 9:48pm
Originally posted by Space Raven:
not sure about keyboard and mouse, but dodge, run and jump is the same button with controller. But I didnt have as much of a problem as you may imagine.

Jump too? Dang. I'll wait a bit and do some digging. If it's moddable I might try and make a plugin for it.
Rainy Raven May 15, 2024 @ 11:13pm 
Originally posted by pixel.was.taken.so.i.used.this:
Originally posted by Space Raven:
not sure about keyboard and mouse, but dodge, run and jump is the same button with controller. But I didnt have as much of a problem as you may imagine.

Jump too? Dang. I'll wait a bit and do some digging. If it's moddable I might try and make a plugin for it.
Technically speaking, you dont need to jump at all, there are these jump-able gaps where you character will automatically cross them by pressing the button, and thats basically it. it is not a platforming heavy game like Hollow knight.
Dumar May 15, 2024 @ 11:18pm 
Originally posted by pixel.was.taken.so.i.used.this:
I haven't gotten this yet but I am interested. However, I have a problem with a lot of souls games. That being the inability to separate dodge and run. Couldn't do it in the souls games, which makes it difficult for me to go back them. So, can I separate the key binds?

Thanks in advance!

Yes, this game has one button, but I have to say, after 40+ hours, I never had an instance where I ran instead of dodging from an enemy or vice-versa...

I think you will be fine if you played this game, truly.

...Now, jumping to one's death is a whole other story. Any little cliff/ledge can potentially initiate a JUMP if sprinting and can lead to many unfortunate accidents. Lol, or rolling off a ledge etc.
Last edited by Dumar; May 15, 2024 @ 11:18pm
Originally posted by Dumar:
Originally posted by pixel.was.taken.so.i.used.this:
I haven't gotten this yet but I am interested. However, I have a problem with a lot of souls games. That being the inability to separate dodge and run. Couldn't do it in the souls games, which makes it difficult for me to go back them. So, can I separate the key binds?

Thanks in advance!

Yes, this game has one button, but I have to say, after 40+ hours, I never had an instance where I ran instead of dodging from an enemy or vice-versa...

I think you will be fine if you played this game, truly.

...Now, jumping to one's death is a whole other story. Any little cliff/ledge can potentially initiate a JUMP if sprinting and can lead to many unfortunate accidents. Lol, or rolling off a ledge etc.


Eek. I am rusty with unity modding, buuuut I might crack open the files and see if I can alter the keyboards. No guarantees though.
Tórç May 16, 2024 @ 3:57am 
With mouse and keyboard, I set run to my right mouse click so that I have more control with movement toward the cursor and dodge using space-bar.
Mikey May 16, 2024 @ 5:20am 
Controller remapping is coming soon, and you will be able to assign a button for running and another for dodging!
Amene May 16, 2024 @ 8:00am 
Originally posted by Mikey:
Controller remapping is coming soon, and you will be able to assign a button for running and another for dodging!

The game still treats dodge as on-release only - whether it's combined or separate (kb/m case). This is the primary (and hated across most souls games) issue. So unless you properly separate those two ...

Btw, kb/m rebinding is a buggy mess[forum.norestforthewicked.com], and that's just my initial findings. And not counting upcoming feedback .
Last edited by Amene; May 16, 2024 @ 8:01am
Sgt.JESUS May 16, 2024 @ 10:46am 
I dodge with space and wasd, run with shift, jump is auto. Dont see a problem, i dont play with a controller though, might be a issue there.
I just changed the parry button to mouse 2 and the rune attack to mouse 3, no problem remapping those either.
Last edited by Sgt.JESUS; May 16, 2024 @ 10:46am
Knavenformed May 16, 2024 @ 11:19am 
On keyboard run and dodge are separate
Amene May 16, 2024 @ 11:33am 
Originally posted by Knavenformed:
On keyboard run and dodge are separate

Sadly dodge is on-release only, regardless if it's separate or not (thus making the split kind of meaningless). Hopefully they won't ignore it.
Originally posted by Mikey:
Controller remapping is coming soon, and you will be able to assign a button for running and another for dodging!

Oh hell yeah! Thanks for the input man! And you guys have fun developing too!
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Date Posted: May 15, 2024 @ 9:40pm
Posts: 12