No Rest for the Wicked

No Rest for the Wicked

Boss damage scale
I found this when fighting Huntress.
Started fight with character 130 HP. Claw atack made 80 damage.
Then I pulled some points to HP, now it's 160. Aaand Huntress dealed 90+ damage with claw attack. Is that ok?
Originally posted by Metaldrone_ZA:
Originally posted by Roland:
Originally posted by wizardt:
upgrade your damn armor, cerim

Switch silly outfit to uniform?
You need to mix diffrent armor types to balance the defence you get between them

The heavier the armor the more physical defence they have but lower elemental resistance compared to the lighter armors

So for me the best is helm and gloves i use plate and armor and legs i go with mesh and this is a good compromise

You can also use the stone tusk ring to increase armor which helps alot. If you exalt the ring it boosts armor by 25%

Remember to upgrade armor it makes a diffrence, if you exalt an armor piece the stats increase even more

I
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Showing 1-15 of 16 comments
Roland May 13 @ 1:47am 
So I killed Huntress. But it took 15-20 tries. Light armor can hold 2 hits (every boss).
PandaSav May 13 @ 3:19am 
you should check elemental res, plague res important
Roland May 13 @ 3:50am 
Originally posted by PandaSav:
you should check elemental res, plague res important

White damage is not elemental.
PandaSav May 13 @ 4:01am 
yeah, you have light armor so melee will do huge dmg. Dont be at melee range
Last edited by PandaSav; May 13 @ 4:01am
Roland May 13 @ 4:05am 
Originally posted by PandaSav:
yeah, you have light armor so melee will do huge dmg. Dont be at melee range

do you even read a question? Why damage is scaling?
PandaSav May 13 @ 4:07am 
Originally posted by Roland:
Originally posted by PandaSav:
yeah, you have light armor so melee will do huge dmg. Dont be at melee range

do you even read a question? Why damage is scaling?
Bosses/mmobs scale with players, until they dont at max level, then pestilence you increase it way more.
Roland May 13 @ 4:08am 
Originally posted by PandaSav:
Originally posted by Roland:

do you even read a question? Why damage is scaling?
Bosses/mmobs scale with players, until they dont at max level, then pestilence you increase it way more.

So how do i decrease damage dealed? And whats the point of increasing HP ?
PandaSav May 13 @ 4:12am 
Usually everyone sets HP stam to 20 then rest on dmg scaled attribute for weapon and equip load. Some times just HP 10 is just enough, you get HP increase from gems and Gear traits!
Roland May 13 @ 4:18am 
Originally posted by PandaSav:
Usually everyone sets HP stam to 20 then rest on dmg scaled attribute for weapon and equip load. Some times just HP 10 is just enough, you get HP increase from gems and Gear traits!


Thans a lot :)
PandaSav May 13 @ 4:20am 
np
Two hander sword with over head swing, easy peazy
wizardt May 13 @ 7:01am 
upgrade your damn armor, cerim
Roland May 13 @ 7:11am 
Originally posted by wizardt:
upgrade your damn armor, cerim

Switch silly outfit to uniform?
The author of this thread has indicated that this post answers the original topic.
Originally posted by Roland:
Originally posted by wizardt:
upgrade your damn armor, cerim

Switch silly outfit to uniform?
You need to mix diffrent armor types to balance the defence you get between them

The heavier the armor the more physical defence they have but lower elemental resistance compared to the lighter armors

So for me the best is helm and gloves i use plate and armor and legs i go with mesh and this is a good compromise

You can also use the stone tusk ring to increase armor which helps alot. If you exalt the ring it boosts armor by 25%

Remember to upgrade armor it makes a diffrence, if you exalt an armor piece the stats increase even more

I
If you have purple gear there is an enchantment roll you can get on that decreases damage taken by 5% - 10%< meaning you can get this on every armor slot for a total of 40% less damage taken just from the enchantments
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Showing 1-15 of 16 comments
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