No Rest for the Wicked

No Rest for the Wicked

xLoona May 4 @ 7:27pm
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No rest for the screaming crowd!
Your game was great!
Breach was great! With some problems, yes, but still
And now it's Ponyland after 2 hotfixes!

Why lower the difficulty so much?

I've been farm parts of the boars for 2 days for Kronos craft. It was hard, but it was an challenge. Today, I logged into the game and kill 2 boars - got 3 parts!!! This is a joke! The reward is not so sweet now!

Stop listen louding minority!
You had unique mechanics. For example, sleep for 4 hours after exiting the game. Now it's a joke
Common enemies - joke now
Elites - joke
Bosses? - pfff - easy peasy

Find a balance plz!

Keep making the game of your dreams!
Don't listen to the kids!
Originally posted by Doho Ar:
Before the update, I liked the first boss of the game because I killed him in about 20 minutes. But it was a very tense 20 minutes. I died quickly if I made mistakes.
Starting the playthrough again, I killed this boss on the first try without any problems. I thought that my hands remembered. But then the second boss left just as quickly as the first, and I thought about it. And then I noticed that the rest buff was given just for lying on the bed. And I realized, they are here again.
WHINERS.
They are unable to distinguish their tastes from design errors. For them, the problem is always in the game, and not that the game just doesn't suit them. Dear developers, please find the whiners among the general feedback. And decisively and impeccably IGNORE them.
The game has problems. But its difficulty was a gem. I understand that I need to stop the playthrough or until the moment when the difficulty increases again. Or until levels of difficulty appear as a compromise. There is no point in ruining the original idea for the sake of those who did not understand it and are not going to understand it.
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Showing 1-15 of 40 comments
Obscene May 4 @ 7:59pm 
"Common enemies - joke now
Elites - joke
Bosses? - pfff - easy peasy"

Almost like being able to change the difficulty would be a good thing.
Last edited by Obscene; May 4 @ 7:59pm
Viltae May 4 @ 8:11pm 
I remember taking every fight seriously the first time I played. I'm back after a couple of updates and, indeed, either I've mysteriously become very good or the game has become much easier. Sad.
maybe its eazyer becouse you have more stats and better gear lol how would you know since the longer the play the more you refine your build
Originally posted by Sir.Beast:
maybe its eazyer becouse you have more stats and better gear lol how would you know since the longer the play the more you refine your build
That is one of the reasons we play games.
wait till you reach pestillence/last boss. If you are having easy time, that means you are on a "Broken build", until thats nerfed then XDD

Right now everyone seem to be spamming, the claws, plague AOE, and frost staff
Last edited by PandaSav; May 4 @ 8:52pm
The author of this thread has indicated that this post answers the original topic.
Doho Ar May 4 @ 9:04pm 
Before the update, I liked the first boss of the game because I killed him in about 20 minutes. But it was a very tense 20 minutes. I died quickly if I made mistakes.
Starting the playthrough again, I killed this boss on the first try without any problems. I thought that my hands remembered. But then the second boss left just as quickly as the first, and I thought about it. And then I noticed that the rest buff was given just for lying on the bed. And I realized, they are here again.
WHINERS.
They are unable to distinguish their tastes from design errors. For them, the problem is always in the game, and not that the game just doesn't suit them. Dear developers, please find the whiners among the general feedback. And decisively and impeccably IGNORE them.
The game has problems. But its difficulty was a gem. I understand that I need to stop the playthrough or until the moment when the difficulty increases again. Or until levels of difficulty appear as a compromise. There is no point in ruining the original idea for the sake of those who did not understand it and are not going to understand it.
Originally posted by xLoona:
Your game was great!
Breach was great! With some problems, yes, but still
And now it's Ponyland after 2 hotfixes!

Why lower the difficulty so much?

I've been farm parts of the boars for 2 days for Kronos craft. It was hard, but it was an challenge. Today, I logged into the game and kill 2 boars - got 3 parts!!! This is a joke! The reward is not so sweet now!

Stop listen louding minority!
You had unique mechanics. For example, sleep for 4 hours after exiting the game. Now it's a joke
Common enemies - joke now
Elites - joke
Bosses? - pfff - easy peasy

Find a balance plz!

Keep making the game of your dreams!
Don't listen to the kids!

You do realize you're still playing Act 1 of the game, right? Farming for items at low levels makes you disproportionately powerful early on. However, the game is designed to present a consistent challenge from the very beginning, even in this limited early access phase.

The key is for the developers to maintain that level of difficulty throughout the full game — and we're still far from reaching the final release.

So stop getting frustrated about becoming too strong early on. Once all acts are available, nobody will spend hours farming Act 1, and without excessive farming, the game will naturally be more challenging.
Cognyk May 4 @ 10:13pm 
Originally posted by PandaSav:
wait till you reach pestillence/last boss. If you are having easy time, that means you are on a "Broken build", until thats nerfed then XDD

Right now everyone seem to be spamming, the claws, plague AOE, and frost staff

Thank you for sharing, added to my list of things to avoid using.

Outright policing what i am able to use due to sheer exploits, and combat trivializers
PhAnTom May 4 @ 10:41pm 
I personally don’t mind a little more challenging,
But before hotfix it was horrible, every normal mob are like mini boss
I still feel that before the breach update everything felt just right
NayNay May 4 @ 10:49pm 
Originally posted by PandaSav:
wait till you reach pestillence/last boss. If you are having easy time, that means you are on a "Broken build", until thats nerfed then XDD

Right now everyone seem to be spamming, the claws, plague AOE, and frost staff

Eh, I've beaten the game with the crafted rapier Pig Sticker from blacksmith (3) it's been upgraded along the way of cause, unless rapier is considered broken too? lol
xLoona May 5 @ 2:48am 
To be clear:

1. I dont use a broken builds. Like i said - i use Kronos sword and some magic
2. When 2nd hotfix was dropped my char was almost 30 lvl
3. No need difficult lvls!!! it should be only one! just need a balance!

I dont like many changes of hotfixes not exactly coz it about diff lvl(now it easy) - but coz it destroys a core of True NRfW! Core of original idea!

I hope some of the developers will read this
thomasmahler  [developer] May 5 @ 2:51am 
Folks, we’re still tuning and more hotfixes will follow to land in exactly the right spot. Just sit tight while we’re perfecting everything :)
Belgium May 5 @ 3:53am 
There always will be unhappy players/customers.

To limit the frustration of players (= complaints, bad reviews). Some games let the players adjust the difficulty in the (realm/player) settings.

Could be :

- to improve/reduce the hp of ennemies
- to improve/reduce the damage of ennemies
- loot rate
- the building timers
- ...
xLoona May 5 @ 3:58am 
Originally posted by thomasmahler:
Folks, we’re still tuning and more hotfixes will follow to land in exactly the right spot. Just sit tight while we’re perfecting everything :)

Thanks god devs are here!

We will wait ofc! Ur game is a unique and truly best! take ur time! dont be haleric coz of review bombing!
plz! dont change ur original idea!
xLoona May 5 @ 4:02am 
Originally posted by Belgium:
There always will be unhappy players/customers.

To limit the frustration of players (= complaints, bad reviews). Some games let the players adjust the difficulty in the (realm/player) settings.

Could be :

- to improve/reduce the hp of ennemies
- to improve/reduce the damage of ennemies
- loot rate
- the building timers
- ...

difficulty settings will be terrible idea

like i waid before - should be only one. its just need polishing and balance. thats all

game was a unique coz of that (with IRL timings mechanic for example!) its should be same. without radical changing
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