Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A possible solution could be to make it so those blobs don’t leave AoD effects for the entire fight.
Recomendations: he seems to be resistant to most elements so fight him with physical weapons and buffs, most of his attacks are giant based so you should be able to circle around and punish him, when he does the circular attack and the big aoe move back and when he starts generating plague zones try to group them in a single area and don't move too far from him or he'll keep generating them indefinitely.
I think there is a problem in general with the dots that stays on the floor staying toooooo long, because something similar happens with the fire that get summoned by the knights on our feet while doing breach.
Also, I’d like to point out that part of the problem for me was that I burned through a lot of stuff to raise the dungeon level, and I didn’t realize how much it would ramp things up — not just the HP and damage, but also things like HP regeneration, the penalty for healing, and a few other nasty effects.
I don’t know if anyone still cares about this discussion, but I’m writing it anyway. Maybe it’ll help someone.