No Rest for the Wicked

No Rest for the Wicked

Enemy Can 180 Degree Animation Track Movement 4k 60FPS 1080p?
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Last edited by Sparky862; May 10 @ 7:32am
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Showing 1-15 of 18 comments
just pre dodge youll be fineeeee
PandaSav May 10 @ 5:35am 
and infinite stamina. Also, wtf after parry their stag meter gets reset or doesnt fill!
Last edited by PandaSav; May 10 @ 5:35am
infinate stamina > run 50 meters away and heal
Sparky862 May 10 @ 7:31am 
I don't understand why the enemy can track my movement, but I can't track hes .... FFS.

The more I play, the more this game just frustrates me because of ♥♥♥♥♥♥ design
Last edited by Sparky862; May 10 @ 7:32am
Unless I see video of this, or else I don't see anything deserve trust here
Which enemy does this? Im curious to know, because if you want dumb enemies that attack in the same direction while you dodged behind him, we already have plenty of those.

Is this the archer from the Marin Woods? That guy has some serious tracking hehehe, he is my top annoying enemy, the bomb guy was demoted to second place.

In the end this is all a matter of knowing your enemy movesets, play more, kill more, die more, and you will know by heart what these fu-ckers will do before they do it.
Last edited by Sgt.JESUS; May 10 @ 7:47am
Originally posted by Samseng Yik:
Unless I see video of this, or else I don't see anything deserve trust here

What do you mean? Certain Bosses does this where you Blink or Dash around them and while they are in animation they just turn around and smack you?

Brood Boss before he slams hes wing has 360 degree movement

Those bigger brutes with their long canes also mid animation cancel turn around and smack you.

Even the normal enemies from start does this when their shields are raise up.
Last edited by Sparky862; May 10 @ 8:05am
jeyk May 10 @ 8:05am 
Originally posted by Sparky862:
Originally posted by Samseng Yik:
Unless I see video of this, or else I don't see anything deserve trust here

What do you mean? Certain Bosses does this where you Blink or Dash around them and while they are in animation they just turn around and smack you?

Those bigger brutes with their long canes also mid animation cancel turn around and smack you.

Even the normal enemies from start does this when their shields are raise up.

Tho once you know, you can expect it and dodge. It's allways about memorizing the movement and strike when you get the chance
Originally posted by jeyk:
Originally posted by Sparky862:

What do you mean? Certain Bosses does this where you Blink or Dash around them and while they are in animation they just turn around and smack you?

Those bigger brutes with their long canes also mid animation cancel turn around and smack you.

Even the normal enemies from start does this when their shields are raise up.

Tho once you know, you can expect it and dodge. It's allways about memorizing the movement and strike when you get the chance

Yeah, then you have to battle the camera angle as it shifts so you don't dash of the Cliff?? Then you have x2 of them one attacking after the other and you can memorise them all you want, but you'll get hit and flinged of the edge or you can't get a hit in because you spend 90% of the time dodging and finding angles waiting for a open to attack.
A. You can carry a shield and Block
B. You can invest in stamina and dodge.
C. You can study the animation and legit parry.
D. You can press the advantage and attack first.

Do enemies hurt? Yes, yes they do. I pay them back in fire and anguish. Got me a good shield to block get some distance then. Closer...Closer....AND BURN!

When I was Claws I had speed and I would blitz enemies with considerable wind up time, with electric and steel. They would stagger, and then i am either eating or laying in the pain. You have to know how you want to fight, the combat is strategic, it is brilliance.

This is the worlds greatest beat-em-up. And the genre aficionados are missing it.
C. you freeze him before he can attack and brake him into a million pieces
Originally posted by Gannibal Kujoe:
A. You can carry a shield and Block
B. You can invest in stamina and dodge.
C. You can study the animation and legit parry.
D. You can press the advantage and attack first.

Do enemies hurt? Yes, yes they do. I pay them back in fire and anguish. Got me a good shield to block get some distance then. Closer...Closer....AND BURN!

When I was Claws I had speed and I would blitz enemies with considerable wind up time, with electric and steel. They would stagger, and then i am either eating or laying in the pain. You have to know how you want to fight, the combat is strategic, it is brilliance.

This is the worlds greatest beat-em-up. And the genre aficionados are missing it.

A. That's not my build.
B. You can only dodge so much before 30 stamina runs out
C. I do Parry hence why I don't have a shield, but certain attacks can't be parried.
D. Enemies always get to attack first if they know of your location. Then you have to wait their animation before you can strike if otherwise can't be parried.

Not sure what claws you had, but mine just miss it's full combo. I have to attack, wait 3 seconds, attack, wait 3 seconds because there is no control on how I want my character to attack with movement. Claws has a 4 attack animation which can't be completed on any enemy just the way it misses every single hit but the 1st attack.
Originally posted by Sir.Beast:
C. you freeze him before he can attack and brake him into a million pieces

Too bad I bricked my weapon by putting a Fire Gem ONTOP of my Freeze Enchantment thinking it would double stack.
H0b0t May 10 @ 9:34am 
Part of the AI package. Silly or funny depending on your pov.

Latest improvment, expedition 33, the merchant using a feint to make you parry then knock you hard but it is a turn based game.

There is room for improvement but it seems that the industry rather like graphics !
Wonder May 10 @ 10:07am 
I've learned that it's often better to react slightly later than I would expect to so that way the enemy is stuck fully committing or so I won't get thrown off by a slow wind-up attack.

Also, Monster Hunter taught me well that sometimes the best option is just sprinting especially with bosses. Works here too.
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