No Rest for the Wicked

No Rest for the Wicked

Issue with Riven Twins' attack frequency
So, I'm in the chamber where you fight Darak for the second time. I'm already at those endgame plague-related challenges. And I'm fighting The Riven Twins. At some point, the boss literally fills the entire arena with exploding blobs that almost instantly kill you, and there's not even any space left to fight him. On top of that, the blobs leave behind a damage zone that lasts for the entire fight and deals a ton of damage. I know it's bonus content, but it should still be properly designed—not the way it is right now.
Edit: I decided to change the title of the discussion because it didn’t quite reflect the issue I was trying to bring up. I also have to admit that I was a bit too negative at first and didn’t take the time to express the problem in more precise terms when starting the discussion.
Last edited by SIlver886; May 13 @ 10:47am
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Showing 1-15 of 23 comments
Shodaz` May 10 @ 5:04am 
sounds more like a skill issue than game balance itself lmao.
skill issue
Originally posted by YosemiteBear:
i call ♥♥♥♥♥♥♥♥ on no more space left
This guy is calling people "right wing extremist racist", so I wouldn't take him seriously
just gota kill him before the field becomes half full, the first 2 attacks you can get him to do them every time to give you a better start
Last edited by Sir.Beast; May 10 @ 5:24am
Originally posted by Sir.Beast:
skill issue
Skill issue"? So if the opponent literally doesn't let me move, it's my fault? Why exactly should I kill them before they use this attack? What kind of thinking is that — that to beat the game I have to limit its mechanics with over-the-top damage? The game should be balanced so that you can beat the boss fairly, not just load up so much damage that it dies faster. Unfortunately, I can't send a screenshot. So it's not really a skill issue, it's a damage issue.

A possible solution could be to make it so those blobs don’t leave AoD effects for the entire fight.
Esteys May 11 @ 2:31pm 
The same thing happen to me, you don't fight him in the darak arena boss fight but somewhere esle in the sewer, it's a round shape plateform after some circulare stair ( where you find a key to open a door dunring the story quest ), and yeah at some point he spam so many blob in at once that you have no choice to cover the whole plateform, tho i manage to kill since he was already low when he did it to me.
Originally posted by SIlver886:
So, I'm in the chamber where you fight Darak for the second time. I'm already at those endgame plague-related challenges. And I'm fighting The Riven Twins. At some point, the boss literally fills the entire arena with exploding blobs that almost instantly kill you, and there's not even any space left to fight him. On top of that, the blobs leave behind a damage zone that lasts for the entire fight and deals a ton of damage. I know it's bonus content, but it should still be properly designed—not the way it is right now.
I completely understand you, passed the situation a couple days ago, unless you fight him with a META build that could burst him in seconds, this corrupted boss is completely unplayable, specially in small arenas because the plague zones stays friking forever.
Recomendations: he seems to be resistant to most elements so fight him with physical weapons and buffs, most of his attacks are giant based so you should be able to circle around and punish him, when he does the circular attack and the big aoe move back and when he starts generating plague zones try to group them in a single area and don't move too far from him or he'll keep generating them indefinitely.
I think there is a problem in general with the dots that stays on the floor staying toooooo long, because something similar happens with the fire that get summoned by the knights on our feet while doing breach.
Last edited by sanguinae666; May 11 @ 2:53pm
Originally posted by Esteys:
The same thing happen to me, you don't fight him in the darak arena boss fight but somewhere esle in the sewer, it's a round shape plateform after some circulare stair ( where you find a key to open a door dunring the story quest ), and yeah at some point he spam so many blob in at once that you have no choice to cover the whole plateform, tho i manage to kill since he was already low when he did it to me.
So it wasn't the Darak Arena, but rather a small-ish platform (probably the one where the key was, I don't really remember if it was exactly that one — I just remember there were stairs leading up to it). And after a while, I have to admit it really was a skill issue, and "getting good" was actually the solution XD. Well, maybe not entirely. The key thing was staying close to him — that way, he wasn’t as eager to spam those blobs all over the arena. So once I figured that out, all I had to do was avoid getting killed by the rest of his attacks.

