No Rest for the Wicked

No Rest for the Wicked

Thoughts on last winged bosses
Horrible camera, hard telegraphs
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Easy telegraphs, atrocious camera. Incredibly, unthinkably and absolutely disastrous.
The last two bosses made me to believe that a soulslike's camera should not be fixed, especially in boss fights. When my character goes behind the boss, the boss basically covered my character and blocked my view completely. And i could not actually see what the boss is doing if all i can see is its back. For a game that needs rolling and parrying, it's not quite right.
The camera movement for the map puzzles and level jumping are magnificant. The new maps are two of the most beautifully designed map I experienced throughout the years. (except the new nameless path area, that was ♥♥♥♥.)
Maybe try to implement that camera movement in boss fight as well.
Last edited by AliceoAlice; May 6 @ 6:02am
Originally posted by AliceoAlice:
The last two bosses made me to believe that a soulslike's camera should not be fixed, especially in boss fights. When my character goes behind the boss, the boss basically covered my character and blocked my view completely. And i could not actually see what the boss is doing if all i can see is its back. For a game that needs rolling and parrying, it's not quite right.
The camera movement for the map puzzles and level jumping are magnificant. The new maps are two of the most beautifully designed map I experienced throughout the years. (except the new nameless path area, that was ♥♥♥♥.)
Maybe try to implement that camera movement in boss fight as well.
The problem with that is, no clear "Outline visual cue" for Player character behind Bosses, its just this transparent hard to see Blue Hue!
Last edited by PandaSav; May 6 @ 6:05am
Took me two tries to absolutely devastate those filthy bats. Not that hard, once you figure out their moves.
Yea the camera was the real boss - I absolutely destroyed the bats when they were in a DIFFERENT arena completely!
Real boss tends to be gravity! But otherwise, was a very close fight. I'd imagine for a melee playthrough, it'd be relatively tricky.
They weren't bad. Very simple movesets. Very easy telegraphs. Punishes greed.
Jaqqour May 6 @ 4:04pm 
Did it in about 5 or so attempts, just position yourself and the boss based on the camera angle. Telegraphs seemed fine once you knew what to look for.
Making you fight 5 enemies at once is literally just an attrition mechanic to try and reduce the heals that will be available for the "real boss."
Camera is fine. they just need to make things in front of it more invisible. some objects become invisible, on sometimes they do not.
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