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I appreciate your question. The response I’m hoping for is a constructive dialogue about the benefits and drawbacks of exclusive game launches. I believe that by presenting a well-reasoned argument for why Moon Studios might consider an Epic Games Store exclusive release, we can engage in a meaningful discussion about the future of game distribution and developer sustainability.
The gaming community is diverse, with many passionate opinions, and I’m looking forward to hearing different perspectives on this topic. Whether it’s agreement, disagreement, or new insights, any feedback that furthers the conversation is valuable.
I appreciate your skepticism, it’s important to have a critical eye in the gaming community. However, I assure you that my intention is not to ‘farm Jesters.’ I’m genuinely interested in discussing the potential benefits of an Epic Games Store exclusive launch for ‘No Rest for the Wicked.’ It’s a conversation worth having for the future of game development and distribution strategies.
Your enthusiasm is noted, and while I can’t give you a ‘jester,’ I can offer you a thoughtful discussion on the topic at hand. Let’s focus on the merits of the distribution platforms and what they mean for both developers and gamers. It’s through these discussions that we can come to a better understanding of the industry and its direction.
And he's doing a terrible job at it too.
Now I see why they didn't accept you for an interview lil'bro.
Baldur's gate proved that Early Access works , and the last thing you need is another party
having a controlling factor in your company. So there's three for now.
Kyota, I appreciate your candor, and it’s clear you have strong opinions on the matter. It’s important to have open discussions about the future of game distribution and the decisions developers face. While my approach may not align with your views, I believe it’s crucial to consider all options that could benefit Moon Studios in the long run. The gaming industry is complex, and each studio must navigate it in the way they see fit. Let’s continue this conversation and explore the various perspectives that make game development such a dynamic field.
I can certainly see the appeal of studios choosing financial stability compared to slathering the balls of their fans but no matter what we all think, it's over unless a new player enters the market with the sole goal of creating a monopoly.
failed for epic since that fortnite well isn't as lucrative as it once was and it's probably going to fail for other newcomers too.
Outback Santa, I appreciate your perspective and understand where you’re coming from. The video game industry is indeed dynamic, and the strategies that worked yesterday may not hold the same promise today. It’s true that the landscape of exclusive deals is changing, and the influx of ‘easy money’ from platform exclusives might be on the decline.
However, I believe it’s important to consider each opportunity on its own merits. While Epic’s funding for timed exclusives may not be as prevalent, it doesn’t necessarily mean that it’s completely off the table for all projects. Each deal is unique, and Moon Studios might find value in an exclusive launch that goes beyond just financial incentives.
The focus should remain on delivering a high-quality gaming experience, and if an exclusive deal can aid in that without compromising the studio’s values or the trust of its fans, it could still be a viable option. It’s all about striking the right balance and navigating the industry with both caution and optimism.
Ultimately, the decision lies with Moon Studios, and they’ll need to weigh the pros and cons carefully, considering the current industry trends and the long-term vision for their game. Your input is certainly a valuable part of this broader discussion, and it’s crucial for all voices to be heard in these strategic decisions.
the other problem is, while epic would provide a solid amount of funding, sales of the games will be in decline. Generally, a game will sell the most copies within the first few weeks of a game release. But games released on epic, at least some, didn't really sell that well. And at least some games wind up coming back to steam with a huge discount, as the game didn't sell that well on epic at all.
Personally I don't use epic, and really hate what Epic has done. So all in all, going to epic isn't always a good idea. I may get the game, but I will wait for some feedback about the early access before I get it. But it does look interesting. So hopefully, it will be worth picking up.
Yes, I’m aware of the tools designed to detect AI-generated text. However, I believe it’s important to stay focused on the topic at hand. Let’s continue our dialogue about the potential exclusive launch of “No Rest for the Wicked” on the Epic Games Store and explore where this adventure leads us. The points I've raised about funding, development focus, marketing, community building, and long-term sales strategy are all critical factors that Moon Studios should consider. It’s an exciting time for game development, and strategic decisions like this could indeed pave the way for the game’s success. Shall we delve deeper into any of these aspects?