Also, I’d like to point out that part of the problem for me was that I burned through a lot of stuff to raise the dungeon level, and I didn’t realize how much it would ramp things up — not just the HP and damage, but also things like HP regeneration, the penalty for healing, and a few other nasty effects.

I don’t know if anyone still cares about this discussion, but I’m writing it anyway. Maybe it’ll help someone.
Nitro May 13 @ 1:51am 
Originally posted by SIlver886:
Originally posted by Esteys:
The same thing happen to me, you don't fight him in the darak arena boss fight but somewhere esle in the sewer, it's a round shape plateform after some circulare stair ( where you find a key to open a door dunring the story quest ), and yeah at some point he spam so many blob in at once that you have no choice to cover the whole plateform, tho i manage to kill since he was already low when he did it to me.
So it wasn't the Darak Arena, but rather a small-ish platform (probably the one where the key was, I don't really remember if it was exactly that one — I just remember there were stairs leading up to it). And after a while, I have to admit it really was a skill issue, and "getting good" was actually the solution XD. Well, maybe not entirely. The key thing was staying close to him — that way, he wasn’t as eager to spam those blobs all over the arena. So once I figured that out, all I had to do was avoid getting killed by the rest of his attacks.

Also, I’d like to point out that part of the problem for me was that I burned through a lot of stuff to raise the dungeon level, and I didn’t realize how much it would ramp things up — not just the HP and damage, but also things like HP regeneration, the penalty for healing, and a few other nasty effects.

I don’t know if anyone still cares about this discussion, but I’m writing it anyway. Maybe it’ll help someone.
I support you. There are indeed problems with the balance. Why it's all Bill's fault. A person plays on their own build, perhaps they don't want to watch guides and assemble someone else's build from YouTube. There must always be a way to kill the boss. There is no balance. Although the game is very beautiful.
i did notice he was harder this time around but you just skill up and come back later you do much better
You basically place those blobs with your positioning. In light armor i was able to place them all more or less on the same spot. You just dodge over the edge.
Levhart May 13 @ 8:08am 
Sick people shut the topic with answering every resonable question with "skill issue" tell me what isn't skill issue if there is still %000,1 to able to beat boss. Will you wait until we lost that %000,1 chance to say it isn't skill issue? fighting 1 hour with annoying stress who can't dodge your attack entire screen with unlimited stamina and poise 10 combo hits with entire screen range while your stamina finishing while keep your distance or not trying to panic dodge for lost all stamina again... aaannd finally you have chance to one hit without taking hit again before starting one more 10 hits combo with different rhythm and angles. People asking for some balance not making game easier. Please try to listen people
I mean, maybe I didn't express myself clearly. In the end, I did manage to beat the Riven Twins. I didn’t change my build, didn’t look up any guides online — I just figured out on my own how to limit those attacks. Still, I honestly think that attack should be limited in terms of how many blobs the boss can spawn, instead of letting him spam the whole arena. Or at least make them disappear after a while. Because it’s pretty unfair that if you, say, don’t have the stamina to close the distance, the boss can just leave you with no time or space to actually fight.
HanaTezi May 13 @ 8:54am 
Balance in solo game... ye why i can`t kill all bosses in one-shot like in every game? what a stupid malders
SIlver886 May 13 @ 10:00am 
Originally posted by HanaTezi:
Balance in solo game... ye why i can`t kill all bosses in one-shot like in every game? what a stupid malders
Yeah, because balance in single-player games totally shouldn’t exist, right? Tell me, why Malenia from game Elden Ring can't do Waterfowl Dance five times in a row? Maybe because a boss is supposed to be designed as a challenge, but still a fair one. And what if a boss — due to the size of the arena and the frequency of an attack (I'm talking about those blobs) — doesn't actually let you play the game? So no, saying “skill issue” or “git good” isn’t the answer to every problem, especially when it comes to the design of certain mechanics.
